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Tachyon (software)
Tachyon is a parallel/multiprocessor ray tracing software. It is a parallel ray tracing library for use on distributed memory parallel computers, shared memory computers, and clusters of workstations. Tachyon implements rendering features such as ambient occlusion lighting, depth-of-field focal blur, shadows, reflections, and others. It was originally developed for the Intel iPSC/860 by John Stone for his M.S. thesis at University of Missouri-Rolla. Tachyon subsequently became a more functional and complete ray tracing engine, and it is now incorporated into a number of other open source software packages such as VMD, and SageMath. Tachyon is released under a permissive license (included in the tarball). Evolution and Features Tachyon was originally developed for the Intel iPSC/860, a distributed memory parallel computer based on a hypercube interconnect topology based on the Intel i860, an early RISC CPU with VLIW architecture and . Tachyon was originally written usin ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Intel Paragon
The Intel Paragon is a discontinued series of massively parallel supercomputers that was produced by Intel in the 1990s. The Paragon XP/S is a productized version of the experimental ''Touchstone Delta'' system that was built at Caltech, launched in 1992. The Paragon superseded Intel's earlier iPSC/860 system, to which it is closely related. The Paragon series is based on the Intel i860 RISC microprocessor. Up to 2048 (later, up to 4096) i860s are connected in a 2D grid. In 1993, an entry-level Paragon XP/E variant was announced with up to 32 compute nodes. The system architecture is a partitioned system, with the majority of the system comprising diskless compute nodes and a small number of I/O nodes interactive service nodes. Since the bulk of the nodes have no permanent storage, it is possible to "Red/Black switch" the compute partition from classified to unclassified by disconnecting one set of I/O nodes with classified disks and then connecting an unclassified I/O partitio ...
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Free 3D Graphics Software
Free may refer to: Concept * Freedom, having the ability to do something, without having to obey anyone/anything * Freethought, a position that beliefs should be formed only on the basis of logic, reason, and empiricism * Emancipate, to procure political rights, as for a disenfranchised group * Free will, control exercised by rational agents over their actions and decisions * Free of charge, also known as gratis. See Gratis vs libre. Computing * Free (programming), a function that releases dynamically allocated memory for reuse * Free format, a file format which can be used without restrictions * Free software, software usable and distributable with few restrictions and no payment * Freeware, a broader class of software available at no cost Mathematics * Free object ** Free abelian group ** Free algebra ** Free group ** Free module ** Free semigroup * Free variable People * Free (surname) * Free (rapper) (born 1968), or Free Marie, American rapper and media personality ...
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Cross-platform Software
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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3D Rendering Software For Linux
3-D, 3D, or 3d may refer to: Science, technology, and mathematics Relating to three-dimensionality * Three-dimensional space ** 3D computer graphics, computer graphics that use a three-dimensional representation of geometric data ** 3D film, a motion picture that gives the illusion of three-dimensional perception ** 3D modeling, developing a representation of any three-dimensional surface or object ** 3D printing, making a three-dimensional solid object of a shape from a digital model ** 3D display, a type of information display that conveys depth to the viewer ** 3D television, television that conveys depth perception to the viewer ** Stereoscopy, any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image Other uses in science and technology or commercial products * 3D projection * 3D rendering * 3D scanning, making a digital representation of three-dimensional objects * 3D video game (other) * 3-D Secure, a ...
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Standard Performance Evaluation Corporation
The Standard Performance Evaluation Corporation (SPEC) is an American non-profit corporation that aims to "produce, establish, maintain and endorse a standardized set" of performance benchmarks for computers. SPEC was founded in 1988. SPEC benchmarks are widely used to evaluate the performance of computer systems; the test results are published on the SPEC website. SPEC evolved into an umbrella organization encompassing four diverse groups; Graphics and Workstation Performance Group (GWPG), the High Performance Group (HPG), the Open Systems Group (OSG) and the newest, the Research Group (RG). Structure * The Open Systems Group (OSG) * The High-Performance Group (HPG) * The Graphics and Workstation Performance Group (GWPG) * SPEC Research Group (RG) Membership Membership in SPEC is open to any interested company or entity that is willing to commit to SPEC's standards. It allows: * Participation in benchmark development * Participation in review of results * Complimentary ...
