The action-adventure genre is a
video game hybrid genre that combines core elements from both the
action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform ...
and
adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
genres.
Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's
reflex
In biology, a reflex, or reflex action, is an involuntary, unplanned sequence or action and nearly instantaneous response to a stimulus.
Reflexes are found with varying levels of complexity in organisms with a nervous system. A reflex occurs ...
es and
eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and
problem-solving
Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business an ...
skills.
Definition
An action adventure game can be defined as a game with a mix of elements from an
action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform ...
and an
adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games.
They are faster-paced than pure adventure games, because they include both physical and conceptual challenges.
Action-adventure games normally include a combination of complex story elements, which are displayed for players using audio and video. The story is heavily reliant upon the
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
's movement, which triggers story events and thus affects the flow of the game.
Some examples of action-adventure games include ''
The Legend of Zelda
''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releas ...
'', ''
God of War'',
and ''
Tomb Raider
''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, th ...
'' series.
Relationship to other genres
When a game stops being an adventure game and becomes an action game is a matter of interpretation.
There are quite a few disagreements in the community and in the media over what actually constitutes an action-adventure game. One definition of the term "action-adventure" may be '"An action/adventure game is a game that has enough action in it not to be called an adventure game, but not enough action to be called an action game."
In some cases an action game with puzzles will be classified as an action-adventure game, but if these puzzles are quite simple they might be classified as an action game.
Others see action games as a pure genre, while an action-adventure is an action game that includes situational problem-solving.
Adventure gamers may also be purists, rejecting any game that makes use of physical challenges or time pressure.
Regardless, the action-adventure label is prominent in articles over the internet and media. The term "action-adventure" is usually substituted for a particular subgenre due to its wide scope.
Subgenres
Although action-adventure games are diverse and difficult to classify, there are some distinct subgenres. Popular subgenres include:
Immersive sim
Immersive sims are typically played from the
first-person perspective and include elements of
role-playing,
stealth
Stealth may refer to:
Military
*Stealth technology, technology used to conceal ships, aircraft, and missiles
**Stealth aircraft, aircraft which use stealth technology
**Stealth ground vehicle, ground vehicles which use stealth technology
** Stea ...
, and
platform
Platform may refer to:
Technology
* Computing platform, a framework on which applications may be run
* Platform game, a genre of video games
* Car platform, a set of components shared by several vehicle models
* Weapons platform, a system ...
games that create numerous gameplay systems that the player can use to complete objectives in many different manners, creating a sense of player agency and
emergent gameplay.
Grand Theft Auto clone
Grand Theft Auto clone, is a
subgenre
Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of
open world action-adventure
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s in the
third-person perspective. They are characterized by their likeness to the
''Grand Theft Auto'' series in either gameplay, or overall design.
In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting.
Metroidvania
Metroidvania
Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series '' Metroid'' and '' Castlevania'', with games in ...
; a portmanteau of ''Metroid'' and ''Castlevania'', sometimes referred to as "search action", is used to describe games in this genre that generally are based on two-dimensional platformers. They emphasize both exploration and puzzle-solving with traditional platform gameplay.
Stealth games
Stealth games, emphasize avoiding detection by enemies rather than engaging them in direct combat, leading to a greater emphasis on exploration and puzzle-solving than other types of action games.
Survival horror
Survival horror
Survival horror is a Video game genre, subgenre of Survival game, survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel l ...
, emphasize "inventory management" and making sure the player has enough ammunition and recovery items to "
survive" the
horror
Horror may refer to:
Arts, entertainment, and media
Genres
*Horror fiction, a genre of fiction
** Japanese horror, Japanese horror fiction
**Korean horror, Korean horror fiction
* Horror film, a film genre
*Horror comics, comic books focusing o ...
setting. This is a thematic genre with diverse gameplay, so not all survival horror games share all the features. The ''
Resident Evil
''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environmen ...
'' franchise popularized this subgenre.
Gameplay
Action-adventure games are faster-paced than pure adventure games, and include physical as well as conceptual challenges
where the story is enacted rather than narrated. While motion-based, often reflexive, actions are required,
the gameplay still follows a number of adventure game genre tropes (gathering
items
Item may refer to:
Organizations
* '' Instituto del Tercer Mundo'' (ITeM), the Third World Institute
* ITEM club, an economic forecasting group based in the United Kingdom
Newspapers
* '' The Item'', an American independent, morning newspap ...
, exploration of and interaction with one's environment, often including an
overworld connecting areas of importance, and puzzle-solving).
While the controls are
arcade-style (character movement, few action commands) there is an ultimate goal beyond a high score.
In most action-adventure games, the player controls a single
avatar
Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
as the
protagonist
A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
.
This type of game is often quite similar to
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s.
They are distinct from
graphic adventures
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based me ...
, which sometimes have free-moving central characters, but also a ×wider variety of commands and fewer or no action game elements and are distinct too from
text adventures, characterized by many different commands introduced by the user via a complex
text parser and no free-moving character. While they share general gameplay dynamics, action-adventures vary widely in the design of their viewpoints, including
bird's eye, side-scrolling, first-person,
third-person, over-the-shoulder, or even a 3/4
isometric view
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and ...
.
Many action-adventure games simulate a conversation through a
conversation tree. When the player encounters a
non-player character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
, they are allowed to select a choice of what to say. The NPC gives a scripted response to the player, and the game offers the player several new ways to respond.
