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''Planescape'' is a campaign setting for the '' Dungeons & Dragons'' fantasy
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, designed by Zeb Cook, and published in 1994. It crosses numerous
planes of existence In esoteric cosmology, a plane is conceived as a subtle state, level, or region of reality, each plane corresponding to some type, kind, or category of being. The concept may be found in religious and esoteric teachings—''e.g.'' Vedanta (Adva ...
, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 '' Manual of the Planes'' by Jeff Grubb. This includes many of the other ''Dungeons & Dragons'' worlds, linking them via inter-dimensional magical portals.


Publication history


Development

''Planescape'' is an expansion of ideas presented in the ''Advanced Dungeons & Dragons'' ''
Dungeon Master's Guide The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' co ...
'' (First Edition) and the original '' Manual of the Planes''. When ''Advanced Dungeons & Dragons'' 2nd edition was published, a decision was made not to include
angel In various theistic religious traditions an angel is a supernatural spiritual being who serves God. Abrahamic religions often depict angels as benevolent celestial intermediaries between God (or Heaven) and humanity. Other roles include ...
ic or
demon A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, ani ...
ic creatures, and so the cosmology was largely ignored. However, fan demand for a 2nd Edition ''Manual of the Planes'' was strong enough to justify its expansion into a full-fledged campaign setting, and so in 1994 Planescape was released. David "Zeb" Cook developed Planescape when he was assigned to create "a complete campaign world (not just a place to visit), survivable by low-level characters, as compatible with the old '' Manual of the Planes'' as possible, filled with a feeling of vastness without overwhelming the referee, distinct from all other TSR campaigns, free of the words "demon" and "devil" and explainable to Marketing in 25 words or less". For inspiration, Cook listened to Pere Ubu,
Philip Glass Philip Glass (born January 31, 1937) is an American composer and pianist. He is widely regarded as one of the most influential composers of the late 20th century. Glass's work has been associated with minimal music, minimalism, being built up fr ...
and ''
Alexander Nevsky Alexander Yaroslavich Nevsky (russian: Александр Ярославич Невский; ; 13 May 1221 – 14 November 1263) served as Prince of Novgorod (1236–40, 1241–56 and 1258–1259), Grand Prince of Kiev (1236–52) and Grand P ...
'', read '' The Dictionary of the Khazars'', ''
Einstein's Dreams ''Einstein's Dreams'' is a 1992 novel by Alan Lightman that was an international bestseller and has been translated into thirty languages. It was runner up for the 1994 L. L. Winship/PEN New England Award. ''Einstein's Dreams'' was also the Mar ...
'', and ''
The Narrow Road to the Deep North ''Oku no Hosomichi'' (, originally ), translated as ''The Narrow Road to the Deep North'' and ''The Narrow Road to the Interior'', is a major work of ''haibun'' by the List of Japanese language poets, Japanese poet Matsuo Bashō, considered one ...
'', and for fun at "Bad Movie Nights", watched such films as '' Naked Lunch'' and '' Wolf Devil Woman''. Cook came up with the idea that everything would revolve around factions, and that those factions would be ideas taken to the extreme. He also felt that Sigil came about because it was natural, because the planes needed a crossroads, and that the campaign needs a center which could be both a place for adventure and a place to hide, where characters could get to and from it quickly. Cook decided to adapt the ''Manual of the Planes'' because the older material made survival on the planes too difficult or complex; he ignored anything that complicated gameplay, which left the "descriptions of twisted and strange creations". Cook conceived of the look for the setting from images such as "the gloomy prisons of
Piranesi Giovanni Battista (or Giambattista) Piranesi (; also known as simply Piranesi; 4 October 1720 – 9 November 1778) was an Italian Classical archaeologist, architect, and artist, famous for his etchings of Rome and of fictitious and atmospheric ...
's ''Le Carceri'' etchings, and Brian Froud's illustrations and surrealist art", and
Dana Knutson Dana Knutson is an artist best known for his work on role-playing game products. Career Dana Knutson has had a long career as an artist on role-playing games. He worked at FASA for 10 years, producing art on numerous works for their ''Star Trek' ...
was assigned to draw whatever Cook wanted. "Before any of us knew it, nutsondrew the Lady of Pain. I'm very fond of the Lady of Pain; she really locks up the Planescape look. We all liked her so much that she became our logo.


