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The Idolmaster Million Live!
is a Japan, Japanese multimedia spin-off (media), spin-off series of ''The Idolmaster'', starting with the game of the same name. The series follows a new group of idols working alongside the idols of 765 Productions with a producer at the 765 Theater Agency. The original game is a Japanese idol raising simulation video game developed and managed by Bandai Namco Entertainment released on the GREE social network platform February 27, 2013 for Android (platform), Android and iOS platforms and for feature phones. A rhythm game titled ''Idolmaster Million Live! Theater Days'' was released on June 29, 2017. The original game ended service on March 18, 2018, leaving ''Theater Days'' as the main game centered on ''Million Live''. An anime television series adaptation by Shirogumi is scheduled to air in October 2023. Overview ''Million Live!'' introduces 37 idols, working alongside the 13 idols of 765 Production; Theater Days adds two more idols and a secretary. Compared to other sp ...
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Japanese Idol
An is a type of entertainer marketed for image, attractiveness, and personality in Japanese pop culture. Idols are primarily singers with training in acting, dancing, and modeling. Idols are commercialized through merchandise and endorsements by talent agencies, while maintaining a parasocial relationship with a financially loyal consumer fan base. Japan's idol industry first emerged in the 1960s and became prominent in the 1970s and 1980s due to television. During the 1980s, regarded as the "Golden Age of Idols", idols drew in commercial interest and began appearing in commercials and television dramas. As more niche markets began to appear in the late 2000s and early 2010s, it led to a significant growth in the industry known as the "Idol Warring Period." Today, over 10,000 teenage girls in Japan are idols, with over 3,000 groups active. Japan's idol industry has been used as a model for other pop idol industries, such as K-pop. Sub-categories of idols include gravure idols ...
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Rhythm Game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device. The 1996 title ''PaRappa the Rapper'' has been deemed the first influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, Konami's ''Beatmania'' sparked an emergent market for rhythm games in Japan. The company's music division, Bemani, rele ...
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RIAJ
The is an industry trade group composed of Japanese corporations involved in the music industry. It was founded in 1942 as the Japan Phonogram Record Cultural Association, and adopted its current name in 1969. The RIAJ's activities include promotion of music sales, enforcement of copyright law, and research related to the Japanese music industry. It publishes the annual ''RIAJ Year Book'', a statistical summary of each year's music sales, as well as distributing a variety of other data. Headquartered in Minato, Tokyo, the RIAJ has twenty member companies and a smaller number of associate and supporting members; some member companies are the Japanese branches of multinational corporations headquartered elsewhere. The association is responsible for certifying gold and platinum albums and singles in Japan. RIAJ Certification In 1989, the Recording Industry Association of Japan introduced the music recording certification systems. It is awarded based on shipment figures of c ...
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Bandai Namco Arts
formerly Bandai Namco Arts, is a Japanese company formed by the merger of Bandai Visual and its subsidiary Lantis (company), Lantis by its owner Bandai Namco Holdings in February 2018. The company is responsible for the same area of its predecessors, which those being anime production and distribution and music production and distribution. History In February 2018, Bandai Namco Holdings announced that Lantis and its parent company Bandai Visual would merge to turn into a company called Bandai Namco Arts on April 1, 2018, doing the same business as the past two companies but being more related to each other as one entire company. In October 2021, Bandai Namco Holdings announced the reorganization of the group. Sunrise will handle the newly combined visual business company, which will consist of Sunrise, Bandai Namco Arts' video contents, and Bandai Namco Rights Marketing. Bandai Namco Arts will focus on the music and live events company, which will consist of Bandai Namco Arts' ...
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Lantis (company)
was a Japanese company that served as a music publisher label for Japanese musicians, anime soundtracks and video game soundtracks. It was established on November 26, 1999, and became a subsidiary of Bandai Visual in May 2006, itself a subsidiary of Bandai Namco Holdings. In February 2018, it was announced Lantis would be merged with Bandai Visual into a new company called Bandai Namco Arts. The reorganizing took effect on April 1, 2018. Lantis only remains as a label from the new company. Lantis merger with Bandai Visual In February 2018, it was announced Bandai Visual would be merged with Lantis into a new branch of BNH, called Bandai Namco Arts. The reorganizing took effect as of April 1, 2018. Bandai Visual remains only as a label of the new company. Sublabels Lantis is composed of four labels: * Lantis (main label, formerly distributed by King Records, currently self-distributed) * Glory Heaven (distributed by Sony Music Entertainment Japan) * Kiramune (self-di ...
