Space Empires IV
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Space Empires IV
''Space Empires IV'' is a turn-based 4X strategy computer game developed by Malfador Machinations and published by Strategy First as part of the ''Space Empires'' series in which players control an alien race in an attempt at galactic conquest. Gameplay The gameplay is similar to ''Civilization'' style games in the sense that one controls the overall organization of the alien race on a scale far above that of controlling individual persons. Combat is not necessitated by the game itself and players are free to engage in political negotiations with their rivals. The mechanics of the game allow players to either improve their planets' resource production through the construction of facilities or build more ships with which to defend their empires. There are multiple ways that players can conquer other empires, depending on the setting enabled by the player during set up. The most direct way is destroying the colonies and home world of their rivals using ever more devastating w ...
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Space Empires 4X
Space Empires 4X is a 4X science fiction board wargame developed by Jim Krohn and published by GMT Games in 2011. It has received two expansions: Close Encounters (2012) and Replicators (2018), with a third one, All Good Things, in development. Gameplay In Space Empires 4X, up to 4 players engage in space exploration, colonization and combat, while developing technologies to design new ships or improve their existing ones. The game is played on a hexagonal map of space, and ships are represented by cardboard chits. The size of the map, victory conditions, and starting resources depend on the number of players and on the scenario players choose at game start. In addition to seven scenarios for two players and scenarios for bigger groups, there are four single-player scenarios with two distinct opponent factions. Multiplayer scenarios can optionally be played in teams. Outside of these teams, there is no in-game cooperation or trade between players, ships and fleets of players ...
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Methane
Methane ( , ) is a chemical compound with the chemical formula (one carbon atom bonded to four hydrogen atoms). It is a group-14 hydride, the simplest alkane, and the main constituent of natural gas. The relative abundance of methane on Earth makes it an economically attractive fuel, although capturing and storing it poses technical challenges due to its gaseous state under normal conditions for temperature and pressure. Naturally occurring methane is found both below ground and under the seafloor and is formed by both geological and biological processes. The largest reservoir of methane is under the seafloor in the form of methane clathrates. When methane reaches the surface and the atmosphere, it is known as atmospheric methane. The Earth's atmospheric methane concentration has increased by about 150% since 1750, and it accounts for 20% of the total radiative forcing from all of the long-lived and globally mixed greenhouse gases. It has also been detected on other plane ...
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Turn-based Strategy Video Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Strategy First Games
Strategy (from Ancient Greek, Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "Art (skill), art of the general", which included several subsets of skills including military tactics, siegecraft, logistics etc., the term came into use in the 6th century C.E. in Eastern Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, in which both adversaries interact. Strategy is important because the resources available to achieve goals are usually limited. Strategy generally involves setting goals and priorities, determining actions to achieve the goals, and m ...
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Space Opera Video Games
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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Shrapnel Games Games
Shrapnel may refer to: Military * Shrapnel shell, explosive artillery munitions, generally for anti-personnel use * Shrapnel (fragment), a hard loose material Popular culture * ''Shrapnel'' (Radical Comics) * ''Shrapnel'', a game by Adam Cadre Characters *Shrapnel (DC Comics), a supervillain *Shrapnel (Transformers) Music * Shrapnel (American punk band), an American punk band * Shrapnel (Welsh punk band), a 1981–1988 musical group * Shrapnel Records, music label * Shrapnel, a.k.a. Metal Church, an American heavy metal band * "Shrapnel", a song on the Atmosphere album ''God Loves Ugly'' People *Henry Jones Shrapnell (1792–1834), anatomist *Henry Shrapnel (1761–1842), British Army officer and anti-personnel-munition innovator *Norman Shrapnel (1912–2004), writer *John Shrapnel (1942–2020), actor *Hugh Shrapnel (born 1947), composer *Lex Shrapnel (born 1979), actor See also *Shrapnell's membrane In human anatomy, the pars flaccida of tympanic membrane ...
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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ...
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4X Video Games
4X (abbreviation of ''Explore, Expand, Exploit, Exterminate'') is a subgenre of strategy-based computer and board games, and include both turn-based and real-time strategy titles. The gameplay involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy. The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X computer games were turn-based, but real-time 4X games are common. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's ''Civilization'' is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful. In the board (and card) game domain, 4X is less of a distinct genre, in part because of the practica ...
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Sacrifice (video Game)
''Sacrifice'' is a real-time strategy video game published by Interplay Entertainment in 2000 for Microsoft Windows platform. Developed by Shiny Entertainment, the game features elements of action and other genres. Players control wizards who fight each other with spells and summoned creatures. The game was Porting, ported to Mac OS 9, Mac OS 9.2 in 2001. Unlike many of its contemporary real-time strategy games, ''Sacrifice'' places little emphasis on resource gathering and management. There is no system of workers; the players' wizards collect souls to summon creatures, and their Magic point, mana—energy for casting spells—constantly regenerates. Players customize their attacks by choosing from spells and creatures aligned to five gods. To defeat an opponent, the player's wizard sacrifices a friendly unit at the opposing wizard's altar, thereby desecrating it and banishing the enemy wizard. Aside from a single-player campaign, ''Sacrifice'' offers a multiplayer mode, in which ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Battlefront
In a military context, the term front can have several meanings. According to official US Department of Defense and NATO definitions, a front can be "the line of contact of two opposing forces."Leonard, B. (2011). Department of Defense Dictionary of Military and Associated Terms: As Amended Through April 2010. (n.p.): DIANE Publishing Company. p. 193 This front line can be a local or tactical front, or it can range to a theater. An example of the latter was the Western Front in France and Belgium in World War I. Relatedly, front can refer to the direction of the enemy or, in the absence of combat, the direction towards which a military unit is facing. Conversely, the term "home front" has been used to denote conditions in the civilian sector of a country at war, including those involved in the production of matériel. Front can also refer to the lateral space occupied by a military unit as measured from the extremity of one flank to the other. The amount of front occupied ...
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