2nd edition

The ''
Planescape Campaign Setting The ''Planescape Campaign Setting'' is a boxed set for the ''Dungeons & Dragons'' fantasy role-playing game. The set was designed by David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was highly praised by ''White W ...
'' was released, for ''AD&D'' 2nd Edition, in April 1994. The campaign setting was followed by a series of expansions detailing the ''
Planes of Chaos ''Planes of Chaos'' was a boxed set for the Planescape campaign setting of the ''Dungeons & Dragons'' fantasy role-playing game. Contents ''Planes of Chaos'' is an expansion set for the Planescape campaign setting which details the five chaotic ...
'' (by
Wolfgang Baur Wolfgang Baur (born 1968) is an American game designer, best known for his work with '' Dragon'' magazine. He designs role-playing games and is known for his work at Wizards of the Coast. Baur is also the founder of Open Design LLC, later known ...
and
Lester W. Smith Lester W. Smith is a game designer who has worked primarily on role-playing games. Career Early work and GDW Lester Smith began his game-design career in 1984 with ''Mind Duel'', a science-fiction board game submission to ''Space Gamer'' mag ...
), the ''Planes of Law'' (by
Colin McComb Colin McComb (born May 1970) is an American writer and game designer, who is best known for his work designing the Planescape setting for the ''Dungeons & Dragons'' role-playing game, and as the creative lead for the role-playing video game '' Torm ...
and Baur), and the '' Planes of Conflict'' (by McComb and Dale Donovan). From 1994 to 1998, "''Planescape'' was a major setting" for ''Dungeons & Dragons''. The setting also had a small number of novels.


Later editions

Upon the release of 3rd Edition, Planescape, along with most other settings, were discontinued, although fan sites such as planewalker.com were allowed to continue to use the material and update it to the new edition. The 3rd Edition '' Manual of the Planes'' (2001), the 3.5 Edition ''
Dungeon Master's Guide The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' co ...
'' (2003), and the '' Planar Handbook'' (2004) also used the general layout of the planes and some of the details from the setting, including Sigil, but these are not part of the Planescape line. Sigil is described in the 4th edition '' Manual of the Planes'' (2008) and expanded upon in ''Dungeon Master's Guide 2'' (2009). Shannon Appelcline, author of ''Designers & Dragons'', commented that while Sigil "had been largely ignored during the 3e era", it "was faring better in 4e, despite the large-scale restructuring of D&D's cosmology" due to small inclusions in the ''Dungeon Master's Guide'' (2008) and ''Manual of the Planes''. Appelcline highlighted that it was the 4th Edition ''Dungeon Master's Guide 2'' which "saw the return of the fan-favorite setting of Sigil" which "was laid out as a full paragon-level setting. There's not much new here for old-time fans of ''Planescape'', but there was one ''big'' change as a result of ''Faction War'' (1998). The factions that caused much of the conflict in ''Planescape'' are now gone. ..The ''Dungeon Master's Guide 2'' also contains 'A Conspiracy of Doors', the first Sigil adventure to see print in many years". The 5th Edition ''Player's Handbook'' (2014) also contains a section explaining the planes and briefly mentions Sigil. There is also some information on Sigil in the 5th Edition ''Dungeon Master's Guide'' (2014). In July 2022, ''Unearthed Arcana: Wonders of the Multiverse'' was released as part of the Unearthed Arcana public playtest series for the 5th Edition. Both '' Polygon'' and '' ComicBook.com'' highlighted that the new
character race Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction. In many tabletop role-playing games and video games, players may choose to be one of these ...
– the Glitchling – and other references to the Planescape setting might indicate a reboot of the setting for 5th Edition. Charlie Hall, for ''Polygon'', commented that "this wouldn’t be the first time that Wizards used playtest materials to tease a reboot of a classic setting". Christian Hoffer, for ''ComicBook.com'', stated that "while described as a collection of material from around the Multiverse, many ''Dungeons & Dragons'' fans noticed that it contained multiple references to Mechanus, Sigil, the Outlands, and other areas explored in the popular Planescape setting. ..Based on the last handful of public playtests, it appears that ''Dungeons & Dragons'' is gearing up for some sort of multiversal book in the near future. Whether this is a true Planescape re-launch or just a book that uses the D&D cosmology remains to be seen".


