(formerly Coreland Technology Inc.) was a Japanese video game
developer and
publisher headquartered in
Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in the
New Territories. Banpresto was a partly-owned subsidiary of toymaker
Bandai from 1989 to 2006, and a wholly-owned subsidiary of
Bandai Namco Holdings
also known as the Bandai Namco Group and generally Bandai Namco, is a Japanese multinational holding company, production enterprise and entertainment conglomerate headquartered in Minato, Tokyo, formed from the merger of Bandai and Namco on S ...
from 2006 to 2008. In addition to video games, Banpresto produced toys, keyrings, apparel, and plastic models.
Banpresto was founded by Japanese businessman Yasushi Matsuda as Hoei International in April 1977. Its poor reputation led to its name being changed to Coreland Technology in 1982, becoming a contractual developer for companies such as
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
. Coreland was majority-acquired by Bandai in 1989 following severe financial difficulties and renamed Banpresto, becoming Bandai's arcade game division. Banpresto focused primarily on producing games with licensed characters, such as
Ultraman and
Gundam. Its sharing of Bandai's library of popular characters allowed the company to become one of Japan's largest game publishers in the 1990s.
The company's first hit was the
Family Computer role-playing game (RPG) ''SD Battle Ōzumō: Heisei Hero Basho'' in 1990. The tactical RPG ''
Super Robot Wars'' became one of Banpresto's biggest hits, spawning an extensive franchise with several sequels, spin-offs, and other forms of media. Banpresto was negatively impacted by the
Japanese recession during the late 1990s, as well as a failed merger between Bandai and Sega in 1997, as it began enduring several financial losses. In 2006, Banpresto became a wholly-owned subsidiary of the entertainment conglomerate
Bandai Namco Holdings
also known as the Bandai Namco Group and generally Bandai Namco, is a Japanese multinational holding company, production enterprise and entertainment conglomerate headquartered in Minato, Tokyo, formed from the merger of Bandai and Namco on S ...
. It continued producing games until 2008 when it was absorbed by
Namco Bandai Games
is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and ...
, and its toy and arcade divisions were spun-off into an unrelated company that carried the same name.
Banpresto produced several successful video game franchises, including ''
Super Robot Wars'', ''
Compati Hero
is a video game series published in Japan by Banpresto and Bandai Namco Entertainment that began in 1990 and features 16 crossover teams between Ultraman, Kamen Rider (also known as Masked Rider) and Gundam. Characters from other franchises h ...
'', ''
Sailor Moon
is a Japanese manga series written and illustrated by Naoko Takeuchi. It was originally serialized in Kodansha's ''shōjo'' manga magazine ''Nakayoshi'' from 1991 to 1997; the 52 individual chapters were published in 18 volumes. The seri ...
'', ''
Summon Night'', and ''
Another Century's Episode''. It also operated amusement facilities across Japan, including
Hanayashiki, as well as producing
model kits, stuffed toys, and
UFO catcher
A claw crane, claw machine, toy crane, or skill crane is a type of arcade game known as a merchandiser, commonly found in video arcades, supermarkets, restaurants, movie theaters, shopping malls, and bowling alleys.
Machine components
A claw c ...
prizes. Banpresto has been credited for contributing to the rise in popularity of
crossover video games and licensed characters for arcades, though the quality of its creative output has been criticized.
History
Origins and acquisition by Bandai (1977–1989)
In April 1977, Japanese businessman Yasushi Matsusa established Hoei Sangyo Co. Ltd. (Hoei International) in
Tanashi, Tokyo.
His business began as a manufacturer of
arcade cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
s for other companies, as Japan's coin-operated game industry had seen considerable economic growth throughout the decade. In addition to distributing games from other manufacturers across the country, Hoei Sangyo also began production of its own games in-house, the majority being clones of other popular games like ''
Space Invaders''.
Matsusa's business established a relationship with Esco Trading, a company formed by
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
president
Hayao Nakayama, which gave the latter the rights to distribute Hoei Sangyo's video games to other parts of Japan. Hoei Sangyo released its first original video game in 1981, ''
Jump Bug'', an early side-scrolling platform game released outside Japan by
Rock-Ola.