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Blue Waters
Blue Waters was a petascale supercomputer operated by the National Center for Supercomputing Applications (NCSA) at the University of Illinois at Urbana-Champaign. On August 8, 2007, the National Science Board approved a resolution which authorized the National Science Foundation to fund "the acquisition and deployment of the world's most powerful leadership-class supercomputer." The NSF awarded $208 million for the Blue Waters project. On August 8, 2011, NCSA announced that IBM had terminated its contract to provide hardware for the project, and would refund payments to date. Cray Inc. then was awarded a $188 million contract with the University of Illinois at Urbana–Champaign, University of Illinois at Urbana-Champaign to build the supercomputer for the Blue Waters project; the supercomputer was installed in phases in 2012. It operated until December 31, 2021, and will be replaced by the Delta (supercomputer), Delta project in 2022. Performance Blue Waters ran science and en ...
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Computational Fluid Dynamics
Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate the free-stream flow of the fluid, and the interaction of the fluid ( liquids and gases) with surfaces defined by boundary conditions. With high-speed supercomputers, better solutions can be achieved, and are often required to solve the largest and most complex problems. Ongoing research yields software that improves the accuracy and speed of complex simulation scenarios such as transonic or turbulent flows. Initial validation of such software is typically performed using experimental apparatus such as wind tunnels. In addition, previously performed analytical or empirical analysis of a particular problem can be used for comparison. A final validation is often performed using full-scale testing, such as flight tests. CFD is applied to ...
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SageMath
SageMath (previously Sage or SAGE, "System for Algebra and Geometry Experimentation") is a computer algebra system (CAS) with features covering many aspects of mathematics, including algebra, combinatorics, graph theory, numerical analysis, number theory, calculus and statistics. The first version of SageMath was released on 24 February 2005 as free and open-source software under the terms of the GNU General Public License version 2, with the initial goals of creating an "open source alternative to Magma, Maple, Mathematica, and MATLAB". The originator and leader of the SageMath project, William Stein, was a mathematician at the University of Washington. SageMath uses a syntax resembling Python's, supporting procedural, functional and object-oriented constructs. Development Stein realized when designing Sage that there were many open-source mathematics software packages already written in different languages, namely C, C++, Common Lisp, Fortran and Python. Rather tha ...
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Ray Tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as in still computer-generated images, and film and television visual effects (VFX), but was less suited to real-time applications such as video games, where speed is critical in rendering each frame. Since 2018, however, hardware acceleration for real-time ray tracing has become standard on new commercial graphics cards, and graphics APIs have followed suit, allowing developers to use hybrid ray tracing and rasterization- ...
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Visual Molecular Dynamics
Visual Molecular Dynamics (VMD) is a molecular modelling and visualization computer program. VMD is developed mainly as a tool to view and analyze the results of molecular dynamics simulations. It also includes tools for working with volumetric data, sequence data, and arbitrary graphics objects. Molecular scenes can be exported to external rendering tools such as POV-Ray, RenderMan, Tachyon, Virtual Reality Modeling Language (VRML), and many others. Users can run their own Tcl and Python scripts within VMD as it includes embedded Tcl and Python interpreters. VMD runs on Unix, Apple Mac macOS, and Microsoft Windows. VMD is available to non-commercial users under a distribution-specific license which permits both use of the program and modification of its source code, at no charge. History VMD has been developed under the aegis of principal investigator Klaus Schulten in the Theoretical and Computational Biophysics group at the Beckman Institute for Advanced Science and Technolog ...
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Intel IPSC
The Intel Personal SuperComputer (Intel iPSC) was a product line of parallel computers in the 1980s and 1990s. The iPSC/1 was superseded by the Intel iPSC/2, and then the Intel iPSC/860. iPSC/1 In 1984, Justin Rattner became manager of the Intel Scientific Computers group in Beaverton, Oregon. He hired a team that included mathematician Cleve Moler. The iPSC used a hypercube of connections between the processors internally inspired by the Caltech Cosmic Cube research project. For that reason, it was configured with nodes numbering with power of two, which correspond to the corners of hypercubes of increasing dimension. Intel announced the iPSC/1 in 1985, with 32 to 128 nodes connected with Ethernet into a hypercube. The system was managed by a personal computer of the IBM Personal Computer/AT, PC/AT era running Xenix, the "cube manager". Each node had a 80286 CPU with 80287 math coprocessor, 512K of RAM, and eight Ethernet ports (seven for the hypercube interconnect, and one to t ...
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