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Snapz Pro X
Ambrosia Software was a predominantly Macintosh software company founded in 1993 and located in Rochester, New York, U.S. Ambrosia Software was best known for its Macintosh remakes of older arcade games, which began with a 1992 version of Atari, Inc.'s ''Asteroids'' from 1979. The company also published utility software. Its products were distributed as shareware; demo versions could be downloaded and used for up to 30 days. Later the company released some products for iOS. Ambrosia's best-selling program was the utility Snapz Pro X, according to a 2002 interview with company president Andrew Welch. In 2017, customers reported on Ambrosia's Facebook page that attempts to contact the company were unsuccessful and they were unable to make new purchases. As of July 2019, the website is offline. As of May 2021, the website resolves but leads to a domain parking page with ads unconnected to the company. History The first game distributed under the Ambrosia Software name was ''Maels ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Video Game Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64, an ...
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Mars Rising
''Mars Rising'' is a vertically scrolling shooter written by David Wareing and released as shareware by Ambrosia Software for Macintosh computers in 1998. Reviewers called out similarities to ''Xevious is a vertically scrolling shooter video game developed and published by Namco for arcades in 1982. It was released in Japan and Europe by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious f ...'' and '' Raiden''. It was followed by ''Deimos Rising'' in 2001. Reception Legacy The 2001 sequel, ''Deimos Rising'', adds 16-bit color, alpha transparency, motion blur, improved artwork and a wider range of enemies and weapons. It was ported to Microsoft Windows. References External links * * 1998 video games Ambrosia Software games Classic Mac OS games Classic Mac OS-only games Vertically scrolling shooters Video games developed in the United States Video games set on Mars {{mac-software-stub ...
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Pengo (video Game)
is an arcade video game developed by Coreland and published by Sega in Japan on September 26, 1982, then to North America the following month. Following Europe that December. The player controls Pengo, a red penguin that resides in the Antarctic. The game takes place in an List of maze video games, overhead maze made of ice blocks, where Pengo crushes blob-like Sno-Bees by sliding blocks into them. The objective is to survive each round by eliminating all Sno-Bees and Sno-Bee eggs, while optionally lining up the three diamond blocks for a large bonus. There are two versions of the arcade game: the first uses "Popcorn (instrumental), Popcorn" as the theme, and the second has original music. There are other small differences as well. ''Pengo'' was ported to the Atari 2600, Atari 5200, Atari 8-bit family, and Game Gear. Gameplay The player uses a four-position joystick and a single button to control Pengo, a penguin character. Pressing the button while pushing the joystick agains ...
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Bubble Trouble (1996 Video Game)
''Bubble Trouble'' is a maze game originally released for Mac OS 7 by Ambrosia Software in 1996. It is an interpretation of Sega's '' Pengo'' from 1982 with the penguin recast as a goldfish and the setting moved underwater. Gameplay Bubbles appear all over the playing field and can be used to defeat the balls by launching them in their direction, crushing them. However, the bubbles are just as deadly to the player if they are launched in his or her direction. Only certain tougher enemies can launch bubbles. Certain bubbles contain useful items, pushing them together can rack up points. Bubbles that are blue, purple, yellow, or green will bounce off of surfaces once they have been launched, bouncing a number of times dependent on their color, for example blues bounce once, purples twice etc. Some bubbles also contain dynamite, which will detonate either by igniting or by being pushed towards a target. There are two kinds of dynamite, a red one and a purple one; the latter has a m ...
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Avara
''Avara'' is a 1996 first-person shooter written by Juri Munkki for Macintosh and published by Ambrosia Software. A fast 3D engine, integrated Internet play, and easy level editing were notable features at the time of its release. While not commercially successful, the game found a cult following. Munkki publicly released the source code in 2016, the game's 20th anniversary. Gameplay Players operated a remote-controlled bipedal robot known as a Hostile Environment Combat and Tactical Operations Remote, or HECTOR. The unit's characteristics were customizable, ranging in mass from , and stood about tall. Larger models could hold more weaponry, useful in the game's primary mode as a Shooter game, shooter, but were less maneuverable in combat. The name HECTOR represents a thinly-guised tribute to Hector D. Byrd, Ambrosia's mascot, a female grey parrot. Flying scout units controlled by each player provided an aerial view of the action, but were defenseless and could be destroyed by en ...