Hoei Sangyo was reorganized into Coreland Technology Inc. in June 1982, where it became a contractor company that developed games for other games.
One of its first projects was ''
Pengo'', which was released the same year by
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
. ''Pengo'' was successful arcades and lead to several sequels and home conversions. Coreland also designed games such as ''
4-D Warriors'' and ''
I'm Sorry'' for Sega, and ''
Black Panther
A black panther is the melanistic colour variant of the leopard (''Panthera pardus'') and the jaguar (''Panthera onca''). Black panthers of both species have excess black pigments, but their typical rosettes are also present. They have been d ...
'' for
Konami.
In the late 1980s, Coreland established a partnership with toy company
Bandai, known for its
model kits and action figures based on popular characters like ''
Mobile Suit Gundam''.
At the time, Bandai was suffering from numerous financial difficulties as a result of the slumping Japanese toy market affecting the demand for its products. Coreland's positive track record was the primary reason for the partnership, as Bandai hoped it would allow itself to secure a stronghold in the coin-op industry.
However, Coreland was undergoing its own financial constraints, having accumulated more than 1.5 billion in debt due to poor sales. As contractual agreements prevented Bandai from backing out of its deal, it chose to majority-acquire the company in February 1989.
Coreland was reorganized again into Banpresto; the name came from a portmanteu of "Bandai" and "presto", a word used to describe magic. Yukumasa Sugiara, a member of Bandai's board of directors, became the company's president.
''Super Robot Wars'' and expansion (1989–1996)
Banpresto underwent significant changes as a result of Bandai's acquisition of the company. With Banpresto becoming Bandai's arcade game division, Banpresto was given the exclusive rights to use Bandai-owned characters for video arcade games and
children's rides. It was also allowed to produce games for home video game consoles, such as the successful Nintendo
Family Computer (Famicom); Banpresto received strict orders to not release any games that could compete with those from Bandai.
One of the company's first projects was ''
SD Battle Ōzumō: Heisei Hero Basho'', a crossover for the Famicom featuring "super-deformed" interpretations of Gundam, Ultraman, and Kamen Rider. It is often credited as the first video game to cross over characters from other forms of media. ''Heisei Hero Basho'' was developed by Banpresto staff as a congratulatory gift to Sugiura shortly after assuming role of company president.
Beginning April 1990, the company supplied video arcades with prizes for
UFO catchers
A claw crane, claw machine, toy crane, or skill crane is a type of arcade game known as a merchandiser, commonly found in video arcades, supermarkets, restaurants, movie theaters, shopping malls, and bowling alleys.
Machine components
A claw ...
and
merchandiser machines, such as those designed after ''Ultraman'' and ''Kamen Rider'' characters. Over 70 million were sold in the year 1990 and contributed to Banpresto's 30 million capital increase.
In April 1991, Banpresto introduced ''Super Robot Wars'', a
tactical role-playing game for the
Game Boy.
Developed by external studio
WinkySoft, it was a spiritual successor to its ''
Compati Hero
is a video game series published in Japan by Banpresto and Bandai Namco Entertainment that began in 1990 and features 16 crossover teams between Ultraman, Kamen Rider (also known as Masked Rider) and Gundam. Characters from other franchises h ...
'' series of games, crossing over popular
mecha licenses like ''
Getter Robo'' and ''
Mazinger-Z
is a Japanese super robot manga series written and illustrated by Go Nagai. The first manga version was serialized in Shueisha's ''Weekly Shōnen Jump'' from October 1972 to August 1973, and it later was reissued in Kodansha ''TV Magazine ...
''.
''Super Robot Wars'' was a commercial success, attributed to its release during the popularity of mecha anime in the early half of the decade.
It became one of the company's most-successful games, spawning a multi-million-selling franchise with several sequels, remakes, and other forms of media.
''Super Robot Wars'' is considered important and influential for the genre, and contributed to the early success of the ''
SD Gundam'' media franchise.
