The Playroom (2013 Video Game)
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The Playroom (2013 Video Game)
''The Playroom'' is a casual video game that is a collection of augmented reality mini-games. It was developed by Japan Studio's Team Asobi division, comes pre-loaded on all PlayStation 4 consoles, and is meant to demonstrate the use of the PlayStation Camera and the DualShock 4 controller. The PlayStation Camera accessory is required to play ''The Playroom''. If a camera is not present, a trailer for ''The Playroom'' will be displayed instead of the full game. Firesprite, a studio founded by former employees of Studio Liverpool, worked on the visuals of ''The Playroom''. Downloadable content is free. Minigames Play with Asobi Asobi is a pet-like robot that can be summoned by rubbing the Touch Pad. Players can interact with Asobi in various ways, and Asobi has the ability to recognize different people through facial recognition. Asobi is an evolution of the previous Sony Computer Entertainment title '' EyePet''. AR Bots AR Bots is a minigame that places forty robots in ...
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Japan Studio
Japan Studio was a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment (formerly Sony Computer Entertainment), it was best known for the ''Ape Escape'', ''LocoRoco'', '' Patapon'', ''Gravity Rush'' and '' Knack'' series, the Team Ico games, ''Bloodborne'', ''The Legend of Dragoon'', and ''Astro's Playroom''. In April 2021, Japan Studio was reorganized and merged with Team Asobi and other SIE studios. History Japan Studio is based in Tokyo and was founded on 16 November 1993. It was formed shortly after the formation of the internal PlayStation division within Sony that included members from the Sony Corporation and the Sony Music Entertainment groups, with Japan Studio developing some of the initial games to be released on the first PlayStation console. According to Shuhei Yoshida, at the onset, the studio was run similar to Sony's music business, with lead external producers seeking out creative talent and help nurture the ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a " season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize th ...
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Double Fine Happy Action Theater
''Double Fine Happy Action Theater'' (sometimes referred to as ''Happy Action Theater'') is a casual video game developed by Double Fine Productions and distributed by Microsoft Game Studios. The title is a Kinect motion-sensing based title for the Xbox 360 and was released via the Xbox Live Arcade service in North America on February 1, 2012. ''Happy Action Theater'' is based on an idea that Double Fine's founder, Tim Schafer, had on devising a game that Lily, his two-year-old daughter (at the time), could play with. To this, the open-ended game is a collection of eighteen different modes that allow multiple players to interact in unique ways through the Kinect cameras and motion-sensing in an augmented reality shown on the console's display, such as playing in a giant virtual ball pit or walking through simulated lava. Gameplay ''Happy Action Theater'' is an open-ended game, providing eighteen different modes that incorporate features of the Kinect motion-sensing and camera sy ...
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Kinect
Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities. They also contain microphones that can be used for speech recognition and voice control. Kinect was originally developed as a motion controller peripheral for Xbox video game consoles, distinguished from competitors (such as Nintendo's Wii Remote and Sony's PlayStation Move) by not requiring physical controllers. The first-generation Kinect was based on technology from Israeli company PrimeSense, and unveiled at E3 2009 as a peripheral for Xbox 360 codenamed "Project Natal". It was first released on November 4, 2010, and would go on to sell eight million units in its first 60 days of availability. Th ...
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Xbox Live Arcade
Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent game developers. Titles range from classic console and arcade video games, to new games designed from the ground up for the service. Games available through the XBLA service range from $5–20 in price, and as of October 2016, there have been 719 Xbox Live Arcade titles released for the Xbox 360. Prior to the Xbox 360, "Xbox Live Arcade" was the name for an online distribution network on the original Xbox, which was replaced by the Xbox Live Marketplace. History Xbox The Xbox Live Arcade service was officially announced on May 12, 2004, at Microsoft's E3 press conference by Bill Gates and launched on November 6, 2004, for the original Xbox game console. The XBLA software was obtained by ordering it on Microsoft's website. It was sent ...
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PlayStation Vita
The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territories beginning on February 22, 2012. It is a successor to the PlayStation Portable, and a part of the PlayStation brand of gaming devices; as part of the eighth generation of video game consoles, it primarily competed with the Nintendo 3DS. The original model of the handheld includes a OLED multi-touch capacitive touchscreen, two analog joysticks, and front and shoulder push-button input, and supports Bluetooth, Wi-Fi, and optional 3G. The Vita features a quad-core ARM Cortex-A9 MPCore CPU and a quad-core SGX543MP GPU. The PS Vita 2000 series, a revised version of the system, was released across 2013 and 2014. It has all of the same features with a slightly smaller size, extended battery life, and an LCD screen instead of OLED. S ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a " season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize th ...
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PlayStation App
The PlayStation App is a software application for iOS and Android devices developed by PlayStation Mobile Inc. It acts as a companion app for PlayStation video game consoles, providing access to PlayStation Network community features and remote control. Features The application allows users to: * See which friends are online and what they're playing. * Receive notifications, game alerts, and invitations. * Customize PSN profile. * View progress and compare trophies. * Keep up with the latest activities from friends and following players. * Get games and add-ons at PlayStation Store, and send remote requests to PS4 to download in background. Sony has also developed other apps to complement the main app, such as PlayStation Messages for exchanging messages with PSN users, PlayStation Communities to view PS4 communities and PS4 Second Screen, to use the device as a second screen companion on select PS4 games as well as an on-screen keyboard for quick and easy typing. Update histor ...
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Second Screen
A second screen involves the use of a computing device (commonly a mobile device, such as a smartphone or Tablet computer, tablet) to provide an enhanced viewing experience for content on another device, such as a television. In particular, the term commonly refers to the use of such devices to provide interactive features, like posts on social media platforms that take input from the audience during a broadcast, such as a television program. This type of technology is designed to keep the audience engaged in whatever they are involved in, and has been found to support social television and generate an online conversation around specific content. Analysis Several studies show a clear tendency of the user to use a device while watching television. They also show a greater frequency of Tablet computer, tablet and smartphone usage when watching television. Other studies distinguish a higher percentage of comments or posts on social networks about the content that is being watched (N ...
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Air Hockey
Air hockey is a ''Pong''-like tabletop sport where two opposing players try to score goals against each other on a low-friction table using two hand-held discs ("mallets") and a lightweight plastic puck. The air hockey table has raised edges that allow the puck to reflect off horizontally, and a very smooth, slippery surface that further reduces friction by suspending the puck on a thin cushion of air ejected from tiny vent holes built inside the surface. This causes the puck to hover and move easily across the table with little loss of velocity, which simulates the lubricated sliding of an ice hockey puck across a well polished rink, hence the name of the game. Air hockey tables A typical air hockey table consists of a large smooth playing surface designed to minimize friction, a surrounding rail to prevent the puck and strikers (paddles) from leaving the table, and slots in the rail at either end of the table that serve as goals. On the ends of the table behind and bel ...
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Minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such '' Olympic Decathlon'' from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game. Minigame compilations Some games, such as the ''WarioWare'' series (which are called microgames in the series), Universal Research Laboratories's '' Video Action'', some Cinemaware titles like ''Defender of the Crown'', David Whittaker's ''Lazy Jones'' or the smartphone satire ''Phone Story'' are made up of many minigames strung together into one video game. Some similar games, such as Nintendo's ''Mario Party'' series, are considered party gam ...
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