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Escape Velocity (video Game)
''Escape Velocity'' is a single-player role-playing space trading and combat video game series first introduced in 1996 by Ambrosia Software for the Apple Macintosh. Two other similar games based on the original, ''EV Override'' and '' EV Nova'', followed in 1998 and 2002 respectively, the latter of which is also available on Microsoft Windows. In addition there is a trading card game available based on the storyline of the ''EV Nova'' universe. The series was created as a joint effort between several people and groups. Matt Burch programmed all three games in their entirety except for the registration system and various libraries. He also devised and created the scenario for the first game. Ambrosia Software, headed by Andrew Welch, managed marketing, registration, and distribution, as well as providing several external libraries used by the games. Early test versions of the game went by the name 'Merc' (short for 'mercenary'). Peter Cartwright wrote the scenario for ''EV Ove ...
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Macworld
''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macintosh-focused magazines in North America, more than double its nearest competitor, ''MacLife'' (formerly ''MacAddict''). ''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fluegelman (editor). It was the oldest Macintosh magazine still in publication, until September 10, 2014, when IDG, its parent company, announced it was discontinuing the print edition and laid off most of the staff, while continuing an online version. History of Macworld In 1997, the publication was renamed ''Macworld, incorporating MacUser'' (a name reflected subtly on the magazine's Table of Contents page) to reflect the consolidation of the Ziff-Davis-owned ''MacUser'' magazine into the International Data Group-owned ''Macworld'' wit ...
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JezzBall
''JezzBall'' is a video game originally published for Microsoft Windows in 1992. The player must capture parts of a rectangular space by dividing it with horizontal or vertical lines. While each line is being drawn it must not be touched by bouncing balls. ''JezzBall'' has similarities with ''Qix'', a 1981 arcade game. History JezzBall was programmed by Dima Pavlovsky. It was published in 1992 as part of the ''Microsoft Entertainment Pack'' and later released within the '' Best of Microsoft Entertainment Pack''. Its name is also a play on words on Jezebel.{{Cite web , last=Pavlovsky , first=Dima , title=Win3 JezzBall , url=https://archive.org/details/win3_JezzBall , date=2022-07-04 , access-date=2016-01-31 , website=Mobygames.com , language=en The game was remade as a Modern UI app for Windows 8 Windows 8 is a major release of the Windows NT operating system developed by Microsoft. It was Software release life cycle#Release to manufacturing (RTM), released to manufacturing on ...
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Galaxian
is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them. Designed by company engineer Kazunori Sawano, ''Galaxian'' was Namco's answer to ''Space Invaders'', a similar space shooter released the previous year by rival developer Taito. ''Space Invaders'' was a sensation in Japan, and Namco wanted a game that could compete against it. Sawano strove to make the game simplistic and easy to understand. He was inspired by the cinematic space combat scenes in ''Star Wars'', with enemies originally being in the shape of the film's TIE Fighters. ''Galaxian'' is one of the first video games to feature RGB color graphics and the first ever to use a tile-based hardware system, which was capable of animated multi-color sprites as well as scrolling, th ...
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Centipede (arcade Game)
''Centipede'' is a 1981 fixed shooter arcade game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, ''Millipede'', followed in 1982. ''Centipede'' was ported to Atari's own Atari 2600, Atari 5200, Atari 7800, and Atari 8-bit family. Under the Atarisoft label, the game was sold for the Apple II, Commodore 64, ColecoVision, VIC-20, IBM PC (as a self-booting disk), Intellivision, and TI-99/4A. Superior Software published the port for the BBC Micro. Versions for the Game Boy and Game Boy Color were also produced, as well as a version for the short-lived Game.com developed by Handheld Games and published by Tiger Electronics. Gameplay The player controls a small insect-like ''Bug Blaster ...
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Apeiron (video Game)
''Apeiron'' is a Macintosh game developed and released as shareware by Ambrosia Software. An adaptation of the 1980 arcade game ''Centipede'', it was first released on February 11, 1995. In November 2004, a Mac OS X port was made available. Reception Writing in the 1996 edition of ''The Macintosh Bible'', Bart Farkas called ''Apeiron'' a "classic" and "the best ''Centipede'' clone on the market". ''MacAddict ''MacLife'' (stylized as ''Mac, Life'') is an American monthly magazine published by Future US. It focuses on the Macintosh personal computer and related products, including the iPad and iPhone. It’s sold as a print product on newsstands, and ...'' named it one of the Macintosh's essential titles. The magazine's Kathy Tafel cited it as "a cool implementation" of the ''Centipede'' formula. References External links''Apeiron'' homepage''Apeiro ...
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