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Software Performance
In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved: * Short response time for a given piece of work. * High throughput (rate of processing work tasks). * Low utilization of computing resources. ** Fast (or highly compact) data compression and decompression. * High availability of the computing system or application. * High bandwidth. * Short data transmission time. Technical and non-technical definitions The performance of any computer system can be evaluated in measurable, technical terms, using one or more of the metrics listed above. This way the performance can be * Compared relative to other systems or the same system before/after changes * In absolute terms, e.g. for fulfil ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computer, computing machinery. It includes the study and experimentation of algorithmic processes, and the development of both computer hardware, hardware and software. Computing has scientific, engineering, mathematical, technological, and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology, and software engineering. The term ''computing'' is also synonymous with counting and calculation, calculating. In earlier times, it was used in reference to the action performed by Mechanical computer, mechanical computing machines, and before that, to Computer (occupation), human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. ...
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Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary Processor (computing), processor in a given computer. Its electronic circuitry executes Instruction (computing), instructions of a computer program, such as arithmetic, logic, controlling, and input/output (I/O) operations. This role contrasts with that of external components, such as main memory and I/O circuitry, and specialized coprocessors such as graphics processing units (GPUs). The form, CPU design, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic operation, arithmetic and Bitwise operation, logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the #Fetch, fetching (from memory), #Decode, decoding and ...
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Performance Per Watt
In computing, performance per watt is a measure of the energy efficiency of a particular computer architecture or computer hardware. Literally, it measures the rate of computation that can be delivered by a computer for every watt of power consumed. This rate is typically measured by performance on the LINPACK benchmark when trying to compare between computing systems: an example using this is the Green500 list of supercomputers. Performance per watt has been suggested to be a more sustainable measure of computing than Moore's law. System designers building parallel computers often pick CPUs based on their performance per watt of power, because the cost of powering the CPU outweighs the cost of the CPU itself. Spaceflight computers have hard limits on the maximum power available and also have hard requirements on minimum real-time performance. A ratio of processing speed to required electrical power is more useful than raw processing speed. D. J. Shirley; and M. K. McLellan ...
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Scalability
Scalability is the property of a system to handle a growing amount of work. One definition for software systems specifies that this may be done by adding resources to the system. In an economic context, a scalable business model implies that a company can increase sales given increased resources. For example, a package delivery system is scalable because more packages can be delivered by adding more delivery vehicles. However, if all packages had to first pass through a single warehouse for sorting, the system would not be as scalable, because one warehouse can handle only a limited number of packages. In computing, scalability is a characteristic of computers, networks, algorithms, networking protocols, programs and applications. An example is a search engine, which must support increasing numbers of users, and the number of topics it indexes. Webscale is a computer architectural approach that brings the capabilities of large-scale cloud computing companies into enterprise ...
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Relative Efficiency
In statistics, efficiency is a measure of quality of an estimator, of an experimental design, or of a hypothesis testing procedure. Essentially, a more efficient estimator needs fewer input data or observations than a less efficient one to achieve the Cramér–Rao bound. An ''efficient estimator'' is characterized by having the smallest possible variance, indicating that there is a small deviance between the estimated value and the "true" value in the L2 norm sense. The relative efficiency of two procedures is the ratio of their efficiencies, although often this concept is used where the comparison is made between a given procedure and a notional "best possible" procedure. The efficiencies and the relative efficiency of two procedures theoretically depend on the sample size available for the given procedure, but it is often possible to use the asymptotic relative efficiency (defined as the limit of the relative efficiencies as the sample size grows) as the principal comparison ...
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Service Time
In Major League Baseball (MLB), service time manipulation refers to tactics that baseball team executives employ to prevent players from becoming eligible for free agency and salary arbitration. It typically takes the form of demoting a player from the major league to the minor leagues for 16 days or more for reasons unrelated to their performance. Service time For purposes of salary arbitration and free agency, a player acquires a year of service time if the player remains on the major league roster for at least 172 days of a typical 187-day season. Players may either be active, meaning that they are eligible to play in games, or on the injured list. If a player is on the major league roster for 171 or fewer days, they do not earn a year of service time, and partial years cannot be combined. Six years of service time is a key metric for eligibility for free agency. Commentators have noted that the rules of service time create a perverse incentive for teams to avoid putting thei ...
