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Trouble (board Game)
''Trouble'' (known as ''Frustration'' in the UK and '' Kimble'' in Finland) is a board game in which players compete to be the first to send four pieces all the way around a board. Pieces are moved according to the roll of a die using a contained device called a "Pop-O-Matic". ''Trouble'' was developed by the Kohner Brothers and initially manufactured by Irwin Toy Ltd., later by Milton Bradley (now part of Hasbro). The game was launched in America in 1965. The classic version is now marketed by Winning Moves Games USA. The gameplay, board, and concept is derivative of the Indian board game Ludo. A similar game called '' Headache'' was also produced by the Milton Bradley Company; besides a different track layout, its pawns are conical, in contrast to the cylindrical pieces used in ''Trouble''. Gameplay Players can send opponents' pieces back to the start by landing on them. Teaming is not allowed in the game. Pieces are protected from capture after arriving in the final four ...
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Trouble Board Game Cover
Trouble may refer to: Film and television * ''Trouble'' (1922 film), an American silent comedy-drama film directed by Albert Austin * ''Trouble'' (1933 film), a British comedy film * ''Trouble'' (1977 film), a Soviet drama film * ''Trouble'' (2017 film), an American comedy-drama film * ''Trouble'' (2019 film), аn American computer-animated family comedy film * Trouble (TV channel), a television station in the UK and Republic of Ireland Music * Trouble (band), an American doom metal band Albums * ''Trouble'' (Akon album), 2004 * ''Trouble'' (Bonnie McKee album) or the title song, 2004 * ''Trouble'' (EXID album) or the title song, 2019 * ''Trouble'' (Matt Terry album) or the title song, 2017 * ''Trouble'' (Michael Sterling album) or the title song, 1991 * ''Trouble'' (Natalia Kills album) or the title song (see below), 2013 * ''Trouble'' (Ray LaMontagne album) or the title song (see below), 2004 * ''Trouble'' (Randy Rogers Band album), 2013 * ''Trouble'' (Sailor albu ...
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Cheat
Cheating generally describes various actions designed to subvert rules in order to obtain unfair advantages. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given preference using inappropriate criteria. The rules infringed may be explicit, or they may be from an unwritten code of conduct based on morality, ethics or custom, making the identification of cheating conduct a potentially subjective process. Cheating can refer specifically to infidelity. Someone who is known for cheating is referred to as a ''cheat'' in British English, and a ''cheater'' in American English. A person described as a "cheat" doesn't necessarily cheat all the time, but rather, relies on deceitful tactics to the point of acquiring a reputation for it. Academic Academic cheating is a significantly common occurrence in high schools and colleges in the United States. Statistically, 64% of public high school students admit to serious test cheating. 58% say t ...
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Children's Board Games
A child ( : children) is a human being between the stages of birth and puberty, or between the developmental period of infancy and puberty. The legal definition of ''child'' generally refers to a minor, otherwise known as a person younger than the age of majority. Children generally have fewer rights and responsibilities than adults. They are classed as unable to make serious decisions. ''Child'' may also describe a relationship with a parent (such as sons and daughters of any age) or, metaphorically, an authority figure, or signify group membership in a clan, tribe, or religion; it can also signify being strongly affected by a specific time, place, or circumstance, as in "a child of nature" or "a child of the Sixties." Biological, legal and social definitions In the biological sciences, a child is usually defined as a person between birth and puberty, or between the developmental period of infancy and puberty. Legally, the term ''child'' may refer to anyone below the a ...
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Cross And Circle Games
Cross and circle is a board game design used for race games played throughout the world. Design The basic design comprises a circle divided into four equal portions by a cross inscribed inside it like four spokes in a wheel; the classic example of this design is Yut. However, the term "cross and circle game" is also applied to boards that replace the circle with a square, and cruciform boards that collapse the circle onto the cross; all three types are topologically equivalent. Ludo and ''Parcheesi'' (both descendants of Pachisi) are examples of frequently played cruciform games. The category may also be expanded to include circular or square boards ''without'' a cross which are nevertheless quartered (Zohn Ahl), and boards that have more than four spokes ( Aggravation, Trivial Pursuit). The game board for the Aztec game Patolli consists of a collapsed circle ''without'' an interior cross and thus has the distinction of being a cross that ''is'' a circle (topologically), wit ...
