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Pengo (video Game)
is an arcade video game developed by Coreland and published by Sega in Japan on September 26, 1982, then to North America the following month. Following Europe that December. The player controls Pengo, a red penguin that resides in the Antarctic. The game takes place in an List of maze video games, overhead maze made of ice blocks, where Pengo crushes blob-like Sno-Bees by sliding blocks into them. The objective is to survive each round by eliminating all Sno-Bees and Sno-Bee eggs, while optionally lining up the three diamond blocks for a large bonus. There are two versions of the arcade game: the first uses "Popcorn (instrumental), Popcorn" as the theme, and the second has original music. There are other small differences as well. ''Pengo'' was ported to the Atari 2600, Atari 5200, Atari 8-bit family, and Game Gear. Gameplay The player uses a four-position joystick and a single button to control Pengo, a penguin character. Pressing the button while pushing the joystick agains ...
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Coreland
(formerly Coreland Technology Inc.) was a Japanese video game video game development, developer and video game publisher, publisher headquartered in Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in the New Territories. Banpresto was a partly-owned subsidiary of toymaker Bandai from 1989 to 2006, and a wholly-owned subsidiary of Bandai Namco Holdings from 2006 to 2008. In addition to video games, Banpresto produced toys, keyrings, apparel, and plastic models. Banpresto was founded by Japanese businessman Yasushi Matsuda as Hoei International in April 1977. Its poor reputation led to its name being changed to Coreland Technology in 1982, becoming a contractual developer for companies such as Sega. Coreland was majority-acquired by Bandai in 1989 following severe financial difficulties and renamed Banpresto, becoming Bandai's arcade game division. Banpresto focused primarily on producing games with licensed characters, such as Ultraman a ...
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Game Gear
The is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy. Though the Game Gear was rushed to market, its unique game library and price point gave it an edge over the Atari Lynx and TurboExpress. However, due to its short battery life, lack of original games, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling 10.62 million units by March 1996. The Game Gear was discontinued in 1997. It was re-released as a budget system by Majesco Entertainment in 2000, under li ...
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Dennis Publishing
Dennis Publishing Ltd. was a British publisher. It was founded in 1973 by Felix Dennis. Its first publication was a kung-fu magazine. Most of its titles now belong to Future plc. In the 1980s, it became a leading publisher of computer enthusiast magazines in the United Kingdom. In the 1990s, it expanded to the American market, where it published the lifestyle magazines ''Maxim'', the consumer electronics magazine ''Stuff'', and the music magazine ''Blender''. In 2007, the company sold all its American holdings, with the exception of the U.S. edition of ''The Week''. Felix Dennis died in 2014, leaving ownership of the company to the charity organization Heart of England Forest. In 2018, the company was sold to Exponent, a British private equity firm. Future plc acquired the company and its 12 titles in August 2021, absorbing them into Future Publishing. History Foundation and early development Felix Dennis started in the magazine business in the late 1960s as one of the ...
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Bomberman
is a video game franchise originally developed by Hudson Soft and currently owned by Konami. The original game, also known as ''Bakudan Otoko'' (''爆弾男''), was released in Japan in July 1983 and has since spawned multiple sequels and spin-offs released on numerous platforms, as well as several anime and manga adaptations. As of 2002, the series has sold over 10 million copies. The most recent iteration, ''Amazing Bomberman'', was released on August 5, 2022 on Apple Arcade. Gameplay Most games in the ''Bomberman'' franchise largely revolve around two modes of play; single player campaigns where the player must defeat enemies and reach an exit to progress through levels, and multiplayer modes where players must attempt to eliminate each other and be the last one standing. Gameplay involves strategically placing down bombs, which explode in multiple directions after a certain amount of time, in order to destroy obstacles and kill enemies and other players. The player ca ...
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Hudson Soft
was a Japanese video game company that released numerous games for video game consoles, home computers and mobile phones, mainly from the 1980s to the 2000s. It was headquartered in the Midtown Tower in Tokyo Midtown, Akasaka, Minato, Tokyo, Japan, with an additional office in the Hudson Building in Sapporo. Hudson Soft was founded on May 18, 1973. Initially, it dealt with personal computer products, but later expanded to the development and publishing of video games, mobile content, video game peripherals and music recording. Primarily a video game publisher, it internally developed many of the video games it released while outsourcing others to external companies. It is known for series such as ''Bomberman'', '' Adventure Island'', ''Star Soldier'', and ''Bonk''. Hudson also developed video games released by other publishers such as the ''Mario Party'' series from Nintendo. The mascot of the company is a bee named Hachisuke. Hudson Soft made the TurboGrafx-16 in associat ...
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Zero (video Game Magazine)
''Zero'' was a video game magazine in the UK, published monthly by Dennis Publishing Ltd. between November 1989 and October 1992. (Actual publication dates were in the preceding month, as usual for UK magazines.) It won the InDin Magazine of the Year award in both 1990 and 1991, and was also briefly the best-selling multi-format 16-bit computer magazine in the UK. History The pre-launch editor and publisher was Teresa Maughan (also publisher of Your Sinclair) and initial editor was Gareth Herincx, who left during the compilation of issue 3, at which point Tim Ponting took over. Reviewers for the launch issue were: Jonathan Davies, Sean Kelly, Duncan MacDonald, David McCandless, Marcus 'Binky' Berkmann, and Matt Bielby (all former writers for ''Your Sinclair''). Other journalists of note who worked at ''Zero'' included David 'Whistlin' Rick' Wilson, 'Lord' Paul Lakin, Amaya Lopez, Jackie Sutton, Rich Pelley and Jane Goldman. Issue 1 contained a coverdisk containing two free gam ...
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Sega Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Atari, Inc
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunnyvale, California, area in the center of Silicon Valley, the company was initially formed to develop arcade games, launching with ''Pong'' in 1972. As computer technology matured with low-cost integrated circuits, Atari ventured into the consumer market, first with dedicated home video game console, home versions of ''Pong'' and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in Ray Kassar to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushn ...
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Table Arcade Cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display output, on which the game is displayed. They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some games use more than one monitor. Some newer cabinets h ...
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1982 In Video Games
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including ''Dig Dug'', ''Pole Position'', ''Mr. Do!'', ''Zaxxon'', ''Q*bert'', ''Time Pilot'' and ''Pitfall!'' The year's highest-grossing video game was Namco's arcade game ''Pac-Man'', for the third year in a row, while the year's best-selling home system was the Atari 2600 (Atari VCS). Additional game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983. Financial performance * The US arcade video game market is worth $4.3 billion, equivalent to $ adjusted for inflation. * The US home video game market is worth $3.8 billion, equivalent to $ adjusted for inflation. * The Japanese home video game market is approaching ¥300 billion, equivalent to $ adjusted for inflation. Hig ...
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