The Book Of Adventure Games
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The Book Of Adventure Games
''The Book of Adventure Games'' is a book by Kim Schuette published in 1984 by Arrays, Inc. Contents ''The Book of Adventure Games'' is a strategy guide for 77 text adventure video games, and contains descriptions, reviews, maps, and solutions for each. Reception Allen Varney reviewed ''The Book of Adventure Games'' in ''Space Gamer Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider ...'' No. 70. Varney commented that "''The Book of Adventure Games'' is worth the money to any aficionado of 'interactive fiction'." Mike Nicita and Roun Petrusha of ''Popular Computing'' commented that "frustrated players will appreciate Schuette's treatment of 77 of the best-known adventure games for its help in learning to play and enjoy them." Similarly, Russ Lockwood of ''Creative Computing'' conclude ...
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Creature Venture
''Creature Venture'' is a 1980 video game published by Highlands Computer Services. Gameplay ''Creature Venture'' is a game in which the player must find the treasure of the haunted Stashbuck mansion. ''Creature Venture'' was one of the first games to use animation in adventuring. Reception William Zurfluh reviewed the game for ''Computer Gaming World'', and stated that "It will provide many hours of challenging entertainment for even the seasoned expert. In conclusion I would recommend ''Creature Venture'' for either the novice or expert. I do not think you will be disappointed." References {{Reflist External links''Softalk''''Electronic Fun''
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Text Adventure
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Crypt Of Medea
Crypt of Medea is an adventure video game written by Arthur Britto and Allan Lamb. It was published for the Apple II by Sir-Tech in 1984. ''Crypt of Medea'' makes use of graphics, but the game is still controlled through the use of text commands in the traditional style of interactive fiction games. The game begins with the player trapped inside Medea's crypt, and the goal is to find a way out. To do so, the player must make use of a variety of items and avoid falling victim to a number of enemies and traps. Plot After falling unconscious during a late night drive, the unnamed protagonist wakes up in an unfamiliar tomb.Reams, 1984, p. 35 This tomb is the crypt of Medea, and it is filled with hostile creatures and deadly traps. The protagonist is forced to explore the crypt in hopes of escaping. Very little plot is made available to the player during the course of the game. No information is given about how the player ended up in Medea's tomb, and no background informati ...
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Escape From Traam
Escape or Escaping may refer to: Computing * Escape character, in computing and telecommunication, a character which signifies that what follows takes an alternative interpretation ** Escape sequence, a series of characters used to trigger some sort of command state in computers * Escape key, the "Esc" key on a computer keyboard Film * ''Escape'' (1928 film), a German silent drama film * ''Escape!'' (film), a 1930 British crime film starring Austin Trevor and Edna Best * ''Escape'' (1940 film), starring Robert Taylor and Norma Shearer, based on the novel by Ethel Vance * ''Escape'' (1948 film), starring Rex Harrison * ''Escape'' (1971 film), a television movie starring Christopher George and William Windom * ''Escape'' (1980 film), a television movie starring Timothy Bottoms and Colleen Dewhurst * ''Escape'' (1988 film), an Egyptian film directed by Atef El-Tayeb * ''Escape'' (2012 American film), a thriller starring C. Thomas Howell, John Rhys-Davies, Anora Lyn * '' ...
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Escape From Rungistan
''Escape from Rungistan'' is an interactive fiction video game written by Bob Blauschild for the Apple II and released by Sirius Software in 1982. Blauschild also wrote ''Critical Mass'' which was published by Sirius in 1983. Plot The instructions at the opening of the game describe the situation: Gameplay Rungistan combines graphical elements with text-based commands. The game begins with the player sitting in a jail cell and one is asked to enter a command. In certain situations, the player is required to perform a certain action before the time runs out, such as defusing a bomb. It also includes arcade-like sequences, such as skiing down a hill and avoiding trees. Reception '' Softline'' in 1982 liked the "precise, colorful graphics", animated arcade sequences, and built-in hints, and stated that "The puzzles are otherwise challenging enough for the average adventurer". Reviews * ''Casus Belli A (; ) is an act or an event that either provokes or is used to justify a ...
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Enchanter (video Game)
''Enchanter'' is a 1983 interactive fiction computer game written by Marc Blank and Dave Lebling and published by Infocom. The first fantasy game published by Infocom after the ''Zork'' trilogy, it was originally intended to be ''Zork IV''. The game has a parser that understands over 700 words, making it the most advanced interactive fiction game of its time. It was Infocom's ninth game. Plot Krill, a powerful evil warlock, is spreading chaos and destruction. None of the more experienced members of the Circle of Enchanters dare to attempt to stop him. In desperation, the player, a novice Enchanter with only a few weak spells in his spell book, is sent in hopes that Krill will either fail to detect him or dismiss him as harmless. More powerful spells can be found on scrolls hidden in various locations, but as the player becomes more of a threat, Krill will respond accordingly. Gameplay This game has a new spell system based partially on Ursula K. Le Guin's ''Earthsea'' series and pa ...