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Image Song
An image song or character song is a song on a tie-in single or album (often called an image album or character album) for an anime, game, ''dorama'', manga, or commercial product that is sometimes sung by the voice actor or actor of a character, in character with backing vocals. It is meant to give a sense of the personality of the character. Character songs are considered an important part of an anime or ''dorama''s success, as they often provide insights to a character that may otherwise go unexplored on the program itself. The series' creators may also include details about a particular character's design stages and evolution, and on occasion even design sketches so fans can see for themselves how a character changed. There may also be comments from the voice actors or actors on how they feel about playing their characters. Sometimes character songs are incorporated into the anime itself, such as ''Kyōran Kazoku Nikki'', which has each of its main characters sing a characte ...
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Monthly Shōnen Sunday
, alternately known as , is a monthly '' shōnen'' manga magazine published in Japan by Shogakukan since May 12, 2009 (the June 2009 issue). The magazine was announced in February 2009, with Hayashi Masato, at that time editor of ''Weekly Shōnen Sunday'', editing the monthly magazine as well. Manga artists who debuted new series or stories in the magazine include Yellow Tanabe, Mitsuru Adachi, and Kiyohiko Azuma. Series There are currently 23 manga series being serialized in ''Monthly Shōnen Sunday''. Finished series 2009 * by Kiyohiko Azuma (June–August 2009) * by Ken Nagai (June 2009–January 2019) * by Masanori Yoshida (June 2009–December 2010) * by Pero Sugimoto (June 2009–April 2010) * by Ahndongshik (June 2009–May 2013) * by Ashibi Fukui (June 2009–November 2011) * by Taishi Mori (June 2009–March 2012) * by Mitsuru Adachi (June 2009–April 2012) * by Ryō Wada (story) and Mutsumi Banno (art) (June 2009–March 2011) * by Masahiro Morio (June 2009–May 20 ...
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Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Anime News Network
Anime News Network (ANN) is a news website that reports on the status of anime, manga, video games, Japanese popular music and other related cultures within North America, Australia, Southeast Asia and Japan. The website offers reviews and other editorial content, forums where readers can discuss current issues and events, and an encyclopedia that contains many anime and manga with information on the staff, cast, theme music, plot summaries, and user ratings. The website was founded in July 1998 by Justin Sevakis, and operated the magazine ''Protoculture Addicts'' from 2005 to 2008. Based in Canada, it has separate versions of its news content aimed toward audiences in four separate regions: the United States and Canada, Australia and New Zealand, and Southeast Asia. History The website was founded by Justin Sevakis in July 1998. In May 2000, CEO Christopher Macdonald joined the website editorial staff, replacing editor-in-chief Isaac Alexander. On June 30, 2002, Anime News N ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Beyond The Brilliant Future!
Beyond may refer to: Arts, entertainment, and media Films * ''Beyond'' (1921 film), an American silent film * ''Beyond'' (2000 film), a Danish film directed by Åke Sandgren, OT: ''Dykkerne'' * ''Beyond'' (2010 film), a Swedish film directed by Pernilla August, OT: ''Svinalängorna'' * ''Beyond'' (2012 film), an American thriller directed by Josef Rusnak * ''Beyond'' (2014 film), a British science fiction film * "Beyond" (''The Animatrix''), a segment of the short-film collection ''The Animatrix'' *'' Star Trek Beyond'', a 2016 American science fiction film in the ''Star Trek'' film franchise Games *Beyond Games, a U.S. video game developer founded in 1992 *Beyond Software, a 1980s UK video game developer *'' Beyond: Two Souls'', a video game for the PlayStation 3, developed by Quantic Dream *''Beyond the Supernatural'', a 1980s role-playing game *Stormfront Studios, a U.S. video game developer originally named Beyond Software 1988–1991 Literature * ''Beyond'' (book), a 2 ...
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Simulation
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the computer simulation, simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed bu ...
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