Sigil (city)
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Sigil () is a fictional
city A city is a human settlement of notable size.Goodall, B. (1987) ''The Penguin Dictionary of Human Geography''. London: Penguin.Kuper, A. and Kuper, J., eds (1996) ''The Social Science Encyclopedia''. 2nd edition. London: Routledge. It can be def ...
and the center of the
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as dev ...
campaign setting for the '' Dungeons & Dragons''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
.


Publication history


Development

Sigil was originally created for
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as dev ...
as the setting's "home base". According to Steve Winter in '' 30 Years of Adventure: A Celebration of Dungeons & Dragons'', "A movable base, like a vessel of some sort (or an artifact, which was the original idea for the means of traversing the planes) wouldn't do it. It had to be a place that characters could come home to when they needed to, and it had to be central to the nature of the setting." Sigil's fifteen factions were created because, "'' Vampire: The Masquerade'' was a particularly hot game at hetime and one of the ideas in it that we really liked was the clans. Jim Ward wanted to be sure that players had something to identify with and to give them a sense of belonging in this alien venue igil"


''Advanced Dungeons & Dragons'' 2nd edition (1989–1999)

Sigil is first described in the ''
Planescape Campaign Setting The ''Planescape Campaign Setting'' is a boxed set for the ''Dungeons & Dragons'' fantasy role-playing game. The set was designed by David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was highly praised by ''White W ...
'' boxed set, released in 1994. It is also featured prominently in some later Planescape rulebooks, including ''In the Cage: A Guide to Sigil'' (1995), ''The Factol's Manifesto'' (1995), and '' Uncaged: Faces of Sigil'' (1996), as well as in many
adventures An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sp ...
, such as ''
The Eternal Boundary ''The Eternal Boundary'' is an Adventure (Dungeons & Dragons), adventure module for the Editions of Dungeons & Dragons#Advanced Dungeons & Dragons 2nd edition, 2nd edition of the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-pla ...
'' (1994), '' Harbinger House'' (1995), and '' Faction War'' (1998).


''Dungeons & Dragons'' 3.5 edition (2003–2008)

A short description of Sigil is in this edition's ''
Dungeon Master's Guide The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' co ...
'' (2003). Information on Sigil can also be found in various 3.0 and 3.5 sourcebooks, such as the ''Manual of the Planes'' and the '' Planar Handbook''. A small reference to Sigil also appears in the '' Epic Level Handbook'' aside other planar metropolis such as ''Tu'narath''.


''Dungeons & Dragons'' 4th edition (2008–2014)

Sigil is described in the 4th edition '' Manual of the Planes'' and expanded upon in ''Dungeon Master's Guide 2''. The City of Doors, unlike many planes, remains almost completely unchanged from earlier editions. Shannon Appelcline, author of ''Designers & Dragons'', commented that while Sigil "had been largely ignored during the 3e era", it "was faring better in 4e, despite the large-scale restructuring of D&D's cosmology" due to small inclusions in the ''Dungeon Master's Guide'' (2008) and ''Manual of the Planes''. Appelcline highlighted that it was the 4th Edition ''Dungeon Master's Guide 2'' which "saw the return of the fan-favorite setting of Sigil" which "was laid out as a full paragon-level setting. There's not much new here for old-time fans of ''Planescape'', but there was one ''big'' change as a result of ''Faction War'' (1998). The factions that caused much of the conflict in ''Planescape'' are now gone. ..The ''Dungeon Master's Guide 2'' also contains 'A Conspiracy of Doors', the first Sigil adventure to see print in many years".


''Dungeons & Dragons'' 5th edition (2014–)

Sigil is briefly mentioned in Appendix C of the 5th edition's '' Player's Handbook''. There is also some information on Sigil in ''
Dungeon Master's Guide The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' co ...
'' at the end of Chapter 2.


Reception

Scott Haring Scott D. Haring is a game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the company five d ...
, in his review of the ''
Planescape Campaign Setting The ''Planescape Campaign Setting'' is a boxed set for the ''Dungeons & Dragons'' fantasy role-playing game. The set was designed by David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was highly praised by ''White W ...
'' for ''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'', described Sigil as "a strange city with doors to every plane and every reality, and inhabitants from all those planes and realities living together in (more or less) harmony." Trenton Webb of British RPG magazine ''Arcane'' calls the city "splendidly bizarre" and declares that "Sigil, The Lady of Pain's citadel, is an elegant gaming construct, yet it can often feel a little hollow", feeling that life in Sigil should be "a swirl of plots, factions and sedition that leaves players' heads spinning, wounds bleeding and experience points tally in overdrive". Sigil as depicted in ''Planescape: Torment'' was praised by
Evan Narcisse Evan Narcisse is an American comic book writer, journalist, and video game narrative designer. Narcisse began his working career as a journalist who has reported on video games for several media outlets, such as ''The Atlantic'', ''The New York T ...
from ''Kotaku'' as one of the richest
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
and fantasy worlds in video games. Ari David, for '' CBR'', commented that "Sigil is the ultimate inter-dimensional trading post, offering goods and transport not only to other planes but allows passage between the multitude of Material Planes that comprise ''D&D''’s campaign settings". Daniel Colohan, also for ''CBR'', included Sigil in the "15 D&D Outer Planes That Would Make Great Campaign Settings" list — Colohan highlights that "the most notable location in the Outlands is Sigil, the City of Doors. ..The city of Sigil would be the ideal starting location for a campaign centered around the Outer Planes, as portals between each of the planes are commonplace. It could also provide a resting point between adventures, allowing the party to catch their breath between forays into ''D&Ds dangerous outer planes".


