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''Kara-Tur: The Eastern Realms'' is an accessory and campaign setting for the ''
Advanced Dungeons & Dragons Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ga ...
''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
.


Contents

''Kara-Tur: The Eastern Realms'' is a supplement which details a portion of the
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
campaign setting using ''
Oriental Adventures ''Oriental Adventures'' (abbreviated OA) is the title shared by two hardback rulebooks published for different versions of the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Each version of ''Oriental Adventures'' provides rules for ...
'', and describes Kara-Tur in light detail to leave opportunity for further development by the Dungeon Master. Kara-Tur's cultures and peoples are fantasy analogues of medieval regions of
East East or Orient is one of the four cardinal directions or points of the compass. It is the opposite direction from west and is the direction from which the Sun rises on the Earth. Etymology As in other languages, the word is formed from the fa ...
and
Southeast Asia Southeast Asia, also spelled South East Asia and South-East Asia, and also known as Southeastern Asia, South-eastern Asia or SEA, is the geographical United Nations geoscheme for Asia#South-eastern Asia, south-eastern region of Asia, consistin ...
: * Shou Lung:
Imperial China The earliest known written records of the history of China date from as early as 1250 BC, from the Shang dynasty (c. 1600–1046 BC), during the reign of king Wu Ding. Ancient historical texts such as the '' Book of Documents'' (early chapte ...
during periods of centralized government * T'u Lung:
Historical China The earliest known written records of the history of China date from as early as 1250 BC, from the Shang dynasty (c. 1600–1046 BC), during the reign of king Wu Ding. Ancient historical texts such as the ''Book of Documents'' (early chapter ...
during eras of political disunity, e.g. the
Warring States period The Warring States period () was an era in History of China#Ancient China, ancient Chinese history characterized by warfare, as well as bureaucratic and military reforms and consolidation. It followed the Spring and Autumn period and concluded ...
* Wa:
Feudal Japan The first human inhabitants of the Japanese archipelago have been traced to Japanese Paleolithic, prehistoric times around 30,000 BC. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millenni ...
(
Edo Edo ( ja, , , "bay-entrance" or "estuary"), also romanized as Jedo, Yedo or Yeddo, is the former name of Tokyo. Edo, formerly a ''jōkamachi'' (castle town) centered on Edo Castle located in Musashi Province, became the ''de facto'' capital of ...
/
Kamakura period The is a period of Japanese history that marks the governance by the Kamakura shogunate, officially established in 1192 in Kamakura by the first ''shōgun'' Minamoto no Yoritomo after the conclusion of the Genpei War, which saw the struggle bet ...
) * Kozakura: Japan (
Feudal Feudalism, also known as the feudal system, was the combination of the legal, economic, military, cultural and political customs that flourished in Middle Ages, medieval Europe between the 9th and 15th centuries. Broadly defined, it was a wa ...
/
Sengoku period The was a period in History of Japan, Japanese history of near-constant civil war and social upheaval from 1467 to 1615. The Sengoku period was initiated by the Ōnin War in 1467 which collapsed the Feudalism, feudal system of Japan under the ...
) * Northern Wastes: Historical
Eastern Siberia Siberia ( ; rus, Сибирь, r=Sibir', p=sʲɪˈbʲirʲ, a=Ru-Сибирь.ogg) is an extensive region, geographical region, constituting all of North Asia, from the Ural Mountains in the west to the Pacific Ocean in the east. It has been a ...
* Tabot:
Tibet Tibet (; ''Böd''; ) is a region in East Asia, covering much of the Tibetan Plateau and spanning about . It is the traditional homeland of the Tibetan people. Also resident on the plateau are some other ethnic groups such as Monpa people, ...
* Koryo:
Korea Korea ( ko, 한국, or , ) is a peninsular region in East Asia. Since 1945, it has been divided at or near the 38th parallel, with North Korea (Democratic People's Republic of Korea) comprising its northern half and South Korea (Republic o ...
* The Island Kingdoms:
Pre-colonial Colonialism is a practice or policy of control by one people or power over other people or areas, often by establishing colonies and generally with the aim of economic dominance. In the process of colonisation, colonisers may impose their relig ...
civilizations of
Indonesia Indonesia, officially the Republic of Indonesia, is a country in Southeast Asia and Oceania between the Indian and Pacific oceans. It consists of over 17,000 islands, including Sumatra, Java, Sulawesi, and parts of Borneo and New Guine ...
and the
Philippines The Philippines (; fil, Pilipinas, links=no), officially the Republic of the Philippines ( fil, Republika ng Pilipinas, links=no), * bik, Republika kan Filipinas * ceb, Republika sa Pilipinas * cbk, República de Filipinas * hil, Republ ...
. * The Plain of Horses: Historical
Mongolia Mongolia; Mongolian script: , , ; lit. "Mongol Nation" or "State of Mongolia" () is a landlocked country in East Asia, bordered by Russia to the north and China to the south. It covers an area of , with a population of just 3.3 million, ...
. This region is the Kara-Tur portion of the Hordelands, also known as the Endless Wastes. * The Jungle Lands of Malatra: Pre-colonial civilizations of
Indochina Mainland Southeast Asia, also known as the Indochinese Peninsula or Indochina, is the continental portion of Southeast Asia. It lies east of the Indian subcontinent and south of Mainland China and is bordered by the Indian Ocean to the west an ...
(historical versions of the Khmer Empire and
Vietnam Vietnam or Viet Nam ( vi, Việt Nam, ), officially the Socialist Republic of Vietnam,., group="n" is a country in Southeast Asia, at the eastern edge of mainland Southeast Asia, with an area of and population of 96 million, making i ...
) as well as the
hill tribe Hill people, also referred to as mountain people, is a general term for people who live in the hills and mountains. This includes all rugged land above and all land (including plateaus) above elevation. The climate is generally harsh, with s ...
s inspired by their real-life Southeast Asian counterparts.


