Simulations Publications, Inc.
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Simulations Publications, Inc.
Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovative practices, changing the course of the wargaming hobby in its bid to take control of the hobby away from then-dominant Avalon Hill. SPI ran out of cash in early 1982 when TSR called in a loan secured by SPI's assets. TSR began selling SPI's inventory in 1982, but later acquired the company's trademarks and copyrights in 1983 and continued a form of the operation until 1987. History Origin and early years Jim Dunnigan had been introduced to Avalon Hill wargames while serving in the U.S. Army in Korea. Upon his return to civilian life in 1964, Dunnigan began to contribute articles to Avalon Hill's house publication '' The General'' and independent wargaming magazine ''Strategy & Tactics''. In one of his contributions to ''The General' ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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House Organ
A house organ (also variously known an in-house magazine, in-house publication, house journal, shop paper, plant paper, or employee magazine) is a magazine or periodical A periodical literature (also called a periodical publication or simply a periodical) is a published work that appears in a new edition on a regular schedule. The most familiar example is a newspaper, but a magazine or a journal are also examples ... published by a company or organization for its customers, employees, union members, parishioners, political party members, and so forth. This name derives from the use of "organ" as referring to a periodical for a special interest group. House organs typically come in two types, internal and external. An internal house organ is meant for consumption by the employees of the company as a channel of communication for the management. An external house organ is meant for consumption by the customers of the company, and may be either a free regular newsletter, or an ...
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America
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americans ...
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World War III (boardgame)
World War III or the Third World War, often abbreviated as WWIII or WW3, are names given to a hypothetical worldwide large-scale military conflict subsequent to World War I and World War II. The term has been in use since at least as early as 1941. Some apply it loosely to limited or more minor conflicts such as the Cold War or the war on terror. In contrast, others assume that such a conflict would surpass prior world wars in both scope and destructive impact.''The New Quotable Einstein''. Alice Calaprice (2005), p. 173. Due to the development of nuclear weapons in the Manhattan Project, which were used in the atomic bombings of Hiroshima and Nagasaki near the end of World War II, and their subsequent acquisition and deployment by many countries afterward, the potential risk of a nuclear apocalypse causing widespread destruction of Earth's civilization and life is a common theme in speculations about a third world war. Another primary concern is th ...
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Air War (game)
''Air War'', subtitled "Modern Tactical Air Combat", is a board wargame published by Simulations Publications, Inc. (SPI) in 1977. Description ''Air War'' is a wargame that details air combat in the 1970s. The game has been called "the most complex wargame ever." The description on the 1st edition box uses the term "ultra complex". Components The game contains: *700 die-cut counters *48-page rules booklet *16-page booklet of additional rules & scenarios *72-page chart booklet * eight 8-1/2" x 11" maps scaled at 500 ft (152 m) per hex * various play aids. Gameplay Each player takes control of a 1970s-era combat airplane and tries to destroy opposing aircraft. The game contains ten scenarios, with each turn representing 2.5 seconds of game time. Publication history ''Air War'' was designed by David C. Isby, with art and graphic design by Redmond A. Simonsen, and was published by SPI in 1977 in either a flat box with counter tray or a bookcase box. A second edition with revised r ...
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FireFight
Firefight or fire fight may refer to: * Firefighting, process of extinguishing destructive flames * Shootout or firefight, a gun battle between armed groups Entertainment and media * ''Fire Fight'', an isometric shooter produced by Epic MegaGames and Electronic Arts * Firefight, a multiplayer game mode in the '' Halo 3: ODST'' and ''Halo: Reach'' video games * ''Firefight'' (album), an album by the Montreal-based melodic death metal band Blackguard * ''Firefight'', a book in ''The Reckoners'' series by Brandon Sanderson * ''Firefight'', a 2003 novel by Thomas Easton * Fire Fight Australia Fire Fight Australia was a fundraising benefit concert held on Sunday, 16 February 2020, as a means for raising funds for the national bushfire relief following the 2019–20 Australian bushfire season, known as the 'Black Summer'. It was hel ...
, a benefit concert held in Sydney in February 2020 to raise funds for the national bushfire relief following the ''Black Summer'' fires. ...