Reception

The ''
Planescape Campaign Setting The ''Planescape Campaign Setting'' is a boxed set for the ''Dungeons & Dragons'' fantasy role-playing game. The set was designed by David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was highly praised by ''White W ...
''
boxed set A box set or (its original name) boxed set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box and offered for sale as a single unit. Music Artists and bands ...
won the 1994 Origins Award (for ''Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement'') and has received critical acclaim for its unique visual aspects, especially the work of artists Tony DiTerlizzi, Robh Ruppel, and
Dana Knutson Dana Knutson is an artist best known for his work on role-playing game products. Career Dana Knutson has had a long career as an artist on role-playing games. He worked at FASA for 10 years, producing art on numerous works for their ''Star Trek' ...
. ''Pyramid'' magazine reviewer Scott Haring said ''Planescape'' is "the finest game world ever produced for ''Advanced Dungeons & Dragons''. Period." Haring described the writing as "wonderful," also saying that it "has got one of the most distinctive graphic looks I've seen in any game product" and that the "unusual drawings remind ima little of Dr. Seuss." Trenton Webb of British RPG magazine ''Arcane'' called Planescape "the premier ''AD&D'' world", noting its hallmark as "a bizarre juxtaposition of legend and nightmare". Game designer Rick Swan said that the original '' Manual of the Planes'' had in a sense been "reincarnated as the Planescape setting ... TSR's most ambitious campaign world to date. Abandoning the straightforward but dry approach of the ''Manual'', the Planescape set reads less like a textbook and more like a story. Characters take precedence over game systems, high adventure supplants the physics lessons." Curtis D. Carbonell, in the book ''Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic'', wrote "Planescape's sophistication marked it as D&D's answer to its own simplistic medieval-European-inspired fantasy settings, .. Planescape channeled the Weird before China Miéville brought the 'new weird' genre into focus .. With Planescape, we have an attempt by an AD&D game setting to add layers of intellectual complexity to a game often driven by much more simplistic mechanism. The greatest commerce isn't loot, treasure, magic items, etc.; it is belief so strong it can shape reality". In a review of ''The Great Modron March'', ''Backstab'' magazine contributor Philippe Tessier called the presentation of Planescape products superb in general.


Cosmology

The ''Dungeons & Dragons'' cosmology as reflected in ''Planescape'' consists of a number of planes, which can be divided into the following regions: *The
Inner Plane The planes of the ''Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various offic ...
s (representing planes of elemental nature, such as Water, Earth, Fire, and Air, as well as the Positive and Negative energy planes) *The
Ethereal Plane The planes of the '' Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various off ...
*The Prime Material Plane *The
Astral Plane The astral plane, also called the astral realm or the astral world, is a plane of existence postulated by classical, medieval, oriental, and esoteric philosophies and mystery religions.G.R.S.Mead, ''The Doctrine of the Subtle Body in Western Tra ...
*The Outer Planes (representing alignments and the primary domains of the various deities, where their petitioners spend their afterlives) ''Planescape'' "solidified the Great Wheel cosmology that began in 1e and would later be reinstated in 5e as the dominant of three theoretical models".


Outer Planes

The Outer Planes consist of: the Abyss, Acheron, Arborea, Arcadia, Baator, Beastlands, Bytopia, Carceri, Elysium, Gehenna, Gray Waste of Hades, Limbo, Mechanus, Mount Celestia, the Outlands, Pandemonium, and Ysgard.


Sigil

''Sigil'', the "City of Doors", is located atop the ''Spire'' in the Outlands. It has the shape of a torus, and the city itself is located on the inner surface of the ring. There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. Sigil cannot be entered or exited save via portals. Although this makes it quite safe from any would-be invader, it also makes it a prison of sorts for those not possessing a portal key. Thus, many call Sigil "The Bird Cage" or "The Cage." Though Sigil is commonly held to be located "at the center of the planes" (where it is positioned atop the infinitely tall Spire), some argue that this is impossible since the planes are infinite in all dimensions, and therefore there can never truly be a center to any or all of them. Curiously, from the Outlands, one can see Sigil atop the supposedly infinite Spire.


