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Space Quest (role-playing Game)
''Space Quest'' is a tabletop role-playing game published by Tyr Gamemakers Ltd. in 1977. Description ''Space Quest'' is a science-fiction space-adventure system, an early class-and-level game. The rules cover character abilities, caste and rank, skills, races, psionics, and character classes: spacers, warriors, mutates (psionics), technics, or biotechs. The game also includes rules for starships and equipment. Space encounters include traders, pirates, roboids, and space monsters such as voidsharks. Publication history ''Space Quest'' was designed by Paul Hume and George Nyhen, and published by Tyr Gamemakers Ltd. in 1977 as a 110-page digest-sized book. Reception Robert C. Kirk reviewed ''Space Quest'' in ''The Space Gamer'' No. 14. Kirk commented that "Given an imaginative gamemaster and daring players, ''Space Quest'' can become an open-ended campaign providing hours of fun, escapism, or what-have-you." Steve Winter reviewed ''Space Quest'' in ''The Space Gamer'' No. 33 ...
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Space Quest, Role-playing Game
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "sp ...
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Psionics (role-playing Games)
Psionics, in tabletop role-playing games, is a broad category of fantastic abilities originating from the mind, similar to the psychic abilities that some people claim in reality. Common features Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: * Magical or super/meta human-like abilities including: ** Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. ''Examples:'' Clairsentience, scrying, precognitives, retrocognitives, transduction, remote viewing, psychometry, omniscience, intuitiveness, aura reading, dowsing. ** Manifest manipulation – Powers that create objects, creatures, or some form of matter. ''Examples:'' Metacreativity, automatic writing, transmutation, apportation, multiplication, heighten senses, mediumship, energy healing. ** Intellect manipulation – Exclusive or near- ...
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Paul Hume (game Designer)
Paul Hume has been designing role-playing games since the mid 1970s. He co-wrote, with Bob Charrette, ''Bushido'', ''Aftermath!'', and '' Daredevils'' for Fantasy Games Unlimited. He is also a co-author of ''Shadowrun'', among other games. Career Paul Hume and George Nyhen designed the role-playing game ''Space Quest'', which was published in 1977 by Tyr Gamemakers. Hume and Bob Charrette designed the game ''Bushido'', which was first published in limited distribution by Hume through his small press company Tyr Games. ''Bushido'' was republished by Phoenix Games in 1980; Phoenix Games was also preparing to publish ''Aftermath!'' (1981) also by Hume and Charrette, but as the company went defunct, Fantasy Games Unlimited reprinted ''Bushido'' in 1981, and stickered their logo over the Phoenix Games logo on the cover of ''Aftermath!''. Hume and Charrette also collaborated on '' Daredevils'', published by FGU in 1982. Hume and Charette designed the ''Shadowrun'' role-playing game, fir ...
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George Nyhen
George may refer to: People * George (given name) * George (surname) * George (singer), American-Canadian singer George Nozuka, known by the mononym George * George Washington, First President of the United States * George W. Bush, 43rd President of the United States * George H. W. Bush, 41st President of the United States * George V, King of Great Britain, Ireland, the British Dominions and Emperor of India from 1910-1936 * George VI, King of Great Britain, Ireland, the British Dominions and Emperor of India from 1936-1952 * Prince George of Wales * George Papagheorghe also known as Jorge / GEØRGE * George, stage name of Giorgio Moroder * George Harrison, an English musician and singer-songwriter Places South Africa * George, Western Cape ** George Airport United States * George, Iowa * George, Missouri * George, Washington * George County, Mississippi * George Air Force Base, a former U.S. Air Force base located in California Characters * George (Peppa Pig), a 2-year-old ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Metagaming Concepts
Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, ''Stellar Conquest''. The company also invented Microgames and published Steve Jackson's first designs, including ''Ogre'', '' G.E.V.'' and ''The Fantasy Trip''. History The company's first product, released in 1974, was ''Stellar Conquest'', which had been rejected by Avalon Hill in 1973. Many of Metagaming's notable titles were also science fiction wargames, including ''Ogre'', '' G.E.V.'', and '' WarpWar''. In 1975, Metagaming started ''The Space Gamer'' as a quarterly house magazine. By its 17th issue, ''TSG'' was a full size bimonthly magazine, printed on slick paper and covering games from other publishers, including fantasy games. Thompson and Metagaming pioneered the idea of publishing small, low-cost games in what came to be known as the MicroGame format. For a while, Me ...
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Steve Winter
Steve Winter (born December 8, 1957) is an American game designer who worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game, which was originally published by TSR and later Wizards of the Coast. Early life Winter was born in Dubuque, Iowa on December 8, 1957. Winter attended Catholic school for grade school and high school, and had two years of Catholic college before he transferred to Iowa State University at Ames. “A nun introduced me to the works of J. R. R. Tolkien in high school ... Previously, I had been mostly into historical novels and military history. For the next several years, I read all the fantasy I could get my hands on — but I didn’t enjoy very much of it. I couldn’t find anything with the same sense of humor and style as Tolkien. I also read a lot of science fiction.” In 1978, while attending college, Winter worked part-time at a department store which carried a few wargames in its small games department. He began play ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Fantastic Science Fiction
''Fantastic'' was an American digest-size fantasy and science fiction magazine, published from 1952 to 1980. It was founded by the publishing company Ziff Davis as a fantasy companion to ''Amazing Stories''. Early sales were good, and the company quickly decided to switch ''Amazing'' from pulp format to digest, and to cease publication of their other science fiction pulp, ''Fantastic Adventures''. Within a few years sales fell, and Howard Browne, the editor, was forced to switch the focus to science fiction rather than fantasy. Browne lost interest in the magazine as a result and the magazine generally ran poor-quality fiction in the mid-1950s, under Browne and his successor, Paul W. Fairman. At the end of the 1950s, Cele Goldsmith took over as editor of both ''Fantastic'' and ''Amazing Stories'', and quickly invigorated the magazines, bringing in many new writers and making them, in the words of one science fiction historian, the "best-looking and brightest" magazines in t ...
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Role-playing Games Introduced In 1977
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an ...
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