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Sniper! (board Game)
''Sniper!'', subtitled "House-to-House Fighting in World War II", is a two-player board wargame about man-to-man combat in urban environments during WWII, originally released in 1973 by Simulations Publications Inc. (SPI). After TSR purchased SPI in 1982, TSR released an expanded edition of ''Sniper!'' in 1986, and followed up that up with releases of various "companion games" and a videogame. Original edition (SPI) ''Sniper!'' was released by SPI in 1973 as a two-person combat boardgame designed by James Dunnigan, with additional material provided by developers Hank Zucker, John Young, Ed Curran, Bob Felice, Bill Sullivan, Angel Gomez, and Hal Vaughn, cover art by Rodger B. MacGowan, and graphic design and cartography by Redmond A. Simonsen. Subtitled ''House to House Fighting in World War Two'', the game simulates man-to-man urban combat in the Second World War. The game was significant for being the first commercial tactical board wargaming treatment of man-to-man combat i ...
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The Campaign For North Africa
''The Campaign for North Africa'', subtitled "The Desert War, 1940–43", and generally referred to as ''CNA'' by wargamers, is an exceptionally detailed strategic " monster" board wargame published by Simulations Publications, Inc. (SPI) in 1978 that simulates the entire North African Campaign of World War II. Description ''The Campaign for North Africa'' has been called the longest board game ever produced, with estimates that a full game would take 1,500 hours to complete. Reviewer Luke Winkie pointed out that "If you and your group meets for three hours at a time, twice a month, you’d wrap up the campaign in about 20 years." It has also been called the most complex wargame ever designed, with the commonly cited example (noted in SPI's advertising) that Italian troops require additional water supplies to prepare pasta. The map board alone is 9.5 ft (3 m) long. Although nominally a two-player game, the rules recommend ten players divided into two teams of f ...
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Terrible Swift Sword (game)
''Terrible Swift Sword: Battle of Gettysburg Game'' (often abbreviated ''TSS'') is a grand tactical regimental level board wargame published by Simulations Publications, Inc. (SPI) in 1976 that simulates the Battle of Gettysburg during the American Civil War. A second edition was published by TSR in 1986. Description ''TSS'', with over 1000 counters, is classified as a "monster" wargame; as one of the largest board games ever produced, it often takes longer to play than the actual 3-day battle of July 1–3, 1863. The game's title comes from the third line of the ''Battle Hymn of the Republic'': ''"He hath loosed the fateful lightning of His terrible swift sword."'' Components The game box contains: *Three 22" x 34" paper hex grid maps scaled at 120 yd (110 m) per hex *32-page rulebook * 2000 die-cut counters * historical situation briefing booklet * various play aids * six-sided die Gameplay Each daylight turn represents 20 minutes of the battle; each night is divided in ...
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The Next War (board Game)
''The Next War: Modern Conflict in Europe'' is a board wargame published by Simulations Publications, Inc. (SPI) in 1978 that simulates a hypothetical Warsaw Pact invasion of Western Europe. Description ''The Next War'' is a two-player game in which one player invades Western Europe with Warsaw Pact forces in the late 1970s, while the other player defends with NATO forces. The basic game is used for short scenarios. More complex rules allow for weather, supply lines, chemical or nuclear warfare, air and naval operations, airborne troops, amphibious landings, special forces, and electronic warfare. A campaign game of three scenarios covers the first 60 days after an invasion. Game components The game box contains: *three map sheets with a scale of 14 kilometres per hex * a and a map extension * 2400 die-cut 1/2" counters, *32-page rulebook *40-page "Scenarios and Situation Briefing" book *two identical 4-page "Charts & Tables" folders *Air Allocation Display Publication hist ...
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War In The Pacific (game)
''War in the Pacific'', subtitled "The Campaign Against Imperial Japan, 1941–45", is a large and complex strategic board wargame published by Simulations Publications Inc. (SPI) in 1978 that simulates the Pacific Campaign during World War II. Critics gave the game positive reviews, praising its use of logistics and " fog of war", and its well-written rules. Description ''War in the Pacific'' is a two-player board wargame where one player controls Japanese forces and the other player controls Allied forces. With a 56-page rulebook, 3200 die-cut counters, and seven maps totaling 88" x 102" (224 cm x 260 cm), the game has been rated as 100 on a complexity scale of 100. Every warship from aircraft carriers and battleships down to destroyers that sailed on the Pacific Ocean during World War II is represented by a counter. Air counters represent a grouping of ten aircraft. Gameplay The game uses a complex series of three naval and three air phases each turn, which represent one ...
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