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Scrapland
''American McGee Presents: Scrapland'' is a game developed by MercurySteam, with American McGee as a executive producer and published by Enlight Software. A remastered version was released for Microsoft Windows on December 13, 2021. Setting Scrapland's story is set in the robot-populated world of the same name, also known by the inhabitants as Chimera, which seems like a giant asteroid vastly industrialized as a metropolis and surrounded by a world-scaled energy field and an orbital ring, both used to control entrance and exit of the planet. Development According to American McGee, the game was designed and produced by Enrique Alvarez, the studio head at Mercury Steam. McGee refers to himself as a "marketing tool". Alvarez pitched the idea for ''Scrapland'' to McGee while McGee was working as an executive producer at Enlight. Reception ''Scrapland'' received "average" reviews on both platforms according to video game review aggregator Metacritic. ''Game Informer'' criticized t ...
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MercurySteam
Mercury Steam Entertainment S.L., Trade name, doing business as MercurySteam, is a Spanish video game developer based in San Sebastián de los Reyes, Community of Madrid, Madrid. The company was founded by former members of Rebel Act Studios, who previously developed ''Severance: Blade of Darkness'' in 2001. Dave Cox is a producer at Konami who has helped out MercurySteam during the ''Castlevania: Lords of Shadow'' trilogy. In 2015, Nintendo Life reported that MercurySteam had worked on a ''Metroid'' prototype for Wii U and Nintendo 3DS, that was later turned down and possibly retrofitted into a different project. It was later revealed that they had pitched for a remake of ''Metroid Fusion''. This pitch was rejected, but because series creator Yoshio Sakamoto was impressed by the pitch and the team's love of ''Metroid'', they were hired to collaborate on ''Metroid: Samus Returns'' instead. In December 2020, Nordisk Film, under their Nordisk Games division, purchased a 40% stake ...
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American McGee
American James McGee (born December 13, 1972)Birth record for American James McGee - Dallas, Texas, Birth Index, 1903–1997 - Ancestry.com is an American video game designer. He is best known as the designer of ''American McGee's Alice'', its sequel '' Alice: Madness Returns'', and his works on various video games from id Software. Early life American James McGee was born on December 13, 1972, in Dallas, Texas to an eccentric mother who was a house painter. His only interaction with his biological father was on his 13th birthday, a meeting which turned violent as McGee's father drunkenly assaulted him that night. McGee was highly creative and was gifted in mathematics and science, taking an early interest in computer programming. He was eventually accepted to a magnet school for computer science. In explaining where his name came from, McGee has said that his mother was a hippie and was inspired by a woman she knew in college that named her child "America": McGee had a numb ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Action-adventure Games
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
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Enlight Software
Enlight Software is a Hong Kong developer and publisher of video games. The company was founded by Trevor Chan in 1993, and their first project was the economic strategy game ''Capitalism'', which was published by Interactive Magic in 1995. In 1997, they released '' Capitalism Plus'' (an updated version of ''Capitalism'') and the real-time strategy game '' Seven Kingdoms''. Later games include ''Virtual U'', ''Capitalism II'', '' Wars and Warriors: Joan of Arc'', '' Seven Kingdoms II'', ''Hotel Giant'', ''Restaurant Empire'', ''Zoo Empire'', ''Marine Park Empire'', ''Restaurant Empire II'' and ''Hotel Giant II''. In addition to developing their own games, Enlight have released several games from third-party developers in the United States, including: MercurySteam's ''American McGee Presents: Scrapland'', Nadeo's ''TrackMania'', and Egosoft's '' X2: The Threat''. Enlight's latest game is ''Capitalism Lab'', a new expanded version of ''Capitalism II ''Capitalism II'' is the ...
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2004 Video Games
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On the other ...
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Escape From Butcher Bay
''The Chronicles of Riddick: Escape from Butcher Bay'' is a first-person action and stealth video game developed by Starbreeze Studios and Tigon Studios, and was published by Vivendi Universal Games. Released for the Xbox and Microsoft Windows in 2004, the game's story is a prequel to the futuristic science fiction film '' Pitch Black''. Actor Vin Diesel—who was involved in the game's development—reprises his role as that film's protagonist, Richard B. Riddick. The game follows Riddick, the anti-hero of the two films '' Pitch Black'' and ''The Chronicles of Riddick'', as he attempts to escape from a maximum-security prison called Butcher Bay. ''Escape from Butcher Bay''s designers focused on exploring Riddick's character in a prison break setting to differentiate the game from the film. The game's influences include the film '' Escape from Alcatraz'', and video games such as ''Half-Life'' and ''Tom Clancy's Splinter Cell''. ''Escape from Butcher Bay'' received acclaim by cr ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as h ...
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Official Xbox Magazine
''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. The magazine was bundled with a disc that included game demos, preview videos and trailers, and other content, such as game or Xbox updates and free gamerpics. The discs also provided the software for the Xbox 360 for backward compatibility of original Xbox games for those without broadband and Xbox Live access. As of January 2012, OXM no longer includes a demo disc. In mid-2014, the U.S. version was merged into the UK version on the website, which lasted only a few months until Future plc announced that it was closing its website along with all the other websites that Future has published, including ''Edge'' and '' Computer and Video Games''. In February 2015, ''OXM'' and all of Future's video game websites were redirected into GamesRad ...
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