Sonic Rush Adventure
is a 2007 platform game developed by Dimps and Sonic Team and published by Sega for the Nintendo DS. The sequel to 2005's '' Sonic Rush'', it follows Sonic the Hedgehog and Tails, who are teleported to an alternate dimension and seek the help of Blaze the Cat, while battling a band of robot pirates. Gameplay is similar to prior installments in the ''Sonic the Hedgehog'' franchise, with players controlling Sonic or Blaze through a series of side-scrolling levels while collecting rings and defeating enemies. ''Sonic Rush Adventure'' deviates from prior games with its elements of sea travel, featuring boating minigames that take advantage of the DS's touchscreen. The game was programmed using an updated version of its predecessor's game engine. The game was designed to make greater use of the DS's touchscreen and was inspired by various adventure-themed works. Although the majority of the game is played in 2D, character models and boss fights are rendered in full 3D. Sega released ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dimps
is a Japanese video game developer based in Osaka, Japan, with an additional office in Tokyo. It is best known for developing games in the ''Sonic the Hedgehog'', ''List of Dragon Ball video games, Dragon Ball'' and ''Street Fighter'' franchises. The company was founded on March 6, 2000 by several former SNK and Capcom employees, including ''Street Fighter'', ''Fatal Fury'', ''Art of Fighting'' and ''The King of Fighters'' co-creator Takashi Nishiyama and Hiroshi Matsumoto. History In 2000, Takashi Nishiyama resigned from SNK, and was soon approached with offers for employment by various Tokyo-based companies. At the same time, SNK's core development team members left the company, assuming Nishiyama had plans. Nishiyama decided to form a new company in Osaka, named Sokiac, to avoid having to move his team members and their families. To better reflect its mission to create games for a variety of genres and platforms, the company later changed its name to Dimps, short for "Digital ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Level (video Gaming)
In video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penul ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power capsules from ''Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video ga ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Health (gaming)
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually have more health and armor. In many gam ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rings (Sonic The Hedgehog)
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist, and his robot army. The main ''Sonic the Hedgehog'' games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, films, and merchandise. Naka, Ohshima, and Yasuhara developed the first ''Sonic'' game, released in 1991 for the Sega Genesis, to provide Sega with a mascot to compete with Nintendo's Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three ''Sonic'' games, plus the spin-off ''Sonic Spinball'' (1993). A number ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Robot
A robot is a machine—especially one Computer program, programmable by a computer—capable of carrying out a complex series of actions Automation, automatically. A robot can be guided by an external control device, or the robot control, control may be embedded within. Robots may be constructed to evoke Humanoid robot, human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous robot, autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' (ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' (TOPIO) to industrial robots, robot-assisted surgery, medical operating robots, patient assist robots, dog therapy robots, collectively programmed Swarm robotics, ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic Nanorobotics, nanorobots. By mimicking a lifelike appearance or automating mo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chaos Emeralds
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist, and his robot army. The main ''Sonic the Hedgehog'' games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, films, and merchandise. Naka, Ohshima, and Yasuhara developed the first ''Sonic'' game, released in 1991 for the Sega Genesis, to provide Sega with a mascot to compete with Nintendo's Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three ''Sonic'' games, plus the spin-off ''Sonic Spinball'' (1993). A number ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sonic Rush Adventure Gameplay
Sonic or Sonics may refer to: Companies *Sonic Drive-In, an American drive-in, fast-food restaurant chain * Sonic (ISP), an Internet provider CLEC, serving more than 100 California communities *Sonic Foundry, a computer software company which develops programs for editing audio and video *Sonic Healthcare, a company that provides laboratory pathology and radiology services *Sonic Solutions, a company operating in digital-media markets *Sonic Team, a Japanese video game developer team *SONIC, a brand name of Sega, S.A. SONIC Arts and entertainment *''Sonic the Hedgehog'', a video game franchise licensed by Sega **Sonic the Hedgehog (character), the titular character of the ''Sonic the Hedgehog'' franchise ** ''Sonic the Hedgehog'' (1991), a 1991 platform video game ** ''Sonic the Hedgehog'' (TV series), a 1993 Italian-American animated television series ** ''Sonic the Hedgehog'' (OVA), a 1996 Japanese original video animation series ** ''Sonic the Hedgehog'' (2006), a 2006 plat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Replay Value
Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings. The replay value of a game may also be based entirely on the individual's tastes. A player may enjoy repeating a game because of the music, graphics, gameplay or because of product loyalty. Dynamic environments, challenging AI, a wide variety of ways to accomplish tasks, and a rich array of assets can result in a high replay value. Influencing factors Plot A game with a linear plot will typically have a lower replay value due to the limited choices a character can make. Games that offer more choices in regard to what the player can do, such as strategy games, roguelike Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Boss Fight
In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the players have faced up to that point in a game. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret', 'hidden' or 'raid' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a conclusion to the game. A boss ru ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |