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Dead Gods
Dead Gods is an adventure module for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot ''Dead Gods'' is composed of two adventures which revolve around the theme of death and resurrection of a god: "Out of the Darkness" and "Into the Light". Each adventure can be played separately, although the two plots can be woven together by the Dungeon Master. Cook, Monte. ''Dead Gods'' ( TSR, 1997) "Out of the Darkness" consists of nine chapters. Long ago, Orcus the tanar'ri lord of the undead had grown fat and inattentive towards his realm in the Abyss. The minor demipower Kiaransalee, drow goddess of vengeance, conspired against Orcus and slew him, supplanting his realm and position and even banishing his name across the planes. Orcus’ corpse lay dead on the Astral Plane for some time, until he began to stir in the not-so-distant past. His form changed to become thin, small and shadowy, but rather than being truly restored to life he had become ...
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TSR2631 - Dead Gods
TSR may refer to: Science and technology * Terminate-and-stay-resident program, a type of MS-DOS computer program * Thermochemical sulfate reduction, reducing sulfate to sulfide * Tip-speed ratio, of a wind turbines * Temporary speed restriction, UK railway term * Traffic-sign recognition, by equipment in vehicles Military * BAC TSR-2, a prototype British bomber * TSR I and II, prototypes of the Fairey Swordfish torpedo bomber * FN Tactical Sport Rifle Arts, media and culture * TSR, Inc., game publisher * Télévision Suisse Romande, a French-language Swiss TV channel * ''Full Metal Panic! The Second Raid'', an anime * Team Sonic Racing, a video game * True Symphonic Rockestra, an opera-oriented project * The Student Room, UK internet forum * "T.S.R. (Toilet Stool Rap)", song from Biz Markie's album ''I Need a Haircut'' Organizations * Telford Steam Railway, UK * Toronto Street Railway (horse-drawn), 1861-1891 * Former Toronto Suburban Railway * Timișoara Traian Vuia Internati ...
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Arborea (Dungeons & Dragons)
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one partic ...
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Paizo Publishing
Paizo Inc. (originally Paizo Publishing.) is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing game ''Pathfinder Roleplaying Game, Pathfinder''. The company's name is derived from the Greek word ''paizō'', which means 'I play' or 'to play'. Paizo also runs an Online shop, online retail store selling role-playing games, gaming aids, board games, comic books, toys, clothing and other products, and has an Internet forum community. History Paizo was formed by Lisa Stevens, Vic Wertz, and Johnny Wilson in 2002 to take over publication of the ''Dungeons & Dragons'' magazines ''Dragon (magazine), Dragon'' and ''Dungeon (magazine), Dungeon'', formerly published in-house by Wizards of the Coast. Paizo publisher Erik Mona is the former editor-in-chief of ''Dragon'', while former editor-in-chief of ''Dungeon'' James Jacobs (game designer), James Jacobs oversees the Pathfinder (periodical), ''Pathfinder'' periodicals. ...
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Dungeon (magazine)
''Dungeon'' (originally published as ''Dungeon: Adventures for TSR Role-Playing Games'') was one of the two official magazines targeting consumers of the ''Dungeons & Dragons'' role-playing game and associated products; '' Dragon'' was the other. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, ''Dungeon'' and its more widely read sister publication, ''Dragon'', went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with ''Dungeon Issue 221'' being the last released. History TSR ''Dungeon'' (initially titled ''Dungeon Adventures'') first received mention in the editor's column of '' Dragon'' Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late su ...
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Josh Timbrook
Josh is a masculine given name, frequently a diminutive (hypocorism) of the given names Joshua or Joseph, though since the 1970s, it has increasingly become a full name on its own. It may refer to: People A–J * "Josh", an early pseudonym of Samuel Clemens (1835–1910), better known as Mark Twain, American writer and lecturer *Josh A. Moore (born 1980), American former basketball player *Josh Adams (American football) (born 1996), American football player * Josh Allen (other), multiple people *Josh Appelt (born 1983), American mixed martial artist *Josh Ball (born 1998), American football player *Josh Barnett (born 1977), American mixed martial artist and professional wrestler *Josh Beckett (born 1980), American former Major League Baseball pitcher *Josh Bell (other), multiple people *Josh Berry (born 1990), American racing driver *Josh Bilicki (born 1995), American racing driver *Josh Binstock (born 1981), Canadian Olympic volleyball player *Josh Blackwell (b ...
