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Paul Hume (game Designer)
Paul Hume has been designing role-playing games since the mid 1970s. He co-wrote, with Bob Charrette, ''Bushido'', ''Aftermath!'', and '' Daredevils'' for Fantasy Games Unlimited. He is also a co-author of ''Shadowrun'', among other games. Career Paul Hume and George Nyhen designed the role-playing game ''Space Quest'', which was published in 1977 by Tyr Gamemakers. Hume and Bob Charrette designed the game ''Bushido'', which was first published in limited distribution by Hume through his small press company Tyr Games. ''Bushido'' was republished by Phoenix Games in 1980; Phoenix Games was also preparing to publish ''Aftermath!'' (1981) also by Hume and Charrette, but as the company went defunct, Fantasy Games Unlimited reprinted ''Bushido'' in 1981, and stickered their logo over the Phoenix Games logo on the cover of ''Aftermath!''. Hume and Charrette also collaborated on '' Daredevils'', published by FGU in 1982. Hume and Charette designed the ''Shadowrun'' role-playing game, fir ...
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Role-playing Games
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the ...
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Robert N
The name Robert is an ancient Germanic given name, from Proto-Germanic "fame" and "bright" (''Hrōþiberhtaz''). Compare Old Dutch ''Robrecht'' and Old High German ''Hrodebert'' (a compound of '' Hruod'' ( non, Hróðr) "fame, glory, honour, praise, renown" and ''berht'' "bright, light, shining"). It is the second most frequently used given name of ancient Germanic origin. It is also in use as a surname. Another commonly used form of the name is Rupert. After becoming widely used in Continental Europe it entered England in its Old French form ''Robert'', where an Old English cognate form (''Hrēodbēorht'', ''Hrodberht'', ''Hrēodbēorð'', ''Hrœdbœrð'', ''Hrœdberð'', ''Hrōðberχtŕ'') had existed before the Norman Conquest. The feminine version is Roberta. The Italian, Portuguese, and Spanish form is Roberto. Robert is also a common name in many Germanic languages, including English, German, Dutch, Norwegian, Swedish, Scots, Danish, and Icelandic. It can be use ...
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Bushido (role-playing Game)
''Bushido'' is a Samurai role-playing game set in Feudal Japan, originally designed by Robert N. Charrette and Paul R. Hume and published originally by Tyr Games, then Phoenix Games, and subsequently by Fantasy Games Unlimited. The setting for the game is a land called Nippon, and characters adventure in this heroic, mythic, and fantastic analogue of Japan's past. It is thematically based on Chanbara movies, such as those made by Akira Kurosawa, in which the heroes are modestly superhuman but not extraordinarily so. Overview The ''Bushido'' role-playing game was originally published in 1979 by Tyr Games (which quickly went out of business) but was more widely released in 1980 by Phoenix Games as a boxed set. This edition included a map of Nippon, a tri-fold screen, a character sheet, ''Book I, The Heroes of Nippon'', the Players Guidebook and ''Book II, The Land of Nippon'', the Gamesmaster's Guidebook. All illustrations in the original boxed set are copyright by Robert ...
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Aftermath!
''Aftermath!'' ("Sunset on humanity, or dawn of a brave new world?") is a role-playing game created by Paul Hume and Robert Charette and published in 1981 by Fantasy Games Unlimited. It is set in a post-apocalyptic world in which the characters fight for food, water, basic supplies, and shelter. The nature of the apocalypse is up to the game master. An expansion, ''Aftermath! Magic!'', is set in a universe dominated by dragons in the style of the film '' Reign of Fire''. Game design ''Aftermath!'' is the second RPG produced by Hume and Charrette for FGU after producing Bushido. It was also praised for its features, but often criticized for its complexity, a common refrain when discussing games from FGU. Aftermath! 101 (Courtesy David Harmer, Fantasy Games Unlimited) Characters are rated on a set of six stats – Wit, Will, Strength, Deftness, Speed, and Health. These are rated as follows: * 1-5 below average * 6-10 average * 11-14 above average * 15-24 Superior * 25-34 ...
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Daredevils (role-playing Game)
''Daredevils'' is a tabletop role-playing game published by Fantasy Games Unlimited (FGU) in 1982 that is meant to emulate pulp magazine fiction of the 1930s. Description ''Daredevils'' — subtitled "Roleplaying Action and Adventure in the Two-Fisted Thirties" — is a role-playing game set in a historically accurate Earth of the 1930s that is meant to recall the adventures of pulp magazine characters such as Doc Savage, Sam Spade, Allan Quatermain, and The Shadow, as well as detective novels and film noir detective films of the 1930s and 1940s. The player takes the persona of a detective cum pulp fiction hero. Adventures for ''Daredevils'' published in following years involve other themes that were popular in 1930s pulp magazines such as lost worlds, exotic locales, and supernatural horror. The game uses the Basic Chance of Success (BCS) system first developed for FGU's ''Bushido'' and ''Aftermath!''. Components The boxed set contains: * 64-page rulebook that describes the char ...