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Empire Of The Over-Mind
''Empire of the Over-Mind'' (sometimes ''Empire of the Overmind'') is an interactive fiction game written by Gary Bedrosian and published by Avalon Hill for the Apple II, Atari 8-bit computers, and TRS-80 in 1981. A version with an enhanced display for IBM PC compatible IBM PC compatible computers are similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. ...s by Bedrosian was published in 1986. Contents ''Empire of the Over-Mind'' is a text only adventure game in which the player must free a magical kingdom from the control of the evil computer Over-Mind. The game is accompanied by a poem, "The Rhyme of the Over-Mind," which provides necessary clues for the gameplay. Reception In a 1984 '' COMPUTE!'' piece on adventure games, Selby Bateman wrote: "One very popular game for Avalon Hill has been its all-text adventure, ' ...
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Doom Valley
Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * Lorna Doom, the bassist for American punk-rock band Germs * MF Doom (1971–2020), hip-hop musician and producer * Omar Doom (born 1976), American actor, musician and artist * Alexander Doom (born 1997), Belgian sprinter Geographical features * Doom Island, in Sorong, West Papua, Indonesia * Doom Mons, a mountain range and peak on Titan, Saturn's moon * Doom Mountain, on Vancouver Island, British Columbia, Canada Arts, entertainment, and media Entertainment franchise * ''Doom'' (franchise), a series of first-person shooter video games and spin-off media, created by id Software ** ''Doom'' (1993 video game), the first installment ** ''Doom'' (2016 video game), the fourth installment ** ''Doom'' engine, which powers ''Doom'' gam ...
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Demon's Forge
''The Demon's Forge'' is a 1981 video game published by Saber Software for the Apple II and IBM PC, designed by Brian Fargo. Gameplay ''The Demon's Forge'' is a game in which the player is a mercenary banished to a dungeon. The game is an interactive fiction adventure game that is text and image-based. Reception Michael Cranford, a co-developer, reviewed the game for ''Computer Gaming World'', and stated that "I enjoyed ''The Demon's Forge'' and, on the whole, would recommend it to anyone." References External linksReviewin ''Softalk ''Softalk'' () was an American magazine of the early 1980s that focused on the Apple II computer. Published from September 1980 through August 1984, it featured articles about hardware and software associated with the Apple II platform and the peo ...''Articlein '' Softline'' {{DEFAULTSORT:Demons Forge 1981 video games Adventure games Apple II games Fantasy video games Mastertronic games Video games developed in the United States ...
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Death In The Caribbean
Death is the irreversible cessation of all biological functions that sustain an organism. For organisms with a brain, death can also be defined as the irreversible cessation of functioning of the whole brain, including brainstem, and brain death is sometimes used as a legal definition of death. The remains of a former organism normally begin to decompose shortly after death. Death is an inevitable process that eventually occurs in almost all organisms. Death is generally applied to whole organisms; the similar process seen in individual components of an organism, such as cells or tissues, is necrosis. Something that is not considered an organism, such as a virus, can be physically destroyed but is not said to die. As of the early 21st century, over 150,000 humans die each day, with ageing being by far the most common cause of death. Many cultures and religions have the idea of an afterlife, and also may hold the idea of judgement of good and bad deeds in one's life (heav ...
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Deadline (1982 Video Game)
''Deadline'' is an interactive fiction detective video game published by Infocom in 1982. Written by Marc Blank, it was Infocom's third game. It was released for the Amstrad CPC, Apple II, Atari 8-bit family, Commodore 64, IBM PC (as a self-booting disk), Osborne 1, TRS-80, and later for the Amiga and Atari ST. ''Deadline'' was Infocom's first mystery game, their first non-''Zork'' game, and the game that started their tradition of feelies. The number of NPCs, the independence of their behavior from the player's actions, and the parser's complexity were considered revolutionary at the time of the game's release. Also innovative was its use of "feelies"; physical documents that came with the game to help the player solve the mystery, resulting in its more expensive cost relative to other text adventures of the time. Plot The player's character in ''Deadline'' is an unnamed police detective, summoned to a sprawling Connecticut estate to investigate the apparent suicide of wealthy ...
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