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Snapshot (board Game)
''Snapshot'' is a 1979 board wargame, designed by Marc W. Miller, illustrated by Paul R. Banner and Richard Hentz, cover art by Jennell Jaquays, and published by Game Designers' Workshop. The original was republished in 2004 as part of Far Future Enterprises ''Traveller: The Classic Games, Games 1-6+''. Gameplay ''Snapshot'' is a game of starship boarding and personal combat derived from '' Traveller''. ''Azhanti High Lightning'' is the third ''Traveller'' boardgame published by GDW. A second edition with new cover art by Chris White was published in 1983. Reception Peter Darvill-Evans reviewed ''Snapshot'' for ''White Dwarf'' #16, giving it an overall rating of 8 out of 10, and stated that "it is an invaluable adjunct to ''Traveller'', allowing close combat to be resolved in detail, yet quickly and simply ; as a game in itself it is perhaps less satisfactory, although still one of the best man-to-man combat systems on the market; and the presentation is in every way excell ...
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Jennell Jaquays
Jennell Jaquays (born Paul Jaquays, October 14, 1956) is an American game designer, video game artist, and illustrator of tabletop role-playing games (RPGs). Her notable works include the '' Dungeons & Dragons'' modules '' Dark Tower'' and '' Caverns of Thracia'' for Judges Guild; the development and design of conversions on games such as ''Pac-Man'' and '' Donkey Kong'' for Coleco's home arcade video game system; and more recent design work, including the ''Age of Empires'' series, ''Quake 2'', and '' Quake III Arena''. Some of her best known works as a fantasy artist are the cover illustration for TSR's '' Dragon Mountain'' adventure. Early life and education Jennell Jaquays was born on October 14, 1956 in Michigan and grew up in Michigan and Indiana. Jaquays graduated from Michigan's Jackson County Western High School in 1974 and Spring Arbor College in 1978 with a Bachelor of Arts in Fine Art. Career ''The Dungeoneer'' and fantasy roleplaying While still at college, ...
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Azhanti High Lightning
''Azhanti High Lightning'' is a science-fiction wargame, designed by Frank Chadwick and Marc W. Miller, illustrated by Paul R. Banner, Charmaine Geist, Richard Hentz, and Richard Flory, and published by Game Designers Workshop (GDW) in 1980. The title is the name of the large military starship that provides the setting for close-action combat between individuals on board. ''Azhanti High Lightning'' is the fourth ''Traveller'' boardgame published by GDW. It was republished in 2004 as part of Far Future Enterprises's (FFE) ''Traveller: The Classic Games, Games 1-6+''. Originally ''Supplement 5: Lightning Class Cruisers'' was only available as part of this game, it was republished in 2000 as part of FFE's Traveller Supplements volume. Gameplay The game, designed by Frank Chadwick and Marc Miller, is a combat game set in the '' Traveller'' universe, and was developed from ''Snapshot'', a game of starship boarding and room-to-room fighting. It depicts close-action combat betwee ...
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Board Games Introduced In 1979
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, '' Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found h ...
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Ares (magazine)
''Ares'' was an American science fiction wargame magazine published by Simulations Publications, Inc. (SPI), and then TSR, Inc., between 1980 and 1984. In addition to the articles, each issue contained a wargame, complete with a foldout stiff paper map, a set of cardboard counters, and the rules. Publication history Simulations Publications, Inc. (SPI) began publishing ''Ares'' in 1980 as a science-fiction companion to ''Strategy & Tactics''.''Ares'' magazine was similar to ''Strategy & Tactics'', with a game every issue, but it focused on science-fiction and fantasy. SPI suffered financial problems and went into debt, and TSR bought the company and its assets in 1982. Shannon Appelcine stated that "TSR did very little with SPI's roleplaying games. ''Ares Magazine'' #12 (1982), which was prepared by SPI and published by TSR, included a game called 'Star Traders,' which was for use with ''Universe''; it was the last support for that game system ..As TSR turned further away ...
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Eric Goldberg (game Designer)
Eric Goldberg is an American game designer who has worked primarily on role-playing games. Career For Simulations Publications, Incorporated (SPI), Eric Goldberg designed ''Commando'', a man-to-man tactical combat game featuring character creation and skills. Goldberg also designed '' DragonQuest'' (1980), SPI's biggest roleplaying game and perhaps its first true roleplaying game. Goldberg also contributed to Chaosium's ''Thieves' World'' (1981). Goldberg and his long-time friend and SPI co-worker Greg Costikyan approached Dan Gelber about turning Gelber's RPG design called 'Paranoia' from a game he ran for his local group into a professional product. Gelber gave Goldberg and Costikyan his notes and they turned those ideas into a complete manuscript. During his time working at SPI, Goldberg also designed '' Eric Goldberg's KURSK'' which was subsequently published in 1980. This project was the 2nd Edition of SPI's original ''KURSK'' game (1971). In 1983, Goldberg took a job at ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games '' Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and ''Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into ...
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Chris White (artist)
Chris White or Christopher White may refer to: People Music * Chris White (bassist) (1936–2014), jazz bassist * Chris White (musician) (born 1943), bassist and songwriter with The Zombies * Chris White (saxophonist) (born 1955), British jazz/rock saxophonist * Christopher White (pianist) (born 1984), classical pianist, musicologist and repetiteur Sports * Chris White (archer) (born 1979), British archer * Chris White (cricketer) (born 1980), English cricketer * Chris White (darts player) (born 1971), Canadian-American darts player * Chris White (lacrosse) (born 1980), lacrosse player * Chris White (linebacker) (born 1989), American football linebacker for the New England Patriots * Chris White (offensive lineman) (born 1983), American football center for the New York Giants * Chris White (rower) (born 1960), New Zealand rower * Chris White (rugby union) (born 1967), English rugby union referee Other * Chris White (multihull designer), sailboat designer * Chris White (politici ...
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Game Designers' Workshop
Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding members consisted of Frank Chadwick, Rich Banner, Marc Miller, and Loren Wiseman. GDW acquired the Conflict Games Company from John Hill in the early 1970s. GDW published a new product approximately every twenty-two days for over twenty years. In an effort to bridge the gap between role players, board wargamers and miniature wargamers, the company published RPGs with fantastic settings alongside games with realistic themes including rulesets for 15mm and 20mm miniatures set during the American Civil War, World War I, World War II, and the modern era; and boardgames involving these eras such as the ''Air Superiority'' series and ''Harpoon''. The company disbanded February 29, 1996 after suffering financial troubles. Products Role-pla ...
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Board Wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of '' Tactics''.. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield. In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on. The early history of board wargaming was dominated by The Avalon Hill Game ...
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