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Fantasy Games Unlimited
Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent. History Founded in the summer of 1975 in Jericho, New York by Scott Bizar, the company's first publications were the wargames ''Gladiators'' and ''Royal Armies of the Hyborean Age''. Upon the appearance and popularity of ''Dungeons & Dragons'' from TSR, the company turned its attentions to role-playing games, seeking and producing systems from amateurs and freelancers, paying them 10% of the gross receipts. FGU also copyrighted their games in the name of the designer so that the designer would receive any additional royalties for licensed figurines and other uses. Rather than focusing on one line and supporting it with supplements, FGU produced a stream of new games. Because of the disparate authors, the rules systems were incompatible. FGU Incorporated published dozens of role-playing games. Fant ...
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Shadowrun
''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. From its inception in 1989, ''Shadowrun'' has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. A ''shadowrun'' – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hackers) who can tap into an immersive, three-dimensional cyberspace are o ...
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Space Quest (role-playing Game)
''Space Quest'' is a tabletop role-playing game published by Tyr Gamemakers Ltd. in 1977. Description ''Space Quest'' is a science-fiction space-adventure system, an early class-and-level game. The rules cover character abilities, caste and rank, skills, races, psionics, and character classes: spacers, warriors, mutates (psionics), technics, or biotechs. The game also includes rules for starships and equipment. Space encounters include traders, pirates, roboids, and space monsters such as voidsharks. Publication history ''Space Quest'' was designed by Paul Hume and George Nyhen, and published by Tyr Gamemakers Ltd. in 1977 as a 110-page digest-sized book. Reception Robert C. Kirk reviewed ''Space Quest'' in ''The Space Gamer'' No. 14. Kirk commented that "Given an imaginative gamemaster and daring players, ''Space Quest'' can become an open-ended campaign providing hours of fun, escapism, or what-have-you." Steve Winter reviewed ''Space Quest'' in ''The Space Gamer'' No. 33 ...
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Bob Charrette
Robert N. Charrette (born 1953) is an American graphic artist, game designer, sculptor and author. Charrette has authored more than a dozen novels. His gaming materials have received many Origins Awards. Charrette was inducted in the Origins Hall of Fame in 2003. His work is known for a clean, realistic style that invokes themes from Feudal Japan and Chanbara films and in particular, historical and fantastic representations of Samurai culture. His early work in game design and miniature sculpting set the tone for depictions of Japanese mythology in American fantasy and science fiction. His 1979 role-playing game ''Bushido'' was one of the first role-playing games with a non-Western theme and remained in print for more than three decades. Charrette produced gaming products for Fantasy Games Unlimited, Grenadier Models Inc. and Ral Partha Enterprises, FASA and currently operates Parroom Enterprises, LLC, a boutique miniatures game company. Early life Charrette grew up in Rhode Isla ...
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Phoenix Games
Phoenix Games was an American game company that produced role-playing games and game supplements. History Phoenix Games was a partnership between Dan Bress and Phil Edgren, and was a successor to the company Little Soldier Games, to which Bress and Edgren had both contributed before it was shut down. Ed Konstant of Little Soldier Games wrote a few products for Phoenix Games, including ''The Book of Fantasy Miniatures'' (1978) and the open-ended deduction game ''Elementary Watson'' (1978), whose printing was paid for by Gamescience in return for rights to the Little Soldier back catalog. Some transitional books between the companies, such as ''The Book of Shamans'' (1978) were published under the Little Soldier Games label, which was itself listed as a division of Phoenix Games. Phoenix Games continued on with Little Soldier's general fantasy role-playing game publications, but they also did broader work in the RPG field than Little Soldier had, supplementing their generic fanta ...
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Mercurial (Shadowrun)
''Mercurial'' is an adventure published by FASA in 1989 for the near-future cyberpunk role-playing game ''Shadowrun''. Plot summary The adventure is set in Seattle in 2050. The Runners are hired to protect the rock star Maria Mercurial from her former manager, who apparently wants to harm her after she broke their contract. Soon it becomes clear that this is not a simple bodyguarding gig, as first a Yakuza gang and then a second group appears, and details of Maria's unhappy past begin to surface. Publication history Following the publication of the role-playing game ''Shadowrun'' in 1989, FASA immediately followed up with the first adventure supplement ''Mercurial'', an 80-page softcover book written by Paul Hume, with interior art by Joel Biske, Timothy Bradstreet, Barry Crain, Tammy Daniels, Tara Gallagher, Earl Geier, Rick Harris, and Jim Nelson, and cover art by Jeff Laubenstein. Reception In the January 1990 edition of ''Games International'' (Issue 12), Lee Brimmicombe-W ...
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FASA
Fasa ( fa, فسا, Fasā, also Romanized as Fassa) is a city and capital of Fasa County, Fars Province, Iran. At the 2016 census, its population was 110,825, in 33,379 families. Fasa is the fourth most populous city of the province. The city dates back to the Achaemenid period. Fasa's economy is based on agriculture and Pastoralism. Jahrom, Darab, Sarvestan, Kherameh and Estahban are neighbours of Fasa. This city is located on the road from Shiraz to Kerman, This has made Fasa a strategic and important city. Name The name Fasa is derived from the older form Pasā. Various etymologies for this name have been proposed. Local tradition holds that Fasa is named after a legendary prince named Pasa, son of Fars and grandson of Tahmuras. In Ibn al-Balkhi's retelling the legend, Fars granted the town of Fasa to Pasa; in Hamdallah Mustawfi's version, Pasa founds the city himself (in this version, he is directly the son of Tahmuras). Harold Bailey proposed on linguistic grounds that t ...
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