Factions

Within Sigil there are philosophy-derived factions. Before the event known as the ''Faction War'', the groups controlled the political climate of Sigil. Each of these factions is based on one particular belief system; one faction's beliefs make them enemies while others make them allies. There are fifteen factions in total.


''The Faction War''

In 1998, TSR published ''Faction War'', an adventure that effectively closed the book on Planescape, as it was then ending the product line. The culmination of several adventures leading up to that point, the Faction War brought an end to the factions' control of the city. Instigated by the power-hungry Duke Rowan Darkwood, factol of the Fated, in a bid to dethrone the Lady and rule Sigil himself, the war spread throughout the city before the Lady of Pain, with the aid of a group of adventurers (the players' characters), intervened.


Sects

Sects are in many ways identical to the Factions, differing in that they are not based in Sigil. Sects are often highly specific to the particular planes they originate from, though historically many of the Factions were once Sects and some Sects were once Factions.


Rules

There are three principles (or heuristics) governing the world of Planescape: the Rule-of-Three, the Unity of Rings, and the Center of the Multiverse.


Rule-of-Three

The first principle, the Rule-of-Three, says simply that things tend to happen in threes. The principles which govern the planes are themselves subject to this rule.


Unity of Rings

The second principle is the Unity of Rings, and notes that many things on the planes are circular, coming back around to where they started. This is true geographically as well as philosophically.


Center of All

The third principle (fitting neatly into the Rule-of-Three above) is the Center of All, and states that there is a center of everything—or, rather, wherever a person happens to be ''is'' the center of the multiverse... From their own perspective, at least. As most planes are functionally infinite, disproving anyone's centricity would be impossible. In ''Planescape'', this is meant philosophically just as much as it is meant in terms of multiversal geography. The fact that anywhere could be the center of the multiverse in this view also implies that nowhere can be said to be the only absolute true center. This sparks a lot of arguments and violence since some people believe the City of Doors to be the center due to its uncommon number of portals to other planes and position in the Outlands and some factions also claim different centers, each with their own significance.


Official products


Boxed sets

*2600 ''
Planescape Campaign Setting The ''Planescape Campaign Setting'' is a boxed set for the ''Dungeons & Dragons'' fantasy role-playing game. The set was designed by David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was highly praised by ''White W ...
'' *2603 ''
Planes of Chaos ''Planes of Chaos'' was a boxed set for the Planescape campaign setting of the ''Dungeons & Dragons'' fantasy role-playing game. Contents ''Planes of Chaos'' is an expansion set for the Planescape campaign setting which details the five chaotic ...
'' *2607 ''Planes of Law'' *2610 ''A Player's Primer to the Outlands'' *2615 '' Planes of Conflict'' *2621 '' Hellbound: The Blood War''


Miniatures

*10–519 ''Planescape Miniatures – box includes ten miniatures (Duke Rowan, Factol Hashkar, Factol Sarin, Factol Pentar, Lord Graz'zt, Lady of Pain, Erin Montgomery, Lord Pazrael, Factol Rhys, and Karris the Indep) and a Lady of Pain badge (made from the same metal material as the miniatures, but with a pin and backing like a "tie tac" so you can wear it as a "badge").'' *10–520 Planescape Miniatures "Powers of Chaos" – box includes eight miniatures (Baphomet, Bast, Corellon Larethian, Gorellik, Lolth, Loki, Ygorl, and Faerie Queen of Air and Darkness). *10–521 Planescape Miniatures "Powers of Law" – box includes eight miniatures (Clangeddin Silverbeard, Hecate, Set, Tyr, Maglubiyet, Horus, Gruumsch, and Moradin). *10–522 Planescape Miniatures "Powers of Conflict" – box includes eight miniatures (Cronus the Titan, Garl Glittergold, Tefnut, Hades, Cat Lord, Hel, Skerrit, and Arawn).