As of 2016, the ''Super Robot Wars'' series has sold over 16 million games across all available platforms. Banpresto also began producing children's rides, using the likenesses of characters such as
Anpanman,
Super Mario
(also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
, and
Thomas the Tank Engine.
By 1992, Banpresto was worth 1.4 billion yen.
The company began expanding its operations as a result, starting with the establishment of Sanotawa, a sales and distribution network subsidiary, in February. Banpresto found additional success in arcades with the release of Ugougo Luga, a stuffed toy that sold over 2.6 million by the end of the year. The company continued to develop and publish video games for home consoles. Among its most successful releases was ''Super Puyo Puyo'', a
Super Famicom conversion of
Compile's ''
Puyo Puyo'' series that sold over one million copies. In February 1994, Banpresto established Banpre Kikaku, Ltd. in
Kita, Osaka, which became its primary video game development division. As Banpresto was largely a publisher of games by other studios, the move allowed it to experiment with original game concepts and handle development of video games in-house. In addition, Banpre Kikaku also served as a second office, and assisted in its parent company's sales programs and product distribution. Unifive, a producer of merchandiser games, became a wholly-owned subsidiary in March as part of the company's continuing expansion in the arcade industry. Banpresto began to spread its operations throughout other parts of Asia; Banpresto H.K. was founded in Hong Kong in June to import and distribute Banpresto-developed goods across the country.
Restructuring and continuing expansion (1996–2005)
In January 1996, Banpresto assisted in the founding of the
Computer Entertainment Software Association (CESA), an organization funded by other game companies to allow for firm communications between each other. The company continued to publish games by external companies, including
Gazelle's ''
Air Gallet
''Air Gallet'' is a 1996 vertical-scrolling shooter arcade game published by Banpresto. Players control a fighter jet through six levels to destroy a terrorist organization, who are destroying major worldwide cities and brainwashing the world's po ...
'' and
Fill-in-Cafe's ''
Panzer Bandit
is a video game developed by Fill-in-Cafe and published by Banpresto for the PlayStation (console), PlayStation in 1997 and for PlayStation Network in 2011, exclusively in Japan.
Gameplay
''Panzer Bandit'' is a side-scrolling beat 'em up game th ...
''.
Bandai Namco takeover and dissolution (2005—2008)
In September 2005, Bandai merged with fellow game company Namco to establish a new entertainment conglomerate,
Namco Bandai Holdings. Namco and Bandai's video game operations were merged and transferred to a new subsidiary,
Namco Bandai Games
is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and ...
, in March 2006.
Banpresto became a wholly-owned subsidiary of Namco Bandai Holdings upon the formation of Namco Bandai Games, however the merge had little effect on the company itself.
The company reported considerable financial success following the merge in April, as its net income forecast exceeded the expected 1.6 billion to 2.1 billion.
The company continued to produce games based on licensed properties, notably ''
Crayon Shin-Chan'', as well as selling arcade game equipment and maintaining its video arcade chains.
In November 2007, Namco Bandai Holdings announced that Banpresto's video game development would be merged with Namco Bandai Games, with the latter assuming control of all Banpresto-owned franchises.
The merge took place on April 1, 2008, with Banpresto being reorganized as a producer of toys and prize machines for Japan.
Pleasure Cast and Hanayashiki subsequently became subsidiaries of
Namco,
while Banpresoft became a wholly-owned division of Namco Bandai Games. Until February 2014, Namco Bandai Games continued using the Banpresto label on several of its games to signify the brand's legacy.
The Banpresto name continued to be used as the name of a Bandai Namco division until 2019, when it was absorbed into the then-recently formed Bandai Spirits division of Bandai, relegating it into a brand of high-end figures based on licensed products.
Games
Hoei/Coreland
Banpresto
See also
Notes
References
External links
*
{{Bandai Namco Holdings
Japanese companies established in 1977
Amusement companies of Japan
Companies disestablished in 2008
Entertainment companies of Japan
Former Bandai Namco Holdings subsidiaries
Japanese brands
Publishing companies established in 1977
Toy companies of Japan
Video game companies established in 1977
Video game development companies
Video game publishers