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Stephen Clarke-Willson
Stephen Clarke-Willson is a computer scientist who was a video game producer and executive producer in the early 1990s who produced a number of hit games. Summary From 1990 to 1994, he was the vice-president of Virgin Interactive. He was instrumental in Virgin's acquisition of Westwood Studios, after which he supervised budgets at Westwood. He supervised the production of titles for the SNES and the Sega Genesis like ''Disney's Aladdin'', ''Global Gladiators'', ''Cool Spot'', and '' Disney’s Jungle Book''; also '' The Seventh Guest'' for DOS. (He was also the producer of one of the most ridiculed games of all time, '' Color a Dinosaur''.) He published a SIGGRAPH paper, "Applying Game Design to Virtual Environments". Clarke-Willson now works at ArenaNet as the Studio Technical Director for ''Guild Wars''. Trivia *Clarke-Willson arranged and performed "The Bare Necessities Rag" title music for '' Disney’s Jungle Book'' on Genesis and SNES. *He composed the Adrenium Games ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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American Video Game Producers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * Ba ...
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American Video Game Designers
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * ...
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YouTube
YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the List of most visited websites, second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's Google AdSens ...
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Rise Of Perathia
Rise or RISE may refer to: Arts, entertainment, and media Fictional entities * '' Rise: The Vieneo Province'', an internet-based virtual world * Rise FM, a fictional radio station in the video game ''Grand Theft Auto 3'' * Rise Kujikawa, a video game character from ''Persona 4'' Films *''Rise'', a 2011 film with Andrew Stevens * ''Rise'' (2014 film), an Australian film * '' Fantastic Four: Rise of the Silver Surfer'', often abbreviated as "Rise" in promotional material * '' Rise: Blood Hunter'', a 2007 horror/thriller film directed by Sebastian Gutierrez * ''Rise'' (2022 film), an American biographical sports-drama film Music Albums * ''Rise'' (Herb Alpert album), 1979 * ''Rise'' (Annabelle Chvostek album), 2012 * ''Rise'' (The Answer album), 2006 * ''Rise'' (Army of Me EP), a 2006 EP by Army of Me * ''Rise'' (Bad Brains album), 1993 * ''Rise'' (Daryl Braithwaite album), 1990 * ''Rise'' (Building 429 album) * ''Rise'' (Danny Gokey album), 2017 * ''Rise'' (Gabrielle ...
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Adrenium Games
Foundation 9 Entertainment, Inc. was an American video game company based in Irvine, California. The company was formed in March 2005 through the merger of video game developers Backbone Entertainment and The Collective. History Foundation 9 Entertainment was founded on March 29, 2005, in Los Angeles, through the merger of video game developer Backbone Entertainment and The Collective. The company's initial management board consisted of Jon Goldman (chief executive officer), Andrew Ayre and Douglas Hare (co-presidents), Gary Priest and Mark Loughridge (co-chairmen), Richard Hare (chief creative officer), Jeff Vavasour (vice-president of Canadian operations), Steven Sardegna (chief financial officer), and Larry Kelly (chief operating officer). Shortly after the merger, on April 12, Foundation 9 acquired and integrated Pipeworks Software. Subsequently, Dan Duncalf, the company's president and co-founder, joined Foundation 9's board of directors. In May, Foundation 9 acquired a ...
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Guild Wars
''Guild Wars'' is an online role-playing game franchise developed by ArenaNet and published by NCSOFT. The games were critically well received and won many editor's choice awards, as well as awards such as Best Value, Best Massively Multiplayer Online Role-Playing Game (MMORPG), and Best Game. ''Guild Wars'' was noted for being the "first major MMO to adopt a business model not based on monthly subscription fees", its instanced approach to gameplay, and the quality of the graphics and play for computers with low specifications. In April 2009, NCSoft announced that 6 million units of games in the ''Guild Wars'' series had been sold. The sequel and fourth major entry into the series, ''Guild Wars 2'', was announced in March 2007 and released on August 28, 2012. It features updated graphics and gameplay mechanics, and continues the original ''Guild Wars'' tradition of no subscription fees. The ''Guild Wars'' series had sold 11.5 million copies by August 2015 Publications Re ...
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ArenaNet
ArenaNet, LLC is an American video game developer and subsidiary of NCsoft, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington. They are most notable as developers of the online role-playing game series ''Guild Wars''. History The founders of ArenaNet were former employees of Blizzard Entertainment who played important roles in developing the video games ''Warcraft'', '' Warcraft 2'', ''StarCraft'', '' Diablo'', ''Diablo II'', and the Battle.net gaming network. They left Blizzard in February 2000 to form their own company. Their new studio was briefly called Triforge, Inc. before changing its name to ArenaNet. The company was acquired by NCsoft in 2002. On September 10, 2008, NCsoft announced the formation of NCsoft West, headquartered in Seattle, Washington. ArenaNet founders Jeff Strain and Patrick Wyatt left ArenaNet to take roles at NCsoft West in 2008, and ultimately left NCsoft in 2009. In October 2019, the remaining foun ...
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SIGGRAPH
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia. Overview The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques. SIGGRAPH Proceedings The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics. The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%. The submitted papers are peer-reviewed und ...
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Virgin Interactive
Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwood Studios co-founder Brett Sperry and ''Earthworm Jim'' creators David Perry and Doug TenNapel. Others include video game composer Tommy Tallarico and animators Bill Kroyer and Andy Luckey. Formed as Virgin Games in 1983, and built around a small development team called the Gang of Five, the company grew significantly after purchasing budget label Mastertronic in 1987. As Virgin's video game division grew into a multimedia powerhouse, it crossed over to other industries from toys to film to education. To highlight its focus beyond video games and on multimedia, the publisher was renamed Virgin Interactive Entertainment in 1993. As result of a growing trend throughout the 1990s of media companies, movie studios and telecom firms invest ...
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