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Sonic Rush Adventure
is a 2007 adventure platform game for the Nintendo DS and the sequel to 2005's ''Sonic Rush''. It follows Sonic the Hedgehog and Tails, who are teleported to an alternate dimension and seek the help of Blaze the Cat, while battling a band of robot pirates. Gameplay is similar to prior installments in the ''Sonic the Hedgehog'' franchise, with players controlling Sonic or Blaze through a series of side-scrolling levels while collecting rings and defeating enemies. ''Sonic Rush Adventure'' deviates from prior games with its elements of sea travel, featuring boating minigames that take advantage of the DS's touchscreen. The game was developed by Dimps, with assistance from Sonic Team. It was programmed using an updated version of the original ''Sonic Rush''s game engine. The game was designed to make greater use of the DS's touchscreen and was inspired by various adventure-themed works. Although the majority of the game is played in 2D, character models and boss fights are rendere ...
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Dimps
is a Japanese video game developer based in Osaka, Japan, with an additional office in Tokyo. It is best known for developing games in the '' Sonic the Hedgehog'', ''Dragon Ball'' and ''Street Fighter'' franchises. The company was founded on March 6, 2000 by several former SNK and Capcom employees, including ''Street Fighter'', ''Fatal Fury'', ''Art of Fighting'' and ''The King of Fighters'' co-creator Takashi Nishiyama is a masculine Japanese given name. Possible writings The name Takashi can have multiple different meanings depending on which kanji is used to write it. Some possible writings of the name include: *江詩 - "estuary , inlet, poem" *隆 - "prospe ... and Hiroshi Matsumoto. Games developed 2001–2004 2005–2009 2010–2014 2015–2019 2020–present References External links * Safari Games website ''Dimps'' profileon MobyGames Bandai Namco Holdings subsidiaries Video game companies of Japan Companies based in Osaka Prefecture Video ga ...
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Blaze The Cat
The ''Sonic the Hedgehog'' video game franchise began in 1991 with the game ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'' for the Sega Genesis, which pitted a blue anthropomorphism, anthropomorphic hedgehog named Sonic the Hedgehog (character), Sonic against a rotund male human villain named Doctor Eggman (or Doctor Ivo Robotnik). The sequel, ''Sonic 2'', gave Sonic a fox friend named Tails (character), Tails. ''Sonic CD'' introduced Amy Rose, a female hedgehog with a persistent crush on Sonic. ''Sonic 3'' introduced Knuckles the Echidna, Sonic's rival and, later, friend. All five of these have remained major characters and appeared in dozens of games. The series has introduced dozens of additional recurring characters over the years. These have ranged from anthropomorphic animal characters like Shadow the Hedgehog and Cream the Rabbit to robots created by Eggman like Metal Sonic and E-123 Omega, as well as human characters like Eggman's grandfather Gerald Robotni ...
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Robot
A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' ( ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' (TOPIO) to industrial robots, medical operating robots, patient assist robots, dog therapy robots, collectively programmed ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic nano robots. By mimicking a lifelike appearance or automating movements, a robot may convey a sense of intelligence or thought of its own. Autonomous things are expected to proliferate in ...
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Chaos Emeralds
is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise. Sega developed the first ''Sonic'' game, released in 1991 for the Sega Genesis, to compete with Nintendo's mascot Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three ''Sonic'' games, plus the spin-off ''Sonic Spinball'' (1993). A number of ''Sonic'' games were also developed for Sega's 8-bit consoles, the Master System and Game Gear. After a hiatus during the uns ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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Sonic Rush Adventure Gameplay
Sonic or Sonics may refer to: Companies *Sonic Drive-In, an American drive-in fast-food restaurant chain *Sonic (ISP), an Internet provider and CLEC, serving more than 100 California communities *Sonic Foundry, a computer software company which develops programs for editing audio and video *Sonic Healthcare, a company that provides laboratory pathology and radiology services *Sonic Solutions, a company operating in digital-media markets *Sonic Team, a developer of video games *SONIC, a brand name of Sega, S.A. SONIC Arts and Entertainment *''Sonic the Hedgehog'', a Sega video game franchise **Sonic the Hedgehog (character), the titular character of the ''Sonic the Hedgehog'' franchise started in 1991 ** ''Sonic the Hedgehog'' (1991 video game), the first video game in the franchise. It was made for the Sega Genesis. ** ''Sonic the Hedgehog'' (film), the 2020 film based on the franchise and its sequel, ''Sonic the Hedgehog 2'' (film). *Sonic screwdriver, a fictional tool in the ...
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Replay Value
Replay may refer to: * Replay (sports), a replayed match between two sport teams Technology * Game replay, a recording of a game session. * Instant replay, in motion pictures and television, a showing again of part of a film * Replay Professional, a hardware sound sampling device used by the atari ST * ReplayTV, a digital video recorder (DVR) * Replay attack, in cryptography, an attack involving insertion of a message that has been sent previously * Replay system of NetBurst architecture microprocessors * REPLAY (software), a management system for audiovisual content developed at ETH Zurich Books * ''Replay'' (Grimwood novel), a 1986 science fiction novel by Ken Grimwood * ''Replay'' (Creech novel), a 2005 book by Sharon Creech * '' Replay: The History of Video Games'', a 2010 book by Tristan Donovan * '' RE:Play'', a 2006 original English-language manga by Christy Lijewski Film and television * ''Replay'' (2001 film), a 2001 French drama film * ''Replay'' (2003 film), a 2003 ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Boss Fight
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Touchscreen
A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often an LCD, AMOLED or OLED display while the system is usually used in a laptop, tablet, or smartphone. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase the text size. The touchscreen enables the user to interact directly with what is displayed, rather than using a mouse, touchpad, or other such devices (other than a stylus, which is opti ...
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Minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such '' Olympic Decathlon'' from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game. Minigame compilations Some games, such as the ''WarioWare'' series (which are called microgames in the series), Universal Research Laboratories's '' Video Action'', some Cinemaware titles like ''Defender of the Crown'', David Whittaker's ''Lazy Jones'' or the smartphone satire ''Phone Story'' are made up of many minigames strung together into one video game. Some similar games, such as Nintendo's ''Mario Party'' series, are considered party gam ...
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