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''Space Empires IV'' is a
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
4X
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
developed by
Malfador Machinations Malfador Machinations was a small game company based in Santa Rosa, California. They were best known for their ''Space Empires'' series. Brief history Malfador Machinations was created by Aaron Hall to publish '' Space Empires II'', the sequel ...
and published by
Strategy First Strategy First Inc. is a Canadian video game publisher based in Montreal. Founded in 1988 by Don McFatridge, Steve Wall and Dave Hill, the company filed for bankruptcy in 2004 and was subsequently acquired by Silverstar Holdings in 2005. Initia ...
as part of the ''
Space Empires ''Space Empires'' is a series of 4X turn-based strategy games by Malfador Machinations that allow the player to assume the role of the leader of a space-faring civilization. Gameplay In ''Space Empires'', the player assumes the role of the sing ...
'' series in which players control an alien race in an attempt at galactic conquest.


Gameplay

The gameplay is similar to ''
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). Ci ...
'' style games in the sense that one controls the overall organization of the alien race on a scale far above that of controlling individual persons. Combat is not necessitated by the game itself and players are free to engage in political negotiations with their rivals. The mechanics of the game allow players to either improve their planets' resource production through the construction of facilities or build more ships with which to defend their empires. There are multiple ways that players can conquer other empires, depending on the setting enabled by the player during set up. The most direct way is destroying the colonies and home world of their rivals using ever more devastating weapons. Further along the tech tree this is facilitated by technology, allowing the player to destroy planets whole and manipulate stars turning entire systems into black holes or storms. Other ways to win include diplomatic allying with all races and maintaining peace throughout the universe (a difficult feat with rival computer players fighting amongst themselves).


Mechanisms

In'' Space Empires IV'' the galaxy is represented by a number of discrete areas called "systems" which represent complete star systems. These are usually connected to each other by "warp points" through which a ship or fleet can travel to another system. The standard system comprises a number of stars, planets, asteroids, storms and warp points. Some stars may be more prone to going
supernova A supernova is a powerful and luminous explosion of a star. It has the plural form supernovae or supernovas, and is abbreviated SN or SNe. This transient astronomical event occurs during the last evolutionary stages of a massive star or when ...
which will destroy the entire system, or may cause effects to ships passing by. Planets are either ice, rock or gas types, with an atmosphere of none,
hydrogen Hydrogen is the chemical element with the symbol H and atomic number 1. Hydrogen is the lightest element. At standard conditions hydrogen is a gas of diatomic molecules having the formula . It is colorless, odorless, tasteless, non-toxic, an ...
,
oxygen Oxygen is the chemical element with the symbol O and atomic number 8. It is a member of the chalcogen group in the periodic table, a highly reactive nonmetal, and an oxidizing agent that readily forms oxides with most elements as wel ...
,
methane Methane ( , ) is a chemical compound with the chemical formula (one carbon atom bonded to four hydrogen atoms). It is a group-14 hydride, the simplest alkane, and the main constituent of natural gas. The relative abundance of methane on Eart ...
or
carbon dioxide Carbon dioxide (chemical formula ) is a chemical compound made up of molecules that each have one carbon atom covalently double bonded to two oxygen atoms. It is found in the gas state at room temperature. In the air, carbon dioxide is transpar ...
. They range in size of tiny, small, medium, large, and huge. Planets also have "conditions", the quality of which affects the rate of reproduction for inhabitants and their happiness on the world. A planet also has a number of values for "mineral", "organic" and "radioactive" content. Once colonized, a player may build facilities to mine these resources on a world. The rate of production of each resource is modified by the values for each planet.


Races

''Space Empires IV ''allows the player to select one of a variety of alien races to represent them and then compete against a selection of the others. As well as the usual human race, the Terrans, there are a number of races which are otherwise notable due to their propensity for successful play. The Praetorian empire will often become a very formidable rival due to their expansionist tendencies and peaceful nature. Likewise the Eee consortium's high intelligence will often grant them technological superiority in the late game. By contrast the Xi-Chung hive's aggressive tendencies and technologies generally make them dangerous foes in the early game only.


Technology

In ''Space Empires IV'' an empire's facilities and ships become steadily more powerful, efficient and varied as they conduct scientific research. This is simulated by the turn-by-turn production of research points which can be channeled towards specific projects. When the project is completed the player is rewarded with new or better facilities, ship components or new research projects. Most fields can be advanced multiple times, becoming progressively more expensive but yielding better results. The large size of the "technology tree" system allows for a high degree of technological variation between empires. Some empires have access to special research lines known as the "racial techs". In the standard games the racial techs are Organic, Crystalline, Psychic, Temporal and Deeply Religious. By researching these lines the empire gains access to facilities and ship components not available to other empires. Often these are very powerful, such as the Organic Armor, Religious Talisman and Allegiance Subverter ship components.


Reception

In 2003, writer Mark H. Walker noted that Shrapnel Games had "made serious money" with ''Space Empires IV''. He cited Shrapnel itself as a success story for Internet-based game distribution, alongside Battlefront.com. The editors of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' nominated ''Space Empires IV'' as the best strategy game of 2000, although it lost to ''
Sacrifice Sacrifice is the offering of material possessions or the lives of animals or humans to a deity as an act of propitiation or worship. Evidence of ritual animal sacrifice has been seen at least since ancient Hebrews and Greeks, and possibly exi ...
''. They described ''Space Empires IV'' as "very old-school", and noted its "almost obsessive level of micromanagement."


References


External links

* {{Official website, https://web.archive.org/web/20120107070442/http://www.malfador.com/se4.html (Internet Archive) 2000 video games 4X video games Multiplayer and single-player video games Shrapnel Games games Space Empires Space opera video games Strategy First games Turn-based strategy video games Video game sequels Video games developed in the United States Windows games Windows-only games