Sigil (city)
   HOME
*





Sigil (city)
Sigil () is a fictional city and the center of the Planescape campaign setting for the '' Dungeons & Dragons'' fantasy role-playing game. Publication history Development Sigil was originally created for Planescape as the setting's "home base". According to Steve Winter in '' 30 Years of Adventure: A Celebration of Dungeons & Dragons'', "A movable base, like a vessel of some sort (or an artifact, which was the original idea for the means of traversing the planes) wouldn't do it. It had to be a place that characters could come home to when they needed to, and it had to be central to the nature of the setting." Sigil's fifteen factions were created because, "'' Vampire: The Masquerade'' was a particularly hot game at hetime and one of the ideas in it that we really liked was the clans. Jim Ward wanted to be sure that players had something to identify with and to give them a sense of belonging in this alien venue igil" ''Advanced Dungeons & Dragons'' 2nd edition (1989– ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Tony DiTerlizzi
Tony M. DiTerlizzi (born September 6, 1969) is an American fantasy artist, children's book creator, and motion picture producer. In the gaming industry, he is best known for his work in the collectible card game ''Magic: The Gathering'' and on the ''Planescape'' product line for the ''Dungeons & Dragons'' role-playing game. DiTerlizzi created ''The Spiderwick Chronicles'' series with Holly Black, and was an executive producer on the 2008 film adaptation of the series. He won a Caldecott Honor for his adaptation of '' The Spider and the Fly''. Early life Tony DiTerlizzi was born in Los Angeles in 1969, the first of three children. The name DiTerlizzi means "from Terlizzi", a village in Italy's Apulia province. He grew up in South Florida where he attended South Fork High School. He went to college at the Florida School of the Arts and The Art Institute of Fort Lauderdale where he earned a graphic design degree in 1992. Influences DiTerlizzi cites a variety of artists includi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Jim Ward (game Designer)
James M. Ward (born May 23, 1951) is an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years. Career ''Dungeons & Dragons'' and TSR Ward was one of the players in Gary Gygax's early Greyhawk games as Gygax developed the ''Dungeons & Dragons'' game. The ''Dungeons & Dragons'' character Drawmij was named after him; "Drawmij" is simply "Jim Ward" spelled backwards. Robert J. Kuntz, Rob Kuntz and Ward's ''Gods, Demi-Gods & Heroes'' (1976) expanded the Dungeons & Dragons (1974), original ''D&D'' game by introducing gods. Ward designed ''Metamorphosis Alpha'' (1976), which was the first science-fantasy role-playing game, and published as TSR, Inc., TSR's fourth role-playing game. Ward co-authored ''Deities & Demigods'' (1980) . In the early 1980s, Ward and Rose Estes formed an education department at TSR, intended to sell classroom modules to teachers. Ward ran Kuntz's adventure "The Maze of Xaene" as the ''D&D'' tournament module at EastCon in 198 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Scott Haring
Scott D. Haring is a game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the company five different times over a period of 15 years. Haring has worked as the ''Car Wars'' line editor, and became editor on the new magazine '' Autoduel Quarterly'' when it debuted in 1983. He also wrote and edited for ''Ghostbusters'' and ''GURPS'' and served as the editor for ''Pyramid'' magazine. He has been a columnist for '' Comics & Games Retailer'' since 1987. TSR's newly hired Scott Haring added four pages of purely game material to a series of "comic modules" published by TSR West, since TSR had an exclusive license for comic books with DC. Haring identifies ''Empires of the Sands'' (1988) as his first big project at TSR. He has also written and edited for the '' Top Secret/S.I.'' and '' Marvel Super Heroes'' role-playing games. His other ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Player's Handbook
The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the ''Dungeon Master's Guide''. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources. Since the first edition, the ''Player's Handbook'' has contained tables and rules for creating characters, lists of the abilities of the different character classes, the properties and costs of equipment, descriptions of spells that magic-using character classes (such as wizards or clerics) can cast, and numerous other rules governing gameplay. Both the ''Dungeon Master's Guide'' and the ''Player's Handboo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dungeon Masters Guild
OneBookShelf is a digital marketplace company for both major and indie games, fiction and comics. OneBookShelf was formed by the merger of RPGNow and DriveThruRPG. The company's e-commerce platforms host content from individual sellers, indie creators and major publishing companies such as Chaosium, Fantasy Flight Games, White Wolf, and Wizards of the Coast. In July 2022, it was announced that Roll20 will merge with OneBookShelf to become a new company. History RPGNow RPGNow was established in 2001 by James Mathe. Academics Sebastian Deterding and José Zagal wrote that "in the beginning, the bestselling products on RPGNow were nearly always d20 products. Mathe made attempts to reach out to established publishers of other types of games, but many were hesitant about selling digital versions, worried that would increase piracy or cannibalize existing print sales. Nevertheless, RPGNow recorded better than 10% growth in every year of its operation". DriveThruRPG DriveThruRPG ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Manual Of The Planes
