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TAMSK
''TAMSK'' is a two-player board game designed by Kris Burm. It was originally published in 1998 as the second game in the ''GIPF'' Project series of abstract strategy games, although it was later dropped from the series in favor of TZAAR. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the ''GIPF'' Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general. Rules Equipment The game board is a regular hexagon with four spaces on a side and a triangular grid with 37 playable sockets; the ''GIPF project'' games all share the triangular grid and six-sided boards. In addition to the board, the playing equipment includes: * 6 hourglass sand timers (3-minute), ...
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TAMSK Board (start)
''TAMSK'' is a two-player board game designed by Kris Burm. It was originally published in 1998 as the second game in the ''GIPF'' Project series of abstract strategy games, although it was later dropped from the series in favor of TZAAR. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the ''GIPF'' Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general. Rules Equipment The game board is a regular hexagon with four spaces on a side and a triangular grid with 37 playable sockets; the ''GIPF project'' games all share the triangular grid and six-sided boards. In addition to the board, the playing equipment includes: * 6 hourglass An hourglass (or s ...
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TAMSK Board (moves)
''TAMSK'' is a two-player board game designed by Kris Burm. It was originally published in 1998 as the second game in the ''GIPF'' Project series of abstract strategy games, although it was later dropped from the series in favor of TZAAR. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the ''GIPF'' Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general. Rules Equipment The game board is a regular hexagon with four spaces on a side and a triangular grid with 37 playable sockets; the ''GIPF project'' games all share the triangular grid and six-sided boards. In addition to the board, the playing equipment includes: * 6 hourglass An hourglass (or s ...
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TZAAR
''TZAAR'' is the seventh game released in the ''GIPF'' series and Games Magazine's 2009 ''Game of the Year''. It officially replaced ''TAMSK'', which was originally published as the second board game in the ''GIPF Project''. History The game was officially released in 2008. A special limited edition (1000 copies) pre-release version of the game (all numbered and signed copies) came for sale at the Spiel Internationale Spieltage SPIEL, often called the Essen Game Fair after the city where it is held, is an annual four-day boardgame trade fair which is also open to the public held in October (Thursday to the following Sunday) at the Messe Essen ex ... 2007 games fair in Essen. Rules The game is a mix of stacking and capturing, played on a hexagonal board with a triangular grid; the 60 intersections are known as spaces. The game equipment includes 60 pieces, 30 in each color (Black and White). Each of the 30 pieces within a single color is one of 3 types: 6 ''tzaars'', 9 ''tzar ...
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1998 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1998. For video games, see 1998 in video gaming. Games released or invented in 1998 Game awards given in 1998 * Spiel des Jahres: '' Elfenland'' - Alan R. Moon, Amigo Spiele * Games: ''Fossil'' Significant games-related events in 1998 *Hasbro purchases the name "Avalon Hill", back inventory of that company, and rights to Avalon Hill titles for US$6 million. *Rio Grande Games founded. See also * 1998 in video gaming 1998 saw many sequels and prequels in video games, such as ''F-Zero X'', '' Marvel vs. Capcom'', '' The Legend of Zelda: Ocarina of Time'', ''Metal Gear Solid'', '' Pocket Monsters: Pikachu'', ''Resident Evil 2'', ''Sonic Adventure'', ''Street F ... {{DEFAULTSORT:1998 In Games Games Games by year ...
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Kris Burm
Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning '' GIPF'' series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005. Published games include: *''Balanx'' (1994) *''Batik'' (1997) *''Bi-litaire'' (1997) *''Dicemaster'' (1997) *''DVONN'' (2001) *''Elcanto'' (2001) *''Flix'' (1995) *'' GIPF'' (1998) *''Invers'' (1991) *'' LYNGK'' (2017) *''Orient'' (1995) *''Oxford'' (1993) *''PÜNCT'' (2005) *''Quads'' (1996) *''TAMSK'' (1998) *''Tashkent (3x3)'' (1995) *''Tashkent (5x5)'' (1997) *''TZAAR'' (2007) *''YINSH'' (2003) *''ZÈRTZ'' (2000) All his published games are abstract, except ''Dicemaster'', which is a collectible dice game Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device. The following are games which largely, if not entirely, depend on dice: Collectible dice games Patterned after the su .... Ex ...
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Board Games Introduced In 1998
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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DVONN
''DVONN'' is a two-player strategy board game in which the objective is to accumulate pieces in stacks. It was released in 2001 by Kris Burm as the fourth game of the ''GIPF'' Project. ''DVONN'' won the 2002 International Gamers Award and the ''Games'' magazine Game of the Year Award in 2003. Rules Equipment ''DVONN'' is played on a board with 49 spaces. The board has a hexagonal layout 5 hexes wide. Equivalently, the board can be considered to be a hexagonal shape with three intersecting nodes on four sides, and nine nodes on two longer sides opposite each other. These nodes are connected by a triangular grid, similar to other games in the ''GIPF'' Project. The set includes 49 colored pieces. One player has 23 black pieces to play, while the other player has 23 white pieces. There are also 3 neutral red pieces, called ''DVONN pieces''. Object The object of the game is to control more pieces than your opponent at the end of the game. Game phases The game starts with a ...
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ZÈRTZ
''ZÈRTZ'' is the third game in the ''GIPF'' Project of seven abstract strategy games. The game features a shrinking board and an object that promotes sacrifice combinations. It is impartial: since neither player owns on-board pieces, maintaining the initiative is of fundamental importance. Rules Equipment The playing pieces are six white, eight gray, and ten black marbles, and (for the standard game) 37 rings, each of which can hold a marble. Initially, the game was supplied with 37 rings, but newer versions include 49 rings. The ''GIPF'' Set 2 expansion includes 12 additional rings, which can be used for larger game boards. Advanced and tournament players use up to 61 rings, which requires acquisition of a ''GIPF'' Set 2 expansion. Setup Players place the rings on a flat surface and arrange them as a packed hexagon, as regularly as possible. This composes the "board". With 37 rings, this forms a perfect hexagon with four rings on a side. Starting configurations with additi ...
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Hourglass
An hourglass (or sandglass, sand timer, sand clock or egg timer) is a device used to measure the passage of time. It comprises two glass bulbs connected vertically by a narrow neck that allows a regulated flow of a substance (historically sand) from the upper bulb to the lower one. Typically, the upper and lower bulbs are symmetric so that the hourglass will measure the same duration regardless of orientation. The specific duration of time a given hourglass measures is determined by factors including the quantity and coarseness of the particulate matter, the bulb size, and the neck width. Depictions of an hourglass as a symbol of the passage of time are found in art, especially on tombstones or other monuments, from antiquity to the present day. The form of a winged hourglass has been used as a literal depiction of the well-known idiom "time flies". History Antiquity The origin of the hourglass is unclear. Its predecessor the clepsydra, or water clock, is known to have exi ...
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Abstract Strategy
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to i ...
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GIPF Project
GIPF may refer to: * The ''GIPF'' Project, comprising seven abstract strategy board games by Kris Burm Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning '' GIPF'' series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005. Published games include: * ... * ''GIPF'' (game), the first and central game of the ''GIPF'' Project * Government Institutions Pension Fund (Namibia) {{disambig ...
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