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Sega Card
The Sega Card, known in Japan as Sega My Card, is a memory card format used as game storage for the SG-1000/SC-3000 and the Mark III/Master System. Produced from 1983 to 1987 by Mitsubishi Plastics, the cards are plugged into onboard cardslots or into compatible adapters. Several versions of the format were created, including a rewritable one that allows new titles to be downloaded to a card. While substantially cheaper to produce than cartridges, the storage limitations of the format resulted in Sega exclusively distributing games on cartridges. Despite the failure of the Sega Card, NEC found more success with its own memory card format, the HuCard, which was the primary storage medium for its PC Engine game console. History The format was originally released in 1983 in the Japanese market, under the name My Card. Initially it was for use with the SC-3000 and the SG-1000 series of consoles via an optional accessory, the Card Catcher. Later Sega platforms, the Sega Mark III and ...
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ROM Cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments. Read-Only Memory, ROM cartridges allow users to rapidly load and access programs and data alongside a floppy drive in a home computer; in a video game console, the cartridges are standalone. At the time around their release, ROM cartridges provided security against Software copyunauthorised copying of software. However, the manufacturing of ROM cartridges was more expensive than floppy disks, and the storage capacity was smaller. ROM cartridges and slots were also used for various hardware accessories and enhancements. The widespread usage of the ROM cartridge in video gaming applications has led it to be often colloquially called a game cartridge. History ROM cartridges were popularized by early home computer ...
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New Zealand
New Zealand ( mi, Aotearoa ) is an island country in the southwestern Pacific Ocean. It consists of two main landmasses—the North Island () and the South Island ()—and over 700 smaller islands. It is the sixth-largest island country by area, covering . New Zealand is about east of Australia across the Tasman Sea and south of the islands of New Caledonia, Fiji, and Tonga. The country's varied topography and sharp mountain peaks, including the Southern Alps, owe much to tectonic uplift and volcanic eruptions. New Zealand's capital city is Wellington, and its most populous city is Auckland. The islands of New Zealand were the last large habitable land to be settled by humans. Between about 1280 and 1350, Polynesians began to settle in the islands and then developed a distinctive Māori culture. In 1642, the Dutch explorer Abel Tasman became the first European to sight and record New Zealand. In 1840, representatives of the United Kingdom and Māori chiefs ...
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Elevator Action
is a platform shooter game released in arcades by Taito in 1983. The player assumes the role of Agent 17, a spy infiltrating a 30-story building filled with elevators and enemy agents who emerge from closed doors. The goal is to collect secret documents from specially marked rooms, then escape the building. It runs on the Taito SJ System arcade system. The game was a critical and commercial success for Taito, exceeding sales expectations at the time it released. It was the top-grossing arcade game on the Japanese arcade charts for three months in late 1983, and was among the top five highest-grossing arcade "route" games of 1984 in the United States. It has been ported to a variety of home systems, has had multiple sequels, and appeared on Taito compilations. Gameplay ''Elevator Action'' is an action platform arcade game. The player assumes the role of Agent 17, codename: "Otto", a secret agent. Otto enters a 30-story building at roof level and must work his way down to th ...
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Bank Panic
A bank run or run on the bank occurs when many clients withdraw their money from a bank, because they believe the bank may cease to function in the near future. In other words, it is when, in a fractional-reserve banking system (where banks normally only keep a small proportion of their assets as cash), numerous customers withdraw cash from deposit accounts with a financial institution at the same time because they believe that the financial institution is, or might become, insolvent; they keep the cash or transfer it into other assets, such as government bonds, precious metals or gemstones. When they transfer funds to another institution, it may be characterized as a capital flight. As a bank run progresses, it may become a self-fulfilling prophecy: as more people withdraw cash, the likelihood of default increases, triggering further withdrawals. This can destabilize the bank to the point where it runs out of cash and thus faces sudden bankruptcy. To combat a bank run, a bank m ...
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Chack'n Pop
is an Platform game, platform arcade game developed and released by Taito in 1984. In the game, the player controls a small yellow creature, Chack'n, with the objective being to retrieve hearts from a cave, all while avoiding the enemies contained within them. Chack'n also has the ability to deploy bombs, which can kill said enemies, which can bring bonuses depending on if the all or none of the enemies have been killed. It is considered to be a spiritual predecessor of ''Bubble Bobble'' due to the shared characters and similar game structure. Home ports were released for the SG-1000, MSX, Nintendo Entertainment System, Family Computer, Sharp X1, NEC PC-6001 and NEC PC-8801. The arcade version would later be included via emulation in ''Taito Legends Power-Up'', ''Taito Memories, Taito Memories Pocket'', ''Taito Memories, Taito Memories Gekan'', and ''Taito Legends 2''. The Family Computer version would later be re-released on the Wii, Nintendo Wii and Nintendo 3DS via Virtual Conso ...
