Crypt Of Medea
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Crypt of Medea is an
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
written by Arthur Britto and Allan Lamb. It was published for the Apple II by
Sir-Tech Sir-Tech Software, Inc. was a video game developer and publisher based in the United States and Canada. History In fall 1979, Sirotech Software was founded by Norman Sirotek, Robert Sirotek and Robert Woodhead. Sirotech Software published ''Info ...
in 1984. ''Crypt of Medea'' makes use of graphics, but the game is still controlled through the use of text commands in the traditional style of interactive fiction games. The game begins with the player trapped inside Medea's crypt, and the goal is to find a way out. To do so, the player must make use of a variety of items and avoid falling victim to a number of enemies and traps.


Plot

After falling unconscious during a late night drive, the unnamed protagonist wakes up in an unfamiliar tomb.Reams, 1984, p. 35 This tomb is the crypt of
Medea In Greek mythology, Medea (; grc, Μήδεια, ''Mēdeia'', perhaps implying "planner / schemer") is the daughter of King Aeëtes of Colchis, a niece of Circe and the granddaughter of the sun god Helios. Medea figures in the myth of Jason an ...
, and it is filled with hostile creatures and deadly traps. The protagonist is forced to explore the crypt in hopes of escaping. Very little plot is made available to the player during the course of the game. No information is given about how the player ended up in Medea's tomb, and no background information is ever given about Medea. In fact, the protagonist does not ever encounter Medea during the course of the game, and the only mention of her is through an inscription that she wrote.


Gameplay

The game's environment is divided into a series of distinct sections. Each section is represented with a picture and a text description. Objects or creatures that the player can interact with will be visible in the picture and described in the text description. The player can move from one section to another by moving in one of the cardinal directions or occasionally through other actions (such as going up a staircase, going down a hole, or swinging across a ravine). One of the primary gameplay mechanics in ''Crypt of Medea'' is the use of items. Items can be found in many locations throughout the crypt, and the player can carry a limited number of these items at any given time. Often one or more items are the key to solving a puzzle or defeating an enemy that blocks the player's progress. Since the player can only hold a few items at once, inventory management is often a crucial factor to the player's survival.


Reception

At the time of its release, ''Crypt of Medea'' was considered a fairly graphic and adult game due to its detailed descriptions of violent deaths. Kim Schuette, author of
The Book of Adventure Games ''The Book of Adventure Games'' is a book by Kim Schuette published in 1984 by Arrays, Inc. Contents ''The Book of Adventure Games'' is a strategy guide for 77 text adventure video games, and contains descriptions, reviews, maps, and solutions f ...
, described ''Crypt of Medea'' as "a humorless and gruesome game, full of blood, gore, and little else." The cover of the game even describes ''Crypt of Medea'' as "an adventure game for the very mature and strong of heart." ''Computer Gaming World'' described ''Crypt of Medea'' as "an example of a mature and excellent product" and an "excellently designed game." The magazine praised the game for its controls and for having a level of challenge that is enjoyable for both novice and expert players. '' St.Game'' described the game as "something of an
Addams Family ''The Addams Family'' is a fictional family created by American cartoonist Charles Addams. They originally appeared in a series of 150 unrelated single-panel cartoons, about half of which were originally published in ''The New Yorker'' over a ...
on disk. It is macabre and witty and stupid and inventive and repetitious and altogether kooky". The magazine criticized the game's typos and poor parser, but stated that it was "full of funny surprises", and recommended it to "beginning adventurers in the family".


Reviews

* '' Casus Belli'' #20 (April 1984)


Notes


References

* Reams, Robert (1984, August). "Crypt of Medea". ''Computer Gaming World'', 4.4, 35.


External links

* {{moby game, id=/crypt-of-medea, name=''Crypt of Medea''
CryptOfMedea2001
- Contains a working version of ''Crypt of Medea'' and a text version of the hint sheet that comes packaged with the game. 1984 video games Adventure games Apple II games Apple II-only games North America-exclusive video games Sir-Tech games Video games developed in the United States Single-player video games