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Adam Rex
Adam Michael Rex (born May 16, 1973) is an American illustrator and author of children's books from Tucson, Arizona. Career Adam Rex received a Bachelor of Fine Arts from the University of Arizona. He has contributed illustrations to ''Magic: The Gathering'' and other fantasy art and has illustrated several children's books. Adam has noted that his history with fantasy drawings initially hurt his entry into children's books. His first books, ''Tree-Ring Circus'' and ''Frankenstein Makes a Sandwich'', were published in 2006. ''Frankenstein Makes a Sandwich'' went on to become a ''New York Times'' best seller. Adam received the Jack Gaughan Award for Best Emerging Artist in 2005. His first foray into illustration of children's books, 2003's ''The Dirty Cowboy'', written by Amy Timberlake, received positive reviews, including from ''The Capital Times'', which described Rex's work as "gorgeous... This is his first book, but you wouldn't know it from looking. His artwork has real r ...
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Randy Post
Randy "rk" Post is an illustrator of fantasy publications. Background Post was raised in Illinois on a farm. Post has done freelance work for TSR, including ''Red Steel'', ''Cutthroats of Lankhmar'', and '' Spells & Magic''. Post garnered a full-time staff illustration position at TSR in September 1996, painting cover illustrations for games and novels. Post soon began working on two projects: the Planescape setting for the ''Dungeons & Dragons'' game, and the new ''Alternity'' science fiction role-playing game. Post has worked on games and game lines such as ''Planescape'', ''Deadlands'', ''Alternity'', ''Star Wars'', and ''Vampire''. Career TSR was purchased by Wizards of the Coast soon after Post was hired. Post had the opportunity to illustrate cards for ''Magic: the Gathering'', and also painted covers for ''Dungeon'' magazine. WotC and Post parted for ways in the winter of 2000 and he now doubles as a full-time freelance illustrator still contracting occasional assignme ...
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Faction (Planescape)
The Factions are fictional philosophically based power groups in the Planescape campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. Background While the Lady of Pain is considered the ultimate ruler of the planar metropolis called Sigil, "the City of Doors", the Factions perform virtually all the actual administrative and practical functions of the city. They are the ones the people look to for authority; the Lady only gives edicts or appears personally under rare circumstances. Each of the Factions is based around one particular belief system; many of the Factions' beliefs make them enemies where their other goals and actions might have made them allies. All Factions hold many secrets from non-members and even their own members, for the fewer who know a secret, the more secret it is (and these are secrets of power, either wielded or potentially gained by the Faction's adversaries). There are fifteen Factions in total, per decree of the Lady of Pain; any ad ...
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Fighter (Dungeons & Dragons)
The fighter is one of the standard playable character classes in the ''Dungeons & Dragons'' fantasy role-playing game. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics. Fighter is a generic and broad class; individual fighters have diverse backgrounds and different styles. Bodyguards, adventurers, former soldiers, invading bandit kings, or master swordsmen are all fighters, yet they come from all walks of life and backgrounds and often find themselves on very different alignments, goals, and sides in a conflict. Publication history ''Dungeons & Dragons'' The "Fighting Man" was one of the three classes in the original ''Dungeons & Dragons'' game; the other two classes were Magic-User and Cleric. The paladin was introduced in '' Supplement I - Greyhawk'' (1975), as a subclass of Fighting Man. ''Advanced Dungeons & Dragons'' 1st edition The fighter was one of the standard character classes available in the original ''Player's Han ...
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Sigil (Dungeons & Dragons)
Sigil () is a fictional city and the center of the Planescape campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. Publication history Development Sigil was originally created for Planescape as the setting's "home base". According to Steve Winter in '' 30 Years of Adventure: A Celebration of Dungeons & Dragons'', "A movable base, like a vessel of some sort (or an artifact, which was the original idea for the means of traversing the planes) wouldn't do it. It had to be a place that characters could come home to when they needed to, and it had to be central to the nature of the setting." Sigil's fifteen factions were created because, "'' Vampire: The Masquerade'' was a particularly hot game at hetime and one of the ideas in it that we really liked was the clans. Jim Ward wanted to be sure that players had something to identify with and to give them a sense of belonging in this alien venue igil" ''Advanced Dungeons & Dragons'' 2nd edition (1989–1999 ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Modron (Dungeons & Dragons)
In the fantasy role-playing game ''Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one partic ...
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