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Drol
''Drol'' is a video game published by Broderbund in 1983. It was written for the Apple II by Benny Aik Beng Ngo, then ported to the Commodore 64 and Atari 8-bit family. Versions were released for the SG-1000 in 1985 and Amiga in 1991. Gameplay The player controls a robot flying through a four story maze, attempting to rescue people and animals while avoiding traps and enemies such as alien creatures, snakes, eagles, magnets and axes. There are only three levels, but the game repeatedly starts over in a more difficult version if the third level is completed. In the third level of some versions, in order to reach the final floor without being eaten by a plant sprouting from out of nowhere, the player must choose between three different trapdoors, and the correct trapdoor varies from game to game. Reception When reviewing three new games in February 1984, ''ANALOG Computing'' said that ''Drol'' was "by far the best thought-out", with "refreshing sound effects and some of the best p ...
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Penguin Land
''Penguin Land'', known as in Japan, is a 1987 puzzle-platform game published and developed by Sega for the Master System. It is the second game in the ''Doki Doki Penguin Land'' series. The player controls a penguin to guide an egg around polar bears, rocks and other hazards. There are 50 stages and a level editor which can save up to 15 additional levels. The level editor data is stored on the game's battery back-up RAM. Penguin Land was the first home console video game to include a battery backup save feature being released four days prior to The Legend of Zelda in the US. Plot The game begins where three penguin eggs are lost on a distant planet. The player controls the Penguin Mission Commander Overbite, who must guide these eggs down to the bottom of a frigid cavern filled with traps, enemies, and secret passages. The Spaceship Crew eagerly awaits at the bottom of this cavern to welcome the hero Overbite and carry the eggs to safety. Gameplay The object of the game is t ...
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Pitfall II
''Pitfall II: Lost Caverns'' is a platform video game originally released for the Atari 2600 by Activision in 1984. It is the sequel to ''Pitfall!'' (1982). Both games were designed and programmed by David Crane and star jungle explorer Pitfall Harry. ''Pitfall II''s major additions are a much larger world with vertical scrolling, swimmable rivers with deadly eels, music, and balloons for floating between locations. Published after the video game crash of 1983 when interest in the 2600 was waning, ''Pitfall II'' was one of the last major releases for the console and one of the most technically impressive. The cartridge contained a custom "Display Processor Chip," designed by Crane, for improved visuals, and four-channel music instead of the two the system was normally capable of. ''Pitfall II'' was ported to the Atari 5200, ColecoVision, TRS-80 Color Computer, Apple II, Atari 8-bit family, MSX, Commodore 64, and the IBM PCjr (as a cartridge). In 1985, Sega released an arc ...
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Choplifter
''Choplifter'' (stylized as ''Choplifter!'') is military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit family the same year and also to the VIC-20, Commodore 64, Atari 5200 (released in February 1984), ColecoVision, MSX, and Thomson computers. In 1985, Sega released a coin-operated arcade remake, which in turn was ported to the Master System and Famicom in 1986. ''Choplifter'' is one of the few games that first appeared on a home system and was ported to the arcades. Graphically enhanced versions for the Atari 8-bit family and Atari 7800 were also published in 1988 by Atari Corporation. Gameplay In ''Choplifter'', the player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in barracks in territory ruled by the evil Bungeling Empire. The player must collect the hostages (described in the backstory as "delegates to the United Nations Conf ...
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Hyper Sports
''Hyper Sports'', known in Japan as is an Olympic video games, Olympic-themed sports video game released by Konami for Arcade game, arcades in 1984 in video games, 1984. It is the sequel to 1983's ''Track & Field (video game), Track & Field'' and features seven new Olympic Games, Olympic events. Like its predecessor, ''Hyper Sports'' has two run buttons and one action button per player. The Japanese release of the game sported an official license for the 1984 Summer Olympics. Gameplay The gameplay is much the same as ''Track & Field'' in that the player competes in an event and tries to score the most points based on performance criteria, and also by beating the computer entrants in that event. Also, the player tries to exceed a qualification time, distance, or score to advance to the next event. In ''Hyper Sports'', if all of the events are passed successfully, the player advances to the next round of the same events which are faster and harder to qualify for. The events chang ...
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Zaxxon
is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the development of the game., , , 2005, . ''Zaxxon'' was the first game to employ axonometric projection, which lent its name to the game (''AXXON'' from ''AXON''ometric projection). The type of axonometric projection is isometric projection: this effect simulates three dimensions from a third-person viewpoint. It was also the first arcade game to be advertised on television, with a commercial produced by Paramount Pictures for $150,000. The game was a critical and commercial success upon release, becoming one of the top five highest-grossing arcade games of 1982 in the United States. Sega followed it with the arcade sequel ''Super Zaxxon'' (1982) and the isometric platformer ''Congo Bongo'' (1983). Gameplay The objective of the game i ...
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Lode Runner
''Lode Runner'' is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to ''Space Panic'' from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor. After the original game, a number of remakes, spin-offs and sequels were published in the ''Lode Runner'' series for different computers and consoles, and by different developers and publishers. Tozai Games holds the copyright and trademark rights. Development Around late 1980, high school student James Bratsanos heard from a friend about a new arcade video game, ''Space Panic'' by Universal, which involves climbing platforms and ladders while digging holes to trap monsters. Bratsanos was intrigued by his friend's description of the concept, and wanted to develop it further. He began writing a Commodore PET program ...
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