Due to the action-adventure subgenre's broad and inclusive nature, it causes some players to have difficulty finishing a particular game. Companies have devised ways to give the player help, such as offering clues or allowing the player to skip puzzles to compensate for this lack of ability.
History
Brett Weiss cites
Atari's ''
Superman'' (1979) as an action-adventure game,
with ''Retro Gamer'' crediting it as the "first to utilize multiple screens as playing area".
Mark J.P. Wolf credits ''
Adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extr ...
'' (1980) for the
Atari VCS as the earliest-known action-adventure game. The game involves exploring a 2D environment, finding and using items which each have prescribed abilities, and fighting dragons in real-time like in an
action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform ...
.
Muse Software's ''
Castle Wolfenstein'' (1981) was another early action-adventure game, merging exploration, combat, stealth, and
maze game elements,
drawing inspiration from arcade
shoot 'em ups and maze games (such as maze-shooter ''
Berzerk'') and
war films (such as ''
The Guns of Navarone'').
According to ''
Wizardry
''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing ...
'' developer Roe R. Adams, early action-adventure games "were basically
arcade games done in a
fantasy
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama ...
" setting.
''
Tutankham'', debuted by
Konami
, is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casi ...
in January 1982,
was an action-adventure released for
arcades.
It combined maze, shoot 'em up,
puzzle-solving and adventure elements,
with a 1983 review by ''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' magazine calling it "the first game that effectively combined the elements of an adventure game with frenetic shoot 'em up gameplay."
It inspired the similar ''
Time Bandit'' (1983).
''
Action Quest
''Action Quest'' is a video game written by Jack Verson for the Atari 8-bit family. It was published in 1982 by his company, JV Software. ''Action Quest'' combines real-time action with puzzle solving as the player explores 30 rooms in an attem ...
'', released in May 1982, blended puzzle elements of adventure games into a
joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
-controlled, arcade-style action game, which surprised reviewers at the time.
While noting some similarities to ''Adventure'',
IGN argues that ''
The Legend of Zelda
''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releas ...
'' (1986) by
Nintendo "helped to establish a new subgenre of action-adventure", becoming a success due to how it combined elements from different genres to create a compelling hybrid, including exploration, adventure-style inventory
puzzles, an action component, a
monetary system
A monetary system is a system by which a government provides money in a country's economy. Modern monetary systems usually consist of the national treasury, the mint, the central banks and commercial banks.
Commodity money system
A commodity ...
, and simplified RPG-style
level building without the
experience point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Exper ...
s. ''
The Legend of Zelda
''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releas ...
'' series was the most prolific action-adventure game franchise through to the 2000s. Roe R. Adams also cited the arcade-style
side-scrolling fantasy games ''
Castlevania'' (1986), ''
Trojan'' (1986) and ''
Wizards & Warriors'' (1987) as early examples of action-adventure games.
Games like ''Brain Breaker'' (1985), ''
Xanadu
Xanadu may refer to:
* Shangdu, the ancient summer capital of Kublai Khan's empire in China
* a metaphor for opulence or an idyllic place, based upon Coleridge's description of Shangdu in his poem ''Kubla Khan''
Other places
* Xanadu (Titan), ...
'' (1985), ''
Metroid'' (1986) and ''
Vampire Killer'' (1986) combined a side-scrolling
platformer format with adventure exploration, creating the
Metroidvania
Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series '' Metroid'' and '' Castlevania'', with games in ...
platform-adventure subgenre. Similarly, games like ''
005
''005'' is a 1981 arcade game by Sega. They advertised it as the first of their RasterScan Convert-a-Game series, designed so that it could be changed into another game in minutes "at a substantial savings". It is one of the first examples of a ...
'' (1981), ''Castle Wolfenstein'' and ''
Metal Gear
is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, ''Metal Gear (video game), Metal Gear'', was released in 1987 for MSX, MSX home computers. The player often takes control ...
'' (1987) combined action-adventure exploration with stealth mechanics, laying the foundations for the
stealth game subgenre, which would later be popularized in 1998 with the releases of ''
Metal Gear Solid'', ''
Tenchu: Stealth Assassins'', and ''
Thief: The Dark Project''.
The
cinematic platformer ''
Prince of Persia'' (1989) featured action-adventure elements, inspiring games such as ''
Another World'' (1991) and ''
Flashback'' (1992). ''
Alone in the Dark'' (1992) used
3D graphics, which would later be popularized by ''
Resident Evil
''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environmen ...
'' (1996) and ''
Tomb Raider
''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, th ...
'' (1996). ''
Resident Evil
''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environmen ...
'' in particular created the
survival horror
Survival horror is a Video game genre, subgenre of Survival game, survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel l ...
subgenre, inspiring titles such as ''
Silent Hill'' (1999) and ''
Fatal Frame
''Fatal Frame'', titled in Japan and ''Project Zero'' in Europe and Australia, is a Japanese survival horror video game series created, published and developed by Koei Tecmo (originally Tecmo). Debuting in 2001 with the first entry in the serie ...
'' (2001).
Action-adventure games have gone on to become more popular than the pure
adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s and pure
platform game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
s that inspired them.
recent examples include
Uncharted
''Uncharted'' is an action-adventure video game franchise published by Sony Interactive Entertainment and developed by Naughty Dog. Created by Amy Hennig, the ''Uncharted'' franchise follows a group of Treasure hunting, treasure hunters who tra ...
franchise and
The Legend of Zelda: Breath of the Wild, and
Tunic (2022).
References
External links
*
{{VideoGameGenre
Games and sports introduced in 1980
Video game genres
Video game terminology