Space Quest (role-playing Game)
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''Space Quest'' is a tabletop role-playing game published by Tyr Gamemakers Ltd. in 1977.


Description

''Space Quest'' is a science-fiction space-adventure system, an early class-and-level game. The rules cover character abilities, caste and rank, skills, races,
psionics In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psychok ...
, and character classes: spacers, warriors, mutates (psionics), technics, or biotechs. The game also includes rules for starships and equipment. Space encounters include traders, pirates, roboids, and space monsters such as voidsharks.


Publication history

''Space Quest'' was designed by Paul Hume and George Nyhen, and published by Tyr Gamemakers Ltd. in 1977 as a 110-page digest-sized book.


Reception

Robert C. Kirk reviewed ''Space Quest'' in '' The Space Gamer'' No. 14. Kirk commented that "Given an imaginative gamemaster and daring players, ''Space Quest'' can become an open-ended campaign providing hours of fun, escapism, or what-have-you." Steve Winter reviewed ''Space Quest'' in '' The Space Gamer'' No. 33. Winter commented that "There are innovations in ''Space Quest'' which can be added to any system, and material that will enrich any campaign. Dropping the character classes and redesigning the class powers would make this a really good shoot-the-BEM-and-grab-the-girl space opera system. I would recommend it for any serious SF referee, if only for the hardware and incidentals."


Reviews

*'' Fantastic Science Fiction'' v27 n10https://archive.org/details/fantastic-v-27n-10-1980-07-daisy-chainsaw/page/16/mode/2up


References

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External links

* http://sf-encyclopedia.com/entry/space_quest_2 Role-playing games introduced in 1977 Science fiction role-playing games