Air War (game)
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''Air War'', subtitled "Modern Tactical Air Combat", is a
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
published by
Simulations Publications, Inc. Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovati ...
(SPI) in 1977.


Description

''Air War'' is a wargame that details air combat in the 1970s. The game has been called "the most complex wargame ever." The description on the 1st edition box uses the term "ultra complex".


Components

The game contains: *700 die-cut counters *48-page rules booklet *16-page booklet of additional rules & scenarios *72-page chart booklet * eight 8-1/2" x 11" maps scaled at 500 ft (152 m) per hex * various play aids.


Gameplay

Each player takes control of a 1970s-era combat airplane and tries to destroy opposing aircraft. The game contains ten scenarios, with each turn representing 2.5 seconds of game time.


Publication history

''Air War'' was designed by David C. Isby, with art and graphic design by
Redmond A. Simonsen Redmond Aksel Simonsen (June 18, 1942 – March 9, 2005) was an American graphic artist and game designer best known for his work at the board wargame company Simulations Publications, Inc. (SPI) in the 1970s and early 1980s. Simonsen was consi ...
, and was published by SPI in 1977 in either a flat box with counter tray or a bookcase box. A second edition with revised rules was published in 1979 using the same cover art. ''Air War '80'', an expansion that added 15 aircraft and 14 scenarios, was published by SPI in 1979. When SPI was unexpectedly taken over by TSR in 1982, TSR tried to quickly get some of their money back by repackaging and republishing some of SPI's more popular titles. ''Air War'' was one of these, with new cover art by
Rodger B. MacGowan Rodger B. MacGowan (born 1948) is an artist, game developer, art director and magazine publisher who has been active in the board wargame industry since the 1970s. MacGowan is a prolific artist of cover art for wargames, and the wargaming magazi ...
. In 1985, Hobby Japan published another expansion, ''Super Tomcat'', that added 52 aircraft, and several rules revisions.


Reception

Roger Musson reviewed ''Air War'' for ''
Imagine Imagine may refer to: * Imagination Music Albums * ''Imagine'' (Armin van Buuren album), 2008 * ''Imagine'' (Eva Cassidy album), 2002 * ''Imagine'' (Janice Vidal album), 2012 * ''Imagine'' (John Lennon album), 1971 ** ''Imagine: John Lennon' ...
'' magazine, and stated that "Air War is definitely not a game for the novice. It requires a lot of effort just to fly your plane, let alone shoot another one down .... but for an experienced gamer who wants the best simulation of modern air combat available, this is it." In Issue 13 of '' Phoenix'' (May-June 1978), Dave Millward noted as a way of illustrating the complexity of the game that the control panel sheet for each aircraft was 21 inches (53 cm) long. He enjoyed ''Air War'' "partly because of its complexity — there is always something new. However, I guess you've gotta be an aeronut like me because it does require commitment to master it all." In his 1980 book '' The Best of Board Wargaming'', Nicholas Palmer commented "''Air War'' sets out quite simply to simulate modern air combat as accurately as possible." Palmer noted the extreme complexity of the game, but thought that "it is gradually possible to become familiar with all the concepts." He concluded by giving the game a below average "excitement" grade of only 40%, a rules clarity grade of 75% and the maximum complexity rating of 100%, saying, "''Air War'' is far and away the best game for anyone wanting realistic air combat simulation and willing to invest the time needed to become at home with the rules." In the 1980 book ''
The Complete Book of Wargames ''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In ...
'', game designer Jon Freeman found the game ridiculously complex, saying, "There is apparently no absurd extreme to which SPI will not go in its quest for realism (or the appearance thereof) for which it will not have a small but vocal coterie shouting huzzahs at the results. ..Many of the systems are unnecessarily complex and unwieldy, even for the intended level of realism." Freeman concluded by giving the game an Overall Evaluation of "For fanatics only", saying, "There are some nice features here, but most people will do better to await their adoption by less ambitious efforts." In the March 1981 edition of '' The Space Gamer'' (No. 37), Craig Barber reviewed the expansion ''Air War '80'' and thought that only those who were attracted to modern air combat should buy the game, saying, "As a simulation, ''AirWar '80'' is of high quality. If you have the cash and the interest in jet combat, you might buy it. Anybody else should skip this one." In Issue 25 of ''Phoenix'' (May-June 1980), Mike Stoner reviewed the expansion ''Air War '80'' and admitted "''Air War'' is a game you either love or hate." He was an admirer of the original game and liked the new additions in rules, aircraft and scenarios. For the game's fans, Stoner advised that "If the game is to your liking it'll give you innumerable hours of pleasure." In Issue 34 of ''Phoenix'' (November-December 1981), R.K. Jordan reviewed ''Air War'' and its expansion, ''Air War '80'', and concluded that the game was so complex, the best way to play was as a team of several players, each handling one airplane function, aided by a computer and lots of time. He pointed out that in his experience, one turn representing 2.5 seconds could take two and a half weeks to play. In ''The Guide to Simulations/Games for Education and Training'', Richard Rydzel found the game to be unsuitable for classroom use, saying, "This game is far too complex for the usual gamer and cannot be used in a normal classroom situation. It is a very thorough and interesting game, but due to its complexity it will be played only by air war enthusiasts."


Awards

At the 1978 Origins Awards, ''Air War'' was a finalist for "Best Tactical Game of 1977".


Other reviews

* ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one b ...
'' #33 (June 1986) * '' Fire & Movement'' #10 and #18 *''Wargamer'' Vol. 1, #31 *''Ann Arbor Wargamer'' #11 *''Pursue & Destroy'' Vol. 2, #6 *''The Grenadier'' #25 *''
Games & Puzzles ''Games & Puzzles'' was a magazine about games and puzzles. The magazine was first published in May 1972 by Edu-Games (UK) Ltd. The first editor was Graeme Levin who recruited a variety of games and puzzles experts as writers and consultant edi ...
'' #73


References

{{reflist Board games introduced in 1977 Board wargames set in Modern history Board wargames with artwork by Rodger B. MacGowan Simulations Publications games Wargames introduced in 1977