Publication history

The fantasy setting known as Kara-Tur was described in the original 1985 ''Oriental Adventures'' book. A reviewer for ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'' called the long background section of Kara-Tur in the book, a "bonus". Kara-Tur is described in the "Province Book" from the 1986 ''
Swords of the Daimyo ''Swords of the Daimyo'' is a 1986 adventure module for the ''Oriental Adventures'' rules of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Contents ''Swords of the Daimyo'' contains three adventures. The first adventure is for pl ...
'' module. The 1987 ''
Forgotten Realms Campaign Set The ''Forgotten Realms Campaign Setting'' is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game ''Advanced Dungeons & Dragons'' that describes the campaign setting of the Forgot ...
'' left the eastern half of its continent reserved for the future publication of Kara-Tur. According to
Jim Bambra Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a Briti ...
, "While primarily drawing on Japan for inspiration, ara-Turalso contains elements of medieval China and Korea." ''Kara-Tur: The Eastern Realms'' was written by
Mike Pondsmith Michael Alyn Pondsmith is an American Role-playing game, roleplaying, Board game, board, and video game designer. He is best known for founding the publisher R. Talsorian Games in 1982, where he developed a majority of the company's role-playing ...
, Jay Batista,
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ...
,
John Nephew John A. Nephew is an American game designer, who has worked primarily on role-playing games. Career John Nephew began freelancing for TSR as a ''Dungeons & Dragons'' author in 1986 while he was still in high school, first writing material for ...
and
Deborah Christian Deborah Teramis Christian is an American author and game designer. She previously worked under the name Deborah Christian, but now prefers to be called by her middle name and uses her full name on book credits. Teramis has also used the pen-name T ...
, with a cover by
Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as ...
and interior illustrations by Jim Holloway, and was published by TSR in 1988 as a
boxed set A box set or (its original name) boxed set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box and offered for sale as a single unit. Music Artists and bands ...
with two 96-page books, four large color maps, and two plastic overlays. Shannon Appelcline noted that
John Nephew John A. Nephew is an American game designer, who has worked primarily on role-playing games. Career John Nephew began freelancing for TSR as a ''Dungeons & Dragons'' author in 1986 while he was still in high school, first writing material for ...
had been contributing to ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' and ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'', and that "As he continued to write for the magazines, he was also invited to contribute to larger projects such as ''Kara-Tur: The Eastern Realms'' (1988) and ''WG7: Castle Greyhawk'' (1988)." Appelcline also highlighted that "Kara-Tur was the first ''big'' expansion" of the Forgotten Realms that "used real-world cultures as a touchstone".


Reception

''Kara-Tur: The Eastern Realms'' is a Gamers' Choice award-winner. Appelcline highlighted a note from
Ed Greenwood Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the original creator of the ''Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold ...
, creator of the Forgotten Realms, that the major additions to the setting with real-world correlations "also include 'recastings of my largely-offstage kingdoms like Unther and Mulhorand to more closely resemble real-world historical (or 'Hollywood historical') settings.' Greenwood disagrees with the results, saying that 'the too-close-to-our-real-world additions like Maztica, the Hordelands, and Kara-Tur were a mistake in style'. He thought that they ' ulledgamers out of roleplaying into disputes about historical details, for one thing'." The holder of rights
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ...
considers ''Kara-Tur: The Eastern Realms'' among such "legacy content" that "may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time", and distances itself from such prejudices.


Reviews

''Kara-Tur: The Eastern Realms'' was reviewed in issue 16 of the German RPG-magazine ''ZauberZeit''.


