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TumbleSeed
''TumbleSeed'' is an indie action video game, created by developer Benedict Fritz and designer Greg Wohlwend, in which the player balances a rolling seed on an ascending, horizontally slanted vine past procedurally generated obstacles to reach the top of a mountain. It is based on the mechanical arcade game ''Ice Cold Beer'' and built partially through the ''Cards Against Humanity'' game incubation program. ''TumbleSeed'' was released in May 2017 to generally favorable reviews on MacOS, Nintendo Switch, PlayStation 4, and Windows platforms. Critics, in particular, appreciated their haptic sense of the rolling seed from the Nintendo Switch's sensitive HD Rumble. Many reviewers noted ''TumbleSeed'' intense and sometimes uneven difficulty, which the developers hoped to address in a post-release update. They credited this stigma and a tepid critical reception for the game's slow sales, but were proud of their work. Gameplay ''TumbleSeed'' begins in a quiet forest village distur ...
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TumbleSeed Team
''TumbleSeed'' is an indie action video game, created by developer Benedict Fritz and designer Greg Wohlwend, in which the player balances a rolling seed on an ascending, horizontally slanted vine past procedurally generated obstacles to reach the top of a mountain. It is based on the mechanical arcade game '' Ice Cold Beer'' and built partially through the ''Cards Against Humanity'' game incubation program. ''TumbleSeed'' was released in May 2017 to generally favorable reviews on MacOS, Nintendo Switch, PlayStation 4, and Windows platforms. Critics, in particular, appreciated their haptic sense of the rolling seed from the Nintendo Switch's sensitive HD Rumble. Many reviewers noted ''TumbleSeed'' intense and sometimes uneven difficulty, which the developers hoped to address in a post-release update. They credited this stigma and a tepid critical reception for the game's slow sales, but were proud of their work. Gameplay ''TumbleSeed'' begins in a quiet forest village di ...
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Greg Wohlwend
Greg Wohlwend is an American independent video game developer and artist whose games include ''Threes!'' and ''Ridiculous Fishing''. He originally formed Intuition Games with Iowa State University classmate Mike Boxleiter in 2007 where they worked on '' Dinowaurs'' and other small Adobe Flash games. Trained as an artist, Wohlwend worked mainly on the visual assets. As Mikengreg, they released '' Solipskier'' (2010, iOS), whose success let the two take a more experimental approach with '' Gasketball'', which did not fare as well. At the same time, Wohlwend collaborated with Asher Vollmer to make ''Puzzlejuice'', and with Adam Saltsman to make '' Hundreds'' based on Wohlwend's first game design. He later released ''Threes!'' with Vollmer in 2014 to critical acclaim. His later games ''TouchTone'' and '' TumbleSeed'' were also the products of collaborations. Wohlwend was named among Forbes' 2014 "30 under 30" in the games industry. Career Wohlwend studied graphic design at Iow ...
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Joel Corelitz
Joel Corelitz is an American composer and sound designer. He is best known for his work on ''The Unfinished Swan'' which garnered him a BAFTA nomination for Best Music. His other works include ''Gorogoa'', ''Death Stranding'' and ''Halo Infinite''. Life and career Having grown up in the late 1980s, Corelitz developed an interest for sounds and electronic music at the age of five. He later attended Oberlin Conservatory of Music pursuing a Major in Technology in Music and Related Arts. Before his foray into video games, Corelitz had worked on various commercials with composition studio, Steve Ford Music. He later set up his own studio, Waveplant Studios, dedicated to creating soundscapes and music for visual mediums and installations. His breakthrough would come in 2012 when Sony Interactive Entertainment approached him to compose for ''The Unfinished Swan''. Speaking about his process on the game, he said that "We wanted the music to serve as a companion for Monroe and the pla ...
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Ice Cold Beer
''Ice Cold Beer'' is a mechanical arcade game released by Taito in 1983. The game is in a similar cabinet to an arcade video game, but where the screen would normally be there is a vertical wooden playfield dotted with holes. Two joysticks on the control panel control the height of the two ends of a metal bar that moves up and down the playfield, with a ball bearing rolling back and forth on the bar. The playfield is an amber color, and the holes in the playfield are suggestive of bubbles rising in a mug of beer. The objective of the game is to use the two joysticks to tip the bar back and forth and maneuver the ball up to a specific lit hole on the playfield, while avoiding unlit holes. When the player deposits the ball in the lit hole, the ball and the bar return to the bottom of the playfield, and the next target hole is lit. The game begins with the bottom-most hole lit, and subsequent lit holes become more and more difficult to reach while avoiding unlit holes. There are als ...
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Dungeon Crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced '' Solo Dungeon Adventures''. That year also saw the release of ''Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, ''Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, s ...