The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons and Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Edition) was published in 1987 by TSR, Inc. For 2nd Edition, concern over inclusion of angels and demons led TSR to forgo the release, though they compensated years later with the Planescape campaign setting. A third edition version of the ''Manual of the Planes'' was published in 2001 by Wizards of the Coast, while a new version for 4th Edition debuted in 2008. ''Advanced Dungeons & Dragons'' first edition The original ''Manual of the Planes'' was written by Jeff Grubb, with a cover by Jeff Easley and interior illustrations by Stephen Fabian with Easley, and was published by TSR in 1987 as a 128-page hardcover. Easley's cover featured an illustration of a creature named in the book as an "ethereal dreadnought", although the book had no ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Epic Level Handbook
The ''Epic Level Handbook'' is a rule-book by Wizards of the Coast for the 3rd edition of ''Dungeons & Dragons''. The book was published in 2001, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. This is referred to in the book as "epic level" play. Contents The ''Epic Level Handbook'' contains rules for characters to attain levels above 20, the highest level covered by the rules in the ''Player's Handbook'' and ''Dungeon Master's Guide'', the core rule-books for the game. It provides epic-level progression information for all the core classes, the prestige classes from the ''Dungeon Master's Guide'', and the psionic classes from the '' Psionics Handbook''. It also provides new epic-level prestige classes, magical items, variant rules, monsters and "Epic Spells", all of which follow somewhat different rules than the standard game. The variant rules for this book are contained on pages 1 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Planar Handbook
''Planar Handbook'' is an optional supplemental source book for the 3.5 edition of the ''Dungeons & Dragons'' fantasy roleplaying game. Contents It contains updates for the 3.5 edition of the fictional Dungeons & Dragons universe for some material from the Planescape campaign setting, along with new races, equipment, spells and feats for characters adventuring on the Planes. Publication history The ''Planar Handbook'' was written by Bruce R. Cordell and Gwendolyn F.M. Kestrel, and was published in July 2004. Cover art was by Matt Cavotta, with interior art by Brent Chumley, Emily Fiegenschuh, David Hudnut, Dana Knutson, Doug Kovacs, David Martin, Dennis Crabapple-Martin, James Pavelec, Steve Prescott, Vinod Rams, and David Roach. Bruce Cordell admitted that "the ''Planar Handbook'' is ambitiously titled, which means we had to be selective in covering only those things we believed would be most useful to plane-venturing players. Essentially, after a few concept meetings i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dungeon Master's Guide
The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. It is a companion book to the ''Player's Handbook'', which contains all of the basic rules of gameplay, and the ''Monster Manual'', which is a reference book of statistics for various animals and monsters. The ''Player's Handbook'', ''Dungeon Master's Guide'', and ''Monster Manual'' are collectively referred to as the "core rules" of the ''Dungeons & Dragons'' game. Both the ''Dungeon Master's Guide'' and the ''Player's Handbook'' give advice, tips, and suggestions for various styles of play. While all players, including the Dungeon Master, are expected to have at their disposal a copy of the ''Player's Handbook'', ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Faction War
''Faction War'' is a book published by TSR, Inc., TSR in 1998. Part of the ''Dungeons & Dragons'' series. It was a published adventure meant for those who were playing in ''Dungeons & Dragonss fantasy role-playing game Planescape campaign setting, also published by TSR, Inc., TSR. Synopsis The culmination of several adventures leading up to that point, The Faction War brought an end to the Faction (Planescape), factions' control of the city. Instigated by the power-hungry Duke Rowan Darkwood, factol of the Fated, in a bid to dethrone the Lady of Pain and rule Sigil (Dungeons & Dragons), Sigil himself, the war spread throughout the city before the Lady of Pain, with the aid of a group of adventurers (the players' characters), intervened. Results of the Faction War In the ''Dragon (magazine), Dragon Magazine'' #315 (January 2004) the result of the Faction War were as follows: * The Believers of the Source, the Mercykillers, and the Sign of One were wiped out in the fight ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Harbinger House
''Planescape'' is a campaign setting for the '' Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 '' Manual of the Planes'' by Jeff Grubb. This includes many of the other ''Dungeons & Dragons'' worlds, linking them via inter-dimensional magical portals. Publication history Development ''Planescape'' is an expansion of ideas presented in the ''Advanced Dungeons & Dragons'' ''Dungeon Master's Guide'' (First Edition) and the original '' Manual of the Planes''. When ''Advanced Dungeons & Dragons'' 2nd edition was published, a decision was made not to include angelic or demonic creatures, and so the cosmology was largely ignored. However, fan demand for a 2nd Edition ''Manual of the Planes'' was strong enough to justify its expansion into a full-fledged campaign setting, and so in 1994 Planescape was r ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE