War In The Pacific (game)
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War In The Pacific (game)
''War in the Pacific'', subtitled "The Campaign Against Imperial Japan, 1941–45", is a large and complex strategic board wargame published by Simulations Publications Inc. (SPI) in 1978 that simulates the Pacific Campaign during World War II. Critics gave the game positive reviews, praising its use of logistics and " fog of war", and its well-written rules. Description ''War in the Pacific'' is a two-player board wargame where one player controls Japanese forces and the other player controls Allied forces. With a 56-page rulebook, 3200 die-cut counters, and seven maps totaling 88" x 102" (224 cm x 260 cm), the game has been rated as 100 on a complexity scale of 100. Every warship from aircraft carriers and battleships down to destroyers that sailed on the Pacific Ocean during World War II is represented by a counter. Air counters represent a grouping of ten aircraft. Gameplay The game uses a complex series of three naval and three air phases each turn, which represent one ...
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War In The Pacific (video Game)
''War in the Pacific: The Struggle Against Japan 1941–1945'' is a 2004 computer wargame developed by 2 by 3 Games and published by Matrix Games. Designed by Gary Grigsby and Keith Brors, it is the successor to ''Gary Grigsby's Pacific War'' (1992) and '' Uncommon Valor: Campaign for the South Pacific'' (2002). Gameplay ''War in the Pacific'' is a computer wargame that simulates the Pacific Theater during World War II. Development ''War in the Pacific'' was announced and began development around April 2000. It was the first title that designer Gary Grigsby planned to create for Matrix Games, a wargame studio he had joined that year. The game was intended as a follow-up to the 1992 title ''Gary Grigsby's Pacific War''. In January 2001, Grigsby co-founded 2 by 3 Games with collaborators Joel Billings and Keith Brors, where ''War in the Pacific'' continued development under a new deal with Matrix. It was to be the second of three planned games, alongside ''Uncommon Valor'' and a ...
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Phoenix (wargaming Magazine)
''Phoenix'' was a magazine primarily focussed on board wargames. It was published in the UK in the 1970s and 1980s by Simpubs Ltd., the British subsidiary of American game company Simulations Publications, Inc. (SPI). History In 1974, SPI started to ship some of their wargames to J.D. Bardsley in the UK, who acted as a sales representative using the name SP/UK. Bardsley sold the games either via mail order or face to face at games conventions. Sales increased rapidly, and by March 1976, SP/UK had sold 25,000 units. To handle the increased sales, SPI formed a formal British subsidiary, Simpubs Ltd. in June 1976. In much the same way that SPI published their own house magazine '' Moves'', Simpubs immediately created the bi-monthly periodical ''Phoenix'' with J.D. Bardsley as managing editor. In the first issue (June/July 1976), Bardsley editorialized that "''Phoenix'' is not envisaged as a 'house magazine'", and foresaw a publication of "game reviews, play strategy, game reports w ...
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Simulations Publications Games
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the computer simulation, simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed bu ...
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Jim Dunnigan Games
Jim or JIM may refer to: * Jim (given name), a given name * Jim, a diminutive form of the given name James * Jim, a short form of the given name Jimmy * OPCW-UN Joint Investigative Mechanism * ''Jim'' (comics), a series by Jim Woodring * ''Jim'' (album), by soul artist Jamie Lidell * Jim (''Huckleberry Finn''), a character in Mark Twain's novel * Jim (TV channel), in Finland * JIM (Flemish TV channel) * JIM suit, for atmospheric diving * Jim River, in North and South Dakota, United States * Jim, the nickname of Yelkanum Seclamatan (died April 1911), Native American chief * ''Journal of Internal Medicine'' * Juan Ignacio Martínez (born 1964), Spanish footballer, commonly known as JIM * Jim (horse), milk wagon horse used to produce serum containing diphtheria antitoxin * "Jim" (song), a 1941 song. * JIM, Jiangxi Isuzu Motors, a joint venture between Isuzu and Jiangling Motors Corporation Group (JMCG). * Jim (Medal of Honor recipient) See also * * Gym * Jjim * Ǧīm * Jam ...
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Board Wargames Set In Modern History
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard A whiteboard (also known by the terms marker board, dry-erase board, dry-wipe board, and pen-board) is a glossy, usually white surface for making non-permanent markings. Whiteboards are analogous to blackboards, but with a smoother surface al ... Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound (basketball), rebound statistic in basketball * Board track racing, a type of moto ...
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Board Games Introduced In 1978
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Moves (magazine)
''Moves'' was a wargaming magazine originally published by Simulations Publications, SPI (Simulations Publications, Inc.), who also published manual wargames. Their flagship magazine ''Strategy & Tactics'' (''S&T''), was a military history magazine featuring a new wargame in each issue. While S&T was devoted to historical articles, ''Moves'' focused on the play of the games. Each issue carried articles dealing with strategies for different wargames, tactical tips, and many variants and scenarios for existing games. As time passed, reviews of new games also became an important feature. While the majority of the articles dealt with SPI games, the magazine was open to and published many articles on games by other companies. Founded by Jim Dunnigan, ''Moves'' began publication in 1972. SPI carried a huge inventory of their games, and was very successful as a direct mail marketer of their games. But with the rise of role playing games and multimillion-dollar sales for that arm of gamin ...
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Fire & Movement
''Fire & Movement: The Forum of Conflict Simulation'' was a magazine devoted to wargames, both traditional board wargames and computer wargames. It was founded by Rodger MacGowan in 1975, and began publication the following year. In February 1982, Fire & Movement was acquired by Steve Jackson Games. In January 1985 the magazine was sold again to Diverse Talents Inc. (DTI). In 1988, World Wide Wargames (also known as 3W) acquired Diverse Talents Inc. (DTI), publisher of ''Fire & Movement'', ''Battleplan'' and ''Space Gamer'', leading to a complete merger of the two companies. 3W then continued on to publish four gaming magazines simultaneously. John Vanore was the only "outsider" appointed to editorial duties, taking the reins of ''F&M'' at the time. ''F&M'' is now published by Decision Games. In January 2010, the last "print" edition of the magazine was published. Editing and layout had been outsourced to Jon Compton to preserve the independence of the magazine content, but subsc ...
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Strategy & Tactics
''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original editor, Chris Wagner, intended as a better alternative to Avalon Hill's magazine, '' The General''. ''Strategy & Tactics'' began life as a wargaming fanzine published by Wagner (then a staff sergeant with the US Air Force in Japan), at first in Japan, then moving to the United States with Wagner. Graphic designer Redmond Simonsen was hired soon after to improve the quality of the magazine. When subscriptions became stagnant, debts began to accumulate. Jim Dunnigan created the company Simulations Publications to save ''Strategy & Tactics''; Dunnigan had been contributing to the magazine since issue #2 (February 1967), and when Wagner was having financial difficulties he sold the rights to the magazine to Dunnigan for $1. A persistent rumor tha ...
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Society Of Twentieth Century Wargamers
The Society of Twentieth Century Wargamers (SOTCW) is an international body established in 1989 to promote all aspects of wargaming 20th century periods. Membership of the Society is on a subscription basis, with society members receiving copies of society magazine ''The Journal''. Activities Until 2019, the society produced a journal, featuring reviews, articles, scenarios, rules, letters, advertisements, traders' comments and offers. Many traders offer discounts to society members. In 2014, the society started offering PDF-only subscriptions oWargame Vault to complement the existing paper Journal. In 2019, the Journal was discontinued, content being posted to the website. Users may subscribe to get email notifications of new articles. The society also operates a web forum. In 2014, the society partnered witShilka Publishingto publish a compendium of World War I-related articles. All profits from this compendium are donated to The Royal British Legion The Royal British ...
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The Best Of Board Wargaming
''The Best of Board Wargaming'' is a 1980 book edited by Nicholas Palmer and published by Hippocrene Books. Contents ''The Best of Board Wargaming'' is a sequel to the author's ''The Comprehensive Guide to Board Wargaming'' (1977). Reception Steve Jackson reviewed ''The Best of Board Wargaming'' in ''The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...'' No. 39. Jackson commented that "This one belongs in the library of the game club, collector, or serious designer. As a reference work for the average gamer, fantasy/SF or otherwise, I couldn't recommend it. Consumer Guide's '' Complete Book of Wargames'' ..is bigger, better, and half the price." References {{DEFAULTSORT:Best of Board Wargaming 1980 non-fiction books Books by Nicholas Palmer English-language ...
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Redmond A
Redmond may refer to: *Redmond (name) * Redmond Linux, a computer operating system from the former Lycoris (company) Places United States * Redmond, Oregon * Redmond, Utah * Redmond, Washington * John Redmond Reservoir, Kansas, USA Elsewhere * Ballyredmond (Redmond's Town), a townland in County Carlow, Ireland * Redmond, Western Australia, a townsite and train station in the Great Southern region Companies * "Redmond" is sometimes used as a metonym for Microsoft Corporation, due to its headquarters being in Redmond, Washington. See also * Redmon (other) RedMon, Redirection Port Monitor, redirects a special printer port to a program on Microsoft Windows operating systems. It is commonly used with Ghostscript to generate PostScript (PS) and Portable Document Format (PDF) files from any application ...
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