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Vine (service)
Vine was an American short-form video hosting service where users could share six-second-long looping video clips. It was originally launched on January 24, 2013 by Vine Labs, Inc., bought by Twitter the year before; the service was shut down in October 2016 and the app was discontinued a few months later. Videos published on Vine's social network could also be shared on different social networking platforms such as Facebook and Twitter. The Vine app was also used to browse videos, along with a group of videos that were uploaded by theme, and hoping that users could "trend" videos. Vine competed with other social media services such as Instagram and Snapchat. By December 2015, Vine had over 200 million active users. On October 27, 2016, Twitter announced that it would disable all uploads, but that viewing and download would continue to work. On January 20, 2017, Twitter launched an Internet archive of every Vine video that had ever been published. The archive was officially d ...
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Ridiculous Fishing
''Ridiculous Fishing'' is a mobile fishing video game where players use motion and touch controls to catch fish and subsequently shoot them out of the sky for cash. The game is known for its developers' battle against a cloned version of their game released by another company. The game was developed and published by VlambeerRami Ismail and Jan Willem Nijmanand released for iOS on March 13, 2013, and later that year for Android. Players cast a fishing line into the ocean and use motion controls to avoid fish as the hook sinks and to catch as many fish as possible as the reel retracts. Players then touch the screen to shoot fish out of the sky for money that can be spent on upgrades. Nijman developed the idea during a television show about tuna fishermen. The game was first released as a Flash game ''Radical Fishing'' with the same basic mechanics. A year after Vlambeer began their iOS development, Gamenauts released ''Ninja Fishing'', a clone of the game. The team worked on ot ...
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Threes
''Threes'' (stylized as ''Threes!'') is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for iOS devices and later ported to Android, Xbox One, and Windows Phone. In ''Threes'', the player slides numbered tiles on a grid to combine addends and multiples of three. The game ends when there are no moves left on the grid and the tiles are counted for a final score. The basic game was prototyped in a single night, but the team spent over half a year iterating through variations on the idea with visual themes such as sushi and chess. By the end of the game's 14-month development, the team returned to the game's simple principles and numbers theme. The game received what video game review score aggregator Metacritic described as "universal acclaim". Reviewers found the game "charming" and "addictive" and compared it to ''Drop7'', '' ...
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Unity (game Engine)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a MacOS, Mac OS X game engine. The engine has since been gradually extended to support a variety of Desktop computer, desktop, Mobile phone, mobile, Video game console, console and virtual reality platforms. It is particularly popular for iOS and Android (operating system), Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine can be used to create Three-dimensional space, three-dimensional (3D) and Two-dimensional space, two-dimensional (2D) games, as well as interactive Computer simulation, simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film industry, film, automotive industry, automotive, architecture, engineering, construction, and the United States Armed Forces. History The U ...
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Killer Queen (video Game)
''Killer Queen'' is a community-oriented, real-time strategy platform arcade video game for up to ten players. The game was developed by Josh DeBonis and Nikita Mikros, the co-founders of BumbleBear Games. It was initially developed as a field game, but premiered in its arcade form in 2013 at New York University’s fourth annual No Quarter exhibition for indie arcade games. The game is designed to be played by ten players on two arcade cabinets set side-by-side or back-to-back. Two teams of five players choose between multiple roles: Worker, Warrior or Queen. Teams fight for dominance through three avenues to victory: Economic, Military and Snail. A new game inspired by ''Killer Queen'', called ''Killer Queen Black'', was released on October 11, 2019 on Microsoft Windows and Nintendo Switch, on February 22, 2021 for Xbox One, a month later on March 30, 2021 for Google Stadia, and on June 10, 2021 for Amazon Luna. Gameplay ''Killer Queen'' is a team-based, competitive game pitt ...
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Indie Video Game Development
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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King Of The Hill
''King of the Hill'' is an American animated sitcom created by Mike Judge and Greg Daniels for the Fox Broadcasting Company. It aired its original non-syndicated run from January 12, 1997, to September 13, 2009, and centers on the Hills, an American family in the fictional city of Arlen, Texas, as well as their neighbors, co-workers, relatives, classmates, friends, and acquaintances. Series protagonist, patriarch, and everyman Hank Hill works as assistant manager at Strickland Propane. He lives in a ranch-style house with his wife Peggy, his son Bobby, his niece Luanne, and his pet bloodhound Lady Bird. Hank's neighbors are his longtime friends Bill Dauterive, a divorced, bald, overweight military barber and former high school football star; Dale Gribble, a paranoid, pro-gun, anti-government pest exterminator; and Jeff Boomhauer, a charismatic, soft-spoken, often unintelligible bachelor. The show's realistic approach seeks humor in the conventional and mundane aspects of everyd ...
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