The Yellow Silk
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The Yellow Silk
''The Yellow Silk'' () is a fantasy novel written by Don Bassingthwaite in 2004. It is the last book in ''The Rogues'', a series of stand-alone novels set in the Forgotten Realms fictional universe. Plot introduction The novel follows the adventures of Kuang Li Chien, an easterner from the country of Shou Lung, and Tychoben Arisaenn, a minor bard who lives in the seedy port town of Spandeliyon, Altumbel. Li Chien arrives in Spandeliyon on an important family mission to find his eldest brother, Yu Mao, who disappeared when the Shou trading expedition he headed was attacked by ''the Sow'', a notorious pirate ship. His only lead is the pirate ship's first mate, a cruel halfling by the name of Brin, who has retired in Spandeliyon. Seeking information about his whereabouts at a dockside tavern called the Wench's Ease, Li Chien meets Tycho, who is playing that night. The two clash immediately, but despite their differences, Tycho tries to warn Li Chien against inquiring too insis ...
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Don Bassingthwaite
Don Bassingthwaite is a Canadian author from Toronto. Early life and education Bassingthwaite was born in Meaford, Ontario. He played ''Dungeons & Dragons'' in high school, attending the Georgian Bay District Secondary School where his project on the root of squares won the senior secondary division, and for his application of computers he won the District 23 of the Ontario Secondary School Teachers' Federation book awards. He was one of four Georgian Bay Secondary School Grade 13 students who earned the Wilfrid Laurier University scholarship by winning the Reach for the Top district finals, and was the co-recipient of the three grade 13 English awards for the Meaford Graduation diplomas at Georgian Bay Secondary School. Bassingthwaite continued playing ''Dungeons & Dragons'' while earning a B.A. in anthropology at the University of Toronto. He was a student in the master of museum studies program, also working part-time in the university bookstore, and remained involved in the s ...
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Mark Zug
Mark Zug is an artist and illustrator who is known for his work with the Septimus Heap series and Harlan Ellison's adaption of I, Robot. He has illustrated many collectible card games, including Magic: The Gathering and Dune, as well as books and magazines. He lives in Pennsylvania. Biography Zug began drawing in childhood. His early art was inspired by authors such as Frank Herbert and J. R. R. Tolkien as a teen. He later worked as a class-A machinist at a nearby factory while experimenting with a musical career. Rise to prominence He returned to art, inspired by Frank Frazetta and illustrators of the Brandywine School. He started painting in oil and attended art school for 2.5 years (no diploma). He capped his tutorial by ghost-painting western novel covers and penciling historical comic strips on the side. His first big break came in 1992 illustrating Harlan Ellison's I, Robot: The Illustrated Screenplay, for which he also did 160 pages of fully painted comics. He fulfille ...
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Fantasy Novel
Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults. Fantasy is a subgenre of speculative fiction and is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes, respectively, though these genres overlap. Historically, most works of fantasy were written, however, since the 1960s, a growing segment of the fantasy genre has taken the form of films, television programs, graphic novels, video games, music and art. Many fantasy novels originally written for children and adolescents also attract an adult audience. Examples include ''Alice's Adventures in Wonderland'', the '' Harry Potter'' series, '' The Chronicles of Narnia'', and ''The Hobbit''. History Beginnings Stories invo ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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Paperback
A paperback (softcover, softback) book is one with a thick paper or paperboard cover, and often held together with adhesive, glue rather than stitch (textile arts), stitches or Staple (fastener), staples. In contrast, hardcover (hardback) books are bound with cardboard covered with cloth, leather, paper, or plastic. Inexpensive books bound in paper have existed since at least the 19th century in such forms as pamphlets, yellow-backs, yellowbacks, dime novels, and airport novels. Modern paperbacks can be differentiated from one another by size. In the United States, there are "mass-market paperbacks" and larger, more durable "trade paperbacks". In the United Kingdom, there are A-format, B-format, and the largest C-format sizes. Paperback editions of books are issued when a publisher decides to release a book in a low-cost format. Lower-quality paper, glued (rather than stapled or sewn) bindings, and the lack of a hard cover may contribute to the lower cost of paperbacks. Paperb ...