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Board Games Introduced In 1965
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Arabic Numeral
Arabic numerals are the ten numerical digits: , , , , , , , , and . They are the most commonly used symbols to write Decimal, decimal numbers. They are also used for writing numbers in other systems such as octal, and for writing identifiers such as computer symbols, trademarks, or license plates. The term often implies a decimal number, in particular when contrasted with Roman numerals. They are also called Western Arabic numerals, Ghubār numerals, Hindu-Arabic numerals, Western digits, Latin digits, or European digits. The ''Oxford English Dictionary'' differentiates them with the fully capitalized ''Arabic Numerals'' to refer to the Eastern Arabic numerals, Eastern digits. The term numbers or numerals or digits often implies only these symbols, however this can only be inferred from context. It was in the Algerian city of Béjaïa that the Italian people, Italian scholar Fibonacci first encountered the numerals; his work was crucial in making them known throughout Europe. ...
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Parcheesi
''Parcheesi'' is a brand-name American adaptation of the Indian cross and circle board game Pachisi, published by Parker Brothers and Winning Moves Games USA. Equipment ''Parcheesi'' is typically played with two dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ..., four pieces per player and a with a track around the outside, four corner spaces and four ''home paths'' leading to a central end space. The most popular ''Parcheesi'' boards in America have 68 spaces around the edge of the board, 12 of which are darkened ''safe spaces''. Each corner of the board contains one player's ''nest'', or . Setup * Each player positions their four single colored pieces in their respective starting nest. * Each player rolls a single die to determine player order. The player with the lowest ...
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Hasbro
Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of Kenner, Milton Bradley, Parker Brothers, and Wizards of the Coast, among others. As of August 2020 over 81.5% of its shares were held by large financial institutions. Among its products are ''Transformers'', ''G.I. Joe'', ''Power Rangers'', '' Rom the Space Knight'', ''Micronauts'', ''M.A.S.K.'', ''Monopoly'', ''Furby'', ''Nerf'', ''Twister'', and '' My Little Pony'', and with the Entertainment One acquisition in 2019, franchises like Peppa Pig and PJ Masks. The Hasbro brand also spawned TV shows to promote its products, such as '' Family Game Night'' on the Discovery Family network, a joint venture with Warner Bros. Discovery. History Hassenfeld Brothers Three Polish-Jewish brothers, Herman, Hillel, and Henry Hassenfeld, founded Hass ...
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Race Game
Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games". Race games often use dice to decide game options and how far to move pieces. Types of race games Race games may be categorized by their ratio of luck to skill. Other classifications include geographical distribution or derivation; and shape of track (including spiral, cross and circle, and square—either boustrophedon as in Snakes and Ladders or "labyrinthine" as in Thaayam). Simple Simple race games involve pure luck. Each player has only one piece to move, and the outcome of the game thus depends solely on chance. The Game of the Goose is the progenitor of most simple Western race games, whereas ...
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Headache (game)
''Headache'' is a board game for in which the object is to land a playing piece (known as "cones" or "men") on top of all opponents' pieces (to create "stacks"). Play moves in circles until one player has captured every other players' cones on the board and declared the winner. All players are welcome to occupy any space throughout the game, provided the die rolls allow, and there are eight spaces that serve as "safe" spots, where a cone resting on this space cannot be captured. Captured pieces are not sent back to start, but are permanently lost. Like similar games such as ''Trouble'', ''Headache'' has its dice in a "pop-o-matic" bubble in the center of the board. The bubble is pressed to roll the dice. Unlike ''Trouble'', which has a single die in the bubble, ''Headache'' has two dice. One die is a regular die featuring the numbers one through six. The other is blank on five sides, and has a red dot on the sixth side. The red dot, if rolled allows for an extra turn. Headache ...
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