In the game

Sigil is located above the tall ''Spire'' at the center of the Outlands. It has the shape of a
torus In geometry, a torus (plural tori, colloquially donut or doughnut) is a surface of revolution generated by revolving a circle in three-dimensional space about an axis that is coplanar with the circle. If the axis of revolution does not tou ...
; the city itself is located on the inner surface of the ring. There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. Sigil cannot be entered or exited save via portals; although this makes it quite safe from any would-be invader, it also makes it a prison of sorts for those not possessing a portal key. Thus, sometimes Sigil is called "The Cage". Though Sigil is pseudo-geographically located "at the center of the planes" (where it is positioned atop the infinitely tall Spire), scholars argue that this is impossible since the planes are infinite in all dimensions, and therefore there can never truly be a center to any or all of them; thus, Sigil is of no special importance. Curiously, from the Outlands one can see Sigil atop the supposedly infinite Spire. Sigil contains innumerable portals that can lead to anywhere in the ''Dungeons & Dragons'' cosmology: any bounded opening (a doorway, an arch, a barrel hoop, a picture frame) could possibly be a portal to another plane, or to another point in Sigil itself. Thus, the city is a paradox: it touches all planes at once, yet ultimately belongs to none; from these characteristics it draws its other name: "The City of Doors". Sigil is ruled by the Lady of Pain. Sigil is also highly morphic, allowing its leader to alter the city at her whim. Theoretically, Sigil is a completely neutral ground: no wars are waged there and no armies pass through. Furthermore, no powers (such as deities) are allowed to enter the city (though some have broken this rule).


In other media

Sigil is also the setting for the 1999 video game '' Planescape: Torment'', in which the player is the immortal "Nameless One." The team chose to place the game around a central fixture of Planescape, the city of Sigil, and the game begins with the character waking up on a cold stone slab in the Mortuary of Sigil, with no idea of who he is, what he is doing there or how he died. In an interview with RPGWatch, Chris Avellone commented on the use of Sigil as the game's main setting, saying "We felt Sigil was the part of Planescape we really had to get right from the outset in case we made more games. It's the signature city, but... we did sacrifice other planar locations so that we could do it."


See also

*
Multiverse The multiverse is a hypothetical group of multiple universes. Together, these universes comprise everything that exists: the entirety of space, time, matter, energy, information, and the physical laws and constants that describe them. The di ...
*
Cynosure Cynosure (from Greek Κυνοσούρα ''kunosoura'' "dog's tail") may refer to: *Polaris, in its role as pole star *metaphorically: :*a guiding principle :*a focus of attention *Cynosura (nymph), nymph in Greek mythology *Cynosure (comics) Fir ...
, a pan-dimensional city from the GrimJack comics *
M'Kraan Crystal The comic book stories published by Marvel Comics since the 1940s have featured several noteworthy concepts besides its fictional characters, such as unique places and artifacts. There follows a list of those features. Places Certain places fe ...
, a Nexus of Realities in the Marvel Universe


References

* Slavicsek, Bill. '' Doors to the Unknown''. *
Cordell, Bruce Bruce Robert Cordell (born 1968) is an American author of roleplaying games and fantasy novels. He has worked on ''Dungeons & Dragons'' games for Wizards of the Coast. He won the Origins Award for ''Return to the Tomb of Horrors'' and has also wo ...
, and Miller, Steve. ''
Die Vecna Die! ''Die Vecna Die!'' is an ''Advanced Dungeons & Dragons ''(AD&D 2nd edition) module released in 2000D ...
'' (TSR, Inc., 2000). * Denning, Troy. ''Pages of Pain'' (TSR, Inc., 1997). *
Cordell, Bruce Bruce Robert Cordell (born 1968) is an American author of roleplaying games and fantasy novels. He has worked on ''Dungeons & Dragons'' games for Wizards of the Coast. He won the Origins Award for ''Return to the Tomb of Horrors'' and has also wo ...
and Kestrel, Gwendolyn. '' Planar Handbook'' (WoTC, 2004). * ''Torment'' (October 1999), by Ray Vallese and Valerie Vallese, (). {{DEFAULTSORT:Sigil (Dungeons and Dragons) Dungeons & Dragons populated places Fictional city-states Planescape