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The Crimson Gold
''The Crimson Gold'' is a fantasy novel by Voronica Whitney-Robinson, set in the Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ... fictional universe. It is the third novel in "The Rogues" series. Plot summary This novel is set in Thay. A rogue wanted out, wanted a new life and a trophy worthy of a master thief - the source of the treasured crimson gold. She wanted to face an undead emperor on his home ground and live to tell the tale. Publication history *2003, USA, Wizards of the Coast , Pub date 1 December 2003, Paperback. Reception One reviewer stated "Overall, ''The Crimson Gold'' by Voronica Whitney-Robinson is a nice addition to the Forgotten Realms world of books." Another reviewer felt that Tazi was the best part of the book. References 2003 ...
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Fantasy Novel
Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults. Fantasy is a subgenre of speculative fiction and is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes, respectively, though these genres overlap. Historically, most works of fantasy were written, however, since the 1960s, a growing segment of the fantasy genre has taken the form of films, television programs, graphic novels, video games, music and art. Many fantasy novels originally written for children and adolescents also attract an adult audience. Examples include ''Alice's Adventures in Wonderland'', the '' Harry Potter'' series, '' The Chronicles of Narnia'', and ''The Hobbit''. History Beginnings Stories invo ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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Fictional Universe
A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may appear in novels, comics, films, television shows, video games, and other creative works. The subject is most commonly addressed in reference to fictional universes that differ markedly from the real world, such as those that introduce entire fictional cities, countries, or even planets, or those that contradict commonly known facts about the world and its history, or those that feature fantasy or science fiction concepts such as magic or faster than light travel—and especially those in which the deliberate development of the setting is a substantial focus of the work. When a large franchise of related works has two or more somewhat different fictional universes that are each internally consistent but not consistent with each other (su ...
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Shou Lung
''Kara-Tur: The Eastern Realms'' is an accessory and campaign setting for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Contents ''Kara-Tur: The Eastern Realms'' is a supplement which details a portion of the Forgotten Realms campaign setting using ''Oriental Adventures'', and describes Kara-Tur in light detail to leave opportunity for further development by the Dungeon Master. Kara-Tur's cultures and peoples are fantasy analogues of medieval regions of East and Southeast Asia: * Shou Lung: Imperial China during periods of centralized government * T'u Lung: Historical China during eras of political disunity, e.g. the Warring States period * Wa: Feudal Japan (Edo/Kamakura period) * Kozakura: Japan (Feudal/Sengoku period) * Northern Wastes: Historical Eastern Siberia * Tabot: Tibet * Koryo: Korea * The Island Kingdoms: Pre-colonial civilizations of Indonesia and the Philippines. * The Plain of Horses: Historical Mongolia. This region is the Kara-Tur portion of the ...
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Bard (Dungeons & Dragons)
The bard is a standard playable character class in many editions of the ''Dungeons & Dragons'' fantasy role-playing game. The bard class is versatile, capable of combat and of magic ( divine magic in earlier editions, arcane magic in later editions). Bards use their artistic talents to induce magical effects. The class is loosely based on the special magic that music holds in stories such as the Pied Piper of Hamelin, and in earlier versions was much more akin to being a Celt The Celts (, see pronunciation for different usages) or Celtic peoples () are. "CELTS location: Greater Europe time period: Second millennium B.C.E. to present ancestry: Celtic a collection of Indo-European peoples. "The Celts, an ancient ...ic Fili or a Norse Skald, although these elements have largely been removed in later editions. Listed inspirations for bards include Taliesin, Homer, Will Scarlet and Alan-a-Dale. Publication history Creative origins The class name itself "is original ...
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