Accessories

*''Planescape Conspectus'' *2609 ''In the Cage: A Guide to Sigil'' *2611 ''The Factol’s Manifesto'' *2620 '' The Planewalker's Handbook'' *2623 '' On Hallowed Ground'' *2624 '' Uncaged: Faces of Sigil'' *2625 ''
A Guide to the Astral Plane ''A Guide to the Astral Plane'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy tabletop role-playing game, published in 1996. Contents The book explains rules for astral travel, zero-gravity combat and spellca ...
'' *2630 ''Faces of Evil: The Fiends'' *2633 ''A Guide to the Ethereal Plane'' *2634 ''The Inner Planes'' *2602 ''Planescape Monstrous Compendium Appendix'' *2613 ''Planescape Monstrous Compendium Appendix II'' *2635 ''Planescape Monstrous Compendium Appendix III'' *''The Planescape Sketchbook''


Adventures

*2601 '' The Eternal Boundary'' *2604 ''Well of Worlds'' *2605 ''In the Abyss'' *2606 ''
The Deva Spark ''The Deva Spark'' is an adventure module for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''The Deva Spark'' is a 32-page scenario for the Planescape setting. Publication history ''The Deva S ...
'' *2608 ''Fires of Dis'' *2614 ''Harbinger House'' *2619 '' Something Wild'' *2626 ''
Doors to the Unknown ''Doors to the Unknown'' is an accessory for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of playe ...
'' *2628 ''The Great Modron March'' *2629 '' Faction War'' *2631 '' Dead Gods'' *2632 ''Tales From the Infinite Staircase''


Video game

The setting was featured in the computer game '' Planescape: Torment'', which portrayed the ''Planescape'' world (specifically Sigil, the Outlands, Baator, Carceri, and the Negative Energy Plane). It is now a cult game and was out of print until its DVD re-release as a budget title in 2009. It was released as a download on GOG.com in 2010 and soon became the "second most wanted game" on the site. An enhanced edition by Beamdog was released on April 11, 2017. Marketed as a spiritual successor to ''Planescape: Torment'', '' Torment: Tides of Numenera'' was released in February 2017. The game takes inspiration from the previous game but is not itself based in the Planescape setting.


Collectible card game

TSR published a
collectible card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in ...
based on the ''Planescape'' setting called ''
Blood Wars ''Blood Wars'' can refer to: * Underworld: Blood Wars * ''Blood Wars'' (card game) * ''Blood Wars'' (video game) See also * Blood War In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which pl ...
''. The game featured major locations, personalities, and features of the Planescape setting and also introduced new creatures that were added to the role playing game setting as part of subsequent products.


Novels

* ''Fire and Dust'' (1996), by James Alan Gardner, a rejected title that the author has since published as a free online manuscript

* ''Pages of Pain'' (December 1997), by Troy Denning, () * ''Torment'' (October 1999), by Ray Vallese and Valerie Vallese, () *:''Torment'' is based on an early script of ''Planescape: Torment''.


Blood Wars Trilogy

* ''
Blood Hostages ''Blood Hostages'' is a fantasy novel by J. Robert King, set in the Planescape campaign setting, and based on the ''Dungeons & Dragons'' role-playing game. It is the first novel published in the "Blood Wars Trilogy". It was published in paperb ...
'' (January 1996), by
J. Robert King J. Robert King is an American fantasy novelist and former editor and game designer. He also writes non-fantasy fiction as John R. King. Biography J. Robert King was born in Phoenix, Arizona, and grew up in northwestern Indiana. He knew he wante ...
, () * ''
Abyssal Warriors ''Abyssal Warriors'' is a fantasy novel by J. Robert King, set in the world of Planescape, and based on the ''Dungeons & Dragons'' role-playing game. It is the second novel published in the " Blood Wars Trilogy". It was published in June 1996 (). ...
'' (June 1996), by J. Robert King, () * ''Planar Powers'' (August 1997), by J. Robert King, () **''Planar Powers'' won the Origins Awards for Best Game-Related Novel of 1997.


See also

*
Multiverse The multiverse is a hypothetical group of multiple universes. Together, these universes comprise everything that exists: the entirety of space, time, matter, energy, information, and the physical laws and constants that describe them. The di ...


References


Further reading

*


External links

*
''The Unity of Rings''
comic including basic information on Planescape
Planescape Survival Guide
Ongoing Planescape webcomic (since 2005)
The Acaeum's All Things Planar
Planescape collector's product list and forums
Planescape Collector's Guide
an expanded, reasonably comprehensive guide to products released for the Planescape setting {{D&D topics Dark fantasy role-playing games Dungeons & Dragons campaign settings Origins Award winners