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Thickness (graph Theory)
In graph theory, the thickness of a graph is the minimum number of planar graphs into which the edges of can be partitioned. That is, if there exists a collection of planar graphs, all having the same set of vertices, such that the union of these planar graphs is , then the thickness of is at most .. In other words, the thickness of a graph is the minimum number of planar subgraphs whose union equals to graph .Christian A. DuncanOn Graph Thickness, Geometric Thickness, and Separator Theorems CCCG 2009, Vancouver, BC, August 17–19, 2009 Thus, a planar graph has thickness 1. Graphs of thickness 2 are called biplanar graphs. The concept of thickness originates in the Earth–Moon problem on the chromatic number of biplanar graphs, posed in 1959 by Gerhard Ringel, and on a related 1962 conjecture of Frank Harary: For any graph on 9 points, either itself or its complementary graph is non-planar. The problem is equivalent to determining whether the complete graph is biplanar ( ...
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Graph Theory
In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are connected by '' edges'' (also called ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a set of vertices (also called nodes or points); * E \subseteq \, a set of edges (also called links or lines), which are unordered pairs of vertices (that is, an edge is associated with t ...
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Journal Of Combinatorial Theory
The ''Journal of Combinatorial Theory'', Series A and Series B, are mathematical journals specializing in combinatorics and related areas. They are published by Elsevier. ''Series A'' is concerned primarily with structures, designs, and applications of combinatorics. ''Series B'' is concerned primarily with graph and matroid theory. The two series are two of the leading journals in the field and are widely known as ''JCTA'' and ''JCTB''. The journal was founded in 1966 by Frank Harary and Gian-Carlo Rota.They are acknowledged on the journals' title pages and Web sites. SeEditorial board of JCTAEditorial board of JCTB
Originally there was only one journal, which was split into two parts in 1971 as the field grew rapidly. An electronic,
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Polynomial Time
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is generally expresse ...
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Approximation Ratio
An approximation is anything that is intentionally similar but not exactly equal to something else. Etymology and usage The word ''approximation'' is derived from Latin ''approximatus'', from ''proximus'' meaning ''very near'' and the prefix ''ad-'' (''ad-'' before ''p'' becomes ap- by assimilation) meaning ''to''. Words like ''approximate'', ''approximately'' and ''approximation'' are used especially in technical or scientific contexts. In everyday English, words such as ''roughly'' or ''around'' are used with a similar meaning. It is often found abbreviated as ''approx.'' The term can be applied to various properties (e.g., value, quantity, image, description) that are nearly, but not exactly correct; similar, but not exactly the same (e.g., the approximate time was 10 o'clock). Although approximation is most often applied to numbers, it is also frequently applied to such things as mathematical functions, shapes, and physical laws. In science, approximation can refer to u ...
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NP-complete
In computational complexity theory, a problem is NP-complete when: # it is a problem for which the correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions. # the problem can be used to simulate every other problem for which we can verify quickly that a solution is correct. In this sense, NP-complete problems are the hardest of the problems to which solutions can be verified quickly. If we could find solutions of some NP-complete problem quickly, we could quickly find the solutions of every other problem to which a given solution can be easily verified. The name "NP-complete" is short for "nondeterministic polynomial-time complete". In this name, "nondeterministic" refers to nondeterministic Turing machines, a way of mathematically formalizing the idea of a brute-force search algorithm. Polynomial time refers to an amount of time that is considered "quick" for a de ...
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NP-hard
In computational complexity theory, NP-hardness ( non-deterministic polynomial-time hardness) is the defining property of a class of problems that are informally "at least as hard as the hardest problems in NP". A simple example of an NP-hard problem is the subset sum problem. A more precise specification is: a problem ''H'' is NP-hard when every problem ''L'' in NP can be reduced in polynomial time to ''H''; that is, assuming a solution for ''H'' takes 1 unit time, ''H''s solution can be used to solve ''L'' in polynomial time. As a consequence, finding a polynomial time algorithm to solve any NP-hard problem would give polynomial time algorithms for all the problems in NP. As it is suspected that P≠NP, it is unlikely that such an algorithm exists. It is suspected that there are no polynomial-time algorithms for NP-hard problems, but that has not been proven. Moreover, the class P, in which all problems can be solved in polynomial time, is contained in the NP class. Defi ...