Related products


Sourcebooks


''Advanced Dungeons & Dragons'' 2nd edition

In 1989, a printing of ''Trail Maps'' for Kara-Tur appeared. In 1990, the maps were again included in ''
The Forgotten Realms Atlas The ''Forgotten Realms Atlas'' was a book produced by Karen Wynn Fonstad and provided detailed maps of the Forgotten Realms, a fictional setting in the ''Dungeons & Dragons'' fantasy role-playing game. The atlas also included timelines of variou ...
''. Later that year, TSR converted the monsters of Kara-Tur to second edition ''
Advanced Dungeons & Dragons Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ga ...
'' rules as part of the ''
Monstrous Compendium The ''Monstrous Compendium'' is a series of accessories for the ''Advanced Dungeons & Dragons'' fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition ''Dungeons & Dragons'' supplements released ...
'' series. After 1990, TSR ceased publishing new material related to Kara-Tur. The setting was, however, occasionally referred to by other TSR products such as ''
Spelljammer ''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ' ...
'' and ''
Ravenloft Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''Demiplane, pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of la ...
''.


''Dungeons & Dragons'' 3rd edition

The setting of Kara-Tur still exists on
Abeir-Toril Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. The ...
and is often mentioned in Forgotten Realms supplements. Characters and artifacts from Kara-Tur sometimes show up in Faerûn, but beyond that there is little interaction between the continents.


''Dungeons & Dragons'' 5th edition

The 2015 release of ''
Sword Coast Adventurer's Guide ''Sword Coast Adventurer's Guide'' is a supplement to the 5th edition of the ''Dungeons & Dragons'' role-playing game. Publication history ''Sword Coast Adventurer's Guide'' was written by Joseph Carriker, Brian Cortijo, and Jeremy Crawford ...
'', a supplement, introduced Kara-Tur to the fifth edition of ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''. There is a brief description of the land along with references throughout the book to its culture and how certain classes or backgrounds might fit in there.


Modules

The Kara-Tur campaign setting inspired the following eight
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
modules Broadly speaking, modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a sy ...
(in chronological order): * OA1, ''
Swords of the Daimyo ''Swords of the Daimyo'' is a 1986 adventure module for the ''Oriental Adventures'' rules of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Contents ''Swords of the Daimyo'' contains three adventures. The first adventure is for pl ...
'' (1986) * OA2, ''
Night of the Seven Swords ''Night of the Seven Swords'' is a 1986 Adventure (Dungeons & Dragons), adventure module for the ''Oriental Adventures'' rules of the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Night of the Seven ...
'' (1986) * OA3, '' Ochimo: The Spirit Warrior'' (1987) * OA4, ''
Blood of the Yakuza ''Blood of the Yakuza'' is a module in the ''Oriental Adventures'' subset of the ''Advanced Dungeons & Dragons'' Forgotten Realms product line. Plot summary ''Blood of the Yakuza'' is an ''Oriental Adventures'' campaign setting and adventure sce ...
'' (1987) * OA5, ''
Mad Monkey vs. the Dragon Claw ''Mad Monkey vs. the Dragon Claw'' is an adventure module published in 1988 for the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Mad Monkey vs. the Dragon Claw'' is an ''Oriental Adventures'' adventure scenario in which the p ...
'' (1988, zip) * FROA1, ''Ninja Wars'' (1990) * OA6, ''
Ronin Challenge ''Ronin Challenge'' is an adventure module published in 1990 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Ronin Challenge'' is a Kara-Tur adventure scenario in which the player characters attend a martial ...
'' (1990, zip) * OA7, ''
Test of the Samurai ''Test of the Samurai'' is an adventure module published in 1990 for the second edition of the''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Test of the Samurai'' is a Kara-Tur adventure scenario in which the player c ...
'' (1990)


Books

Three
choose your own adventure ''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actio ...
style books (one was actually released before the original ''Oriental Adventures'' book) were published: * ''Blade of the Young Samurai'' –
Endless Quest The ''Endless Quest'' books were three series of gamebooks. The first one was released in the 1980s by TSR, while the following two were released by Wizards of the Coast. Originally, these books were the result of an Educational department establi ...
23 (1984) * ''Test of the Ninja'' – ''AD&D'' Adventure Gamebook 5 (1985) * Warlords – 1 on 1 Book 7 (1986) One of novels in The Empires Trilogy is set in Shou Lung of Kara-Tur. *


Other

* ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' #315, for information on ancestor feats and martial arts styles specific to the Kara-Tur setting, as well as updated information on the 10 empires and regions of Kara-Tur.


References

{{D&D topics Dungeons & Dragons sourcebooks Role-playing game supplements introduced in 1988