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Completion Time
Completion may refer to: * Completion (American football) * Completion (oil and gas wells) * ''Completion'', a 2004 studio album by Bodychoke * One of the landmarks in conveyancing, transfer of the title of property from one person to another Mathematics * Completion (metric space), constructing the smallest complete metric space containing a given space * Construction of a complete measure space *Dedekind–MacNeille completion, constructing the smallest complete lattice containing a given partial order * Completion (algebra) * completions in category theory Computer science *Autocomplete Autocomplete, or word completion, is a feature in which an application software, application predicts the rest of a word a user is typing. In Android (operating system), Android and iOS smartphones, this is called predictive text. In graphical us ..., predicting a phrase the user is about to type in * Knuth–Bendix completion algorithm, transforming an equation set into a confluent term ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the Causality, cause and the effect of some physical change in the system being observed. Lag (video games), Lag, as it is known in Gaming culture, gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. The original meaning of “latency”, as used widely in psychology, medicine and most other disciplines, derives from “latent”, a word of Latin origin meaning “hidden”.  Its different and relatively recent meaning (this topic) of “lateness” or “delay” appears to derive from its superficial similarity to the word “late”, from the old English “laet”. Latency is physically a consequence of the limited velocity at which any Event (relativity), physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical s ...
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Channel Capacity
Channel capacity, in electrical engineering, computer science, and information theory, is the theoretical maximum rate at which information can be reliably transmitted over a communication channel. Following the terms of the noisy-channel coding theorem, the channel capacity of a given Channel (communications), channel is the highest information rate (in units of information entropy, information per unit time) that can be achieved with arbitrarily small error probability. Information theory, developed by Claude E. Shannon in 1948, defines the notion of channel capacity and provides a mathematical model by which it may be computed. The key result states that the capacity of the channel, as defined above, is given by the maximum of the mutual information between the input and output of the channel, where the maximization is with respect to the input distribution. The notion of channel capacity has been central to the development of modern wireline and wireless communication system ...
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Availability
In reliability engineering, the term availability has the following meanings: * The degree to which a system, subsystem or equipment is in a specified operable and committable state at the start of a mission, when the mission is called for at an unknown, ''i.e.'' a random, time. * The probability that an item will operate satisfactorily at a given point in time when used under stated conditions in an ideal support environment. Normally high availability systems might be specified as 99.98%, 99.999% or 99.9996%. The converse, unavailability, is 1 minus the availability. Representation The simplest representation of availability (''A'') is a ratio of the expected value of the uptime of a system to the aggregate of the expected values of up and down time (that results in the "total amount of time" ''C'' of the observation window) : A = \frac = \frac Another equation for availability (''A'') is a ratio of the Mean Time To Failure (MTTF) and Mean Time Between Failure (MTBF), or ...
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Software Metric
In software engineering and development, a software metric is a standard of measure of a degree to which a software system or process possesses some property. Even if a metric is not a measurement (metrics are functions, while measurements are the numbers obtained by the application of metrics), often the two terms are used as synonyms. Since quantitative measurements are essential in all sciences, there is a continuous effort by computer science practitioners and theoreticians to bring similar approaches to software development. The goal is obtaining objective, reproducible and quantifiable measurements, which may have numerous valuable applications in schedule and budget planning, cost estimation, quality assurance, testing, software debugging, software performance optimization, and optimal personnel task assignments. Common software measurements Common software measurements include: * ABC Software Metric * Balanced scorecard * Bugs per line of code * Code coverage * Coh ...
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Performance Engineering
Performance engineering encompasses the techniques applied during a systems development life cycle to ensure the non-functional requirements for performance (such as throughput, latency, or memory usage) will be met. It may be alternatively referred to as systems performance engineering within systems engineering, and software performance engineering or application performance engineering within software engineering. As the connection between application success and business success continues to gain recognition, particularly in the mobile space, application performance engineering has taken on a preventive and perfective"Banking Industry Lessons Learned in Outsourcing Testing Services," Gartner. August 2, 2012. role within the software development life cycle. As such, the term is typically used to describe the processes, people and technologies required to effectively test non-functional requirements, ensure adherence to service levels and optimize application performance prior ...
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