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Circular Layout
In graph drawing, a circular layout is a style of drawing that places the vertices of a graph on a circle, often evenly spaced so that they form the vertices of a regular polygon. Applications Circular layouts are a good fit for communications network topologies such as star or ring networks, and for the cyclic parts of metabolic networks. For graphs with a known Hamiltonian cycle, a circular layout allows the cycle to be depicted as the circle, and in this way circular layouts form the basis of the LCF notation for Hamiltonian cubic graphs. A circular layout may be used on its own for an entire graph drawing, but it also may be used as the layout for smaller clusters of vertices within a larger graph drawing, such as its biconnected components, clusters of genes in a gene interaction graph, or natural subgroups within a social network. If multiple vertex circles are used in this way, other methods such as force-directed graph drawing may be used to arrange the clusters. On ...
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Convex Position
In discrete and computational geometry, a set of points in the Euclidean plane or a higher-dimensional Euclidean space is said to be in convex position or convex independent if none of the points can be represented as a convex combination of the others. A finite set of points is in convex position if all of the points are vertices of their convex hull. More generally, a family of convex sets is said to be in convex position if they are pairwise disjoint and none of them is contained in the convex hull of the others. An assumption of convex position can make certain computational problems easier to solve. For instance, the traveling salesman problem, NP-hard for arbitrary sets of points in the plane, is trivial for points in convex position: the optimal tour is the convex hull. Similarly, the minimum-weight triangulation of planar point sets is NP-hard for arbitrary point sets, but solvable in polynomial time by dynamic programming for points in convex position. The Erdős–Sze ...
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Book Embedding
In graph theory, a book embedding is a generalization of planar embedding of a graph to embeddings into a ''book'', a collection of half-planes all having the same line as their boundary. Usually, the vertices of the graph are required to lie on this boundary line, called the ''spine'', and the edges are required to stay within a single half-plane. The book thickness of a graph is the smallest possible number of half-planes for any book embedding of the graph. Book thickness is also called pagenumber, stacknumber or fixed outerthickness. Book embeddings have also been used to define several other graph invariants including the pagewidth and book crossing number. Every graph with vertices has book thickness at most \lceil n/2\rceil, and this formula gives the exact book thickness for complete graphs. The graphs with book thickness one are the outerplanar graphs. The graphs with book thickness at most two are the subhamiltonian graphs, which are always planar; more generally, ev ...
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Line Segment
In geometry, a line segment is a part of a straight line that is bounded by two distinct end points, and contains every point on the line that is between its endpoints. The length of a line segment is given by the Euclidean distance between its endpoints. A closed line segment includes both endpoints, while an open line segment excludes both endpoints; a half-open line segment includes exactly one of the endpoints. In geometry, a line segment is often denoted using a line above the symbols for the two endpoints (such as \overline). Examples of line segments include the sides of a triangle or square. More generally, when both of the segment's end points are vertices of a polygon or polyhedron, the line segment is either an edge (geometry), edge (of that polygon or polyhedron) if they are adjacent vertices, or a diagonal. When the end points both lie on a curve (such as a circle), a line segment is called a chord (geometry), chord (of that curve). In real or complex vector spa ...
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Simultaneous Embedding
Simultaneous embedding is a technique in graph drawing and information visualization for visualizing two or more different graphs on the same or overlapping sets of labeled vertices, while avoiding crossings within both graphs. Crossings between an edge of one graph and an edge of the other graph are allowed. If edges are allowed to be drawn as polylines or curves, then any planar graph may be drawn without crossing with its vertices in arbitrary positions in the plane, where the same vertex placement provides a simultaneous embedding. There are two restricted models: simultaneous geometric embedding, where each graph must be drawn planarly with line segments representing its edges rather than more complex curves, restricting the two given graphs to subclasses of the planar graphs, and simultaneous embedding with fixed edges, where curves or bends are allowed in the edges, but any edge in both graphs must be represented by the same curve in both drawings. In the unrestricted mode ...
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Chromatic Number
In graph theory, graph coloring is a special case of graph labeling; it is an assignment of labels traditionally called "colors" to elements of a graph subject to certain constraints. In its simplest form, it is a way of coloring the vertices of a graph such that no two adjacent vertices are of the same color; this is called a vertex coloring. Similarly, an edge coloring assigns a color to each edge so that no two adjacent edges are of the same color, and a face coloring of a planar graph assigns a color to each face or region so that no two faces that share a boundary have the same color. Vertex coloring is often used to introduce graph coloring problems, since other coloring problems can be transformed into a vertex coloring instance. For example, an edge coloring of a graph is just a vertex coloring of its line graph, and a face coloring of a plane graph is just a vertex coloring of its dual. However, non-vertex coloring problems are often stated and studied as-is. This is ...
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