TumbleSeed Team
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TumbleSeed Team
''TumbleSeed'' is an indie action video game, created by developer Benedict Fritz and designer Greg Wohlwend, in which the player balances a rolling seed on an ascending, horizontally slanted vine past procedurally generated obstacles to reach the top of a mountain. It is based on the mechanical arcade game '' Ice Cold Beer'' and built partially through the ''Cards Against Humanity'' game incubation program. ''TumbleSeed'' was released in May 2017 to generally favorable reviews on MacOS, Nintendo Switch, PlayStation 4, and Windows platforms. Critics, in particular, appreciated their haptic sense of the rolling seed from the Nintendo Switch's sensitive HD Rumble. Many reviewers noted ''TumbleSeed'' intense and sometimes uneven difficulty, which the developers hoped to address in a post-release update. They credited this stigma and a tepid critical reception for the game's slow sales, but were proud of their work. Gameplay ''TumbleSeed'' begins in a quiet forest village di ...
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Greg Wohlwend
Greg Wohlwend is an American independent video game developer and artist whose games include ''Threes!'' and ''Ridiculous Fishing''. He originally formed Intuition Games with Iowa State University classmate Mike Boxleiter in 2007 where they worked on '' Dinowaurs'' and other small Adobe Flash games. Trained as an artist, Wohlwend worked mainly on the visual assets. As Mikengreg, they released '' Solipskier'' (2010, iOS), whose success let the two take a more experimental approach with '' Gasketball'', which did not fare as well. At the same time, Wohlwend collaborated with Asher Vollmer to make ''Puzzlejuice'', and with Adam Saltsman to make '' Hundreds'' based on Wohlwend's first game design. He later released ''Threes!'' with Vollmer in 2014 to critical acclaim. His later games ''TouchTone'' and '' TumbleSeed'' were also the products of collaborations. Wohlwend was named among Forbes' 2014 "30 under 30" in the games industry. Career Wohlwend studied graphic design at Iow ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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