Shortest Remaining Time
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Shortest Remaining Time
Shortest remaining time, also known as shortest remaining time first (SRTF), is a scheduling method that is a preemptive version of shortest job next scheduling. In this scheduling algorithm, the process with the smallest amount of time remaining until completion is selected to execute. Since the currently executing process is the one with the shortest amount of time remaining by definition, and since that time should only reduce as execution progresses, the process will either run until it completes or get preempted if a new process is added that requires a smaller amount of time. Shortest remaining time is advantageous because short processes are handled very quickly. The system also requires very little overhead since it only makes a decision when a process completes or a new process is added, and when a new process is added the algorithm only needs to compare the currently executing process with the new process, ignoring all other processes currently waiting to execute. Lik ...
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Shortest Remaining Time
Shortest remaining time, also known as shortest remaining time first (SRTF), is a scheduling method that is a preemptive version of shortest job next scheduling. In this scheduling algorithm, the process with the smallest amount of time remaining until completion is selected to execute. Since the currently executing process is the one with the shortest amount of time remaining by definition, and since that time should only reduce as execution progresses, the process will either run until it completes or get preempted if a new process is added that requires a smaller amount of time. Shortest remaining time is advantageous because short processes are handled very quickly. The system also requires very little overhead since it only makes a decision when a process completes or a new process is added, and when a new process is added the algorithm only needs to compare the currently executing process with the new process, ignoring all other processes currently waiting to execute. Lik ...
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Scheduling (computing)
In computing, scheduling is the action of assigning ''resources'' to perform ''tasks''. The ''resources'' may be processors, network links or expansion cards. The ''tasks'' may be threads, processes or data flows. The scheduling activity is carried out by a process called scheduler. Schedulers are often designed so as to keep all computer resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality-of-service. Scheduling is fundamental to computation itself, and an intrinsic part of the execution model of a computer system; the concept of scheduling makes it possible to have computer multitasking with a single central processing unit (CPU). Goals A scheduler may aim at one or more goals, for example: * maximizing ''throughput'' (the total amount of work completed per time unit); * minimizing '' wait time'' (time from work becoming ready until the first point it begins execution); * minimizing '' latency ...
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Preemption (computing)
In computing, preemption is the act of temporarily interrupting an executing task, with the intention of resuming it at a later time. This interrupt is done by an external scheduler with no assistance or cooperation from the task. This preemptive scheduler usually runs in the most privileged protection ring, meaning that interruption and resuming are considered highly secure actions. Such a change in the currently executing task of a processor is known as context switching. User mode and kernel mode In any given system design, some operations performed by the system may not be preemptable. This usually applies to kernel functions and service interrupts which, if not permitted to run to completion, would tend to produce race conditions resulting in deadlock. Barring the scheduler from preempting tasks while they are processing kernel functions simplifies the kernel design at the expense of system responsiveness. The distinction between user mode and kernel mode, which det ...
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Shortest Job Next
Shortest job next (SJN), also known as shortest job first (SJF) or shortest process next (SPN), is a scheduling policy that selects for execution the waiting process with the smallest execution time. SJN is a non- preemptive algorithm. Shortest remaining time is a preemptive variant of SJN. Shortest job next is advantageous because of its simplicity and because it minimizes the average amount of time each process has to wait until its execution is complete. However, it has the potential for process starvation for processes which will require a long time to complete if short processes are continually added. Highest response ratio next is similar but provides a solution to this problem using a technique called aging. Another disadvantage of using shortest job next is that the total execution time of a job must be known before execution. While it is impossible to predict execution time perfectly, several methods can be used to estimate it, such as a weighted average of previous ...
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Process (computing)
In computing, a process is the instance of a computer program that is being executed by one or many threads. There are many different process models, some of which are light weight, but almost all processes (even entire virtual machines) are rooted in an operating system (OS) process which comprises the program code, assigned system resources, physical and logical access permissions, and data structures to initiate, control and coordinate execution activity. Depending on the OS, a process may be made up of multiple threads of execution that execute instructions concurrently. While a computer program is a passive collection of instructions typically stored in a file on disk, a process is the execution of those instructions after being loaded from the disk into memory. Several processes may be associated with the same program; for example, opening up several instances of the same program often results in more than one process being executed. Multitasking is a method to allow ...
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Starvation (computing)
In computer science, resource starvation is a problem encountered in concurrent computing where a process is perpetually denied necessary resources to process its work. Starvation may be caused by errors in a scheduling or mutual exclusion algorithm, but can also be caused by resource leaks, and can be intentionally caused via a denial-of-service attack such as a fork bomb. When starvation is impossible in a concurrent algorithm, the algorithm is called starvation-free, lockout-freed or said to have finite bypass. This property is an instance of liveness, and is one of the two requirements for any mutual exclusion algorithm; the other being correctness. The name "finite bypass" means that any process (concurrent part) of the algorithm is bypassed at most a finite number times before being allowed access to the shared resource. Scheduling Starvation is usually caused by an overly simplistic scheduling algorithm. For example, if a (poorly designed) multi-tasking system always sw ...
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Heavy-tailed Distribution
In probability theory, heavy-tailed distributions are probability distributions whose tails are not exponentially bounded: that is, they have heavier tails than the exponential distribution. In many applications it is the right tail of the distribution that is of interest, but a distribution may have a heavy left tail, or both tails may be heavy. There are three important subclasses of heavy-tailed distributions: the fat-tailed distributions, the long-tailed distributions and the subexponential distributions. In practice, all commonly used heavy-tailed distributions belong to the subexponential class. There is still some discrepancy over the use of the term heavy-tailed. There are two other definitions in use. Some authors use the term to refer to those distributions which do not have all their power moments finite; and some others to those distributions that do not have a finite variance. The definition given in this article is the most general in use, and includes all dist ...
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Highest Response Ratio Next
Highest response ratio next (HRRN) scheduling is a non-preemptive discipline. It was developed by Brinch Hansen as modification of shortest job next or shortest job first (SJN or SJF) to mitigate the problem of process starvation. In HRRN, the next job is not that with the shortest estimated run time, but that with the highest response ratio defined as response\ ratio = \frac = 1 + \frac This means, the jobs that have spent a long time waiting compete against those estimated to have short run times. As you can see in the above equation of response ratio, if the waiting time of a process increases, its response ratio increases making the long-awaited process to execute next. So, this algorithm solves the starvation problem that exists in SJN scheduling algorithm. Algorithm Given a Linked list Q, iterate through Q to find the highest ratio by comparing each ratio within the queue. Once a ratio of element N is greater than the element M with the highest ratio replace element M wit ...
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Processor Scheduling Algorithms
Processor may refer to: Computing Hardware * Processor (computing) **Central processing unit (CPU), the hardware within a computer that executes a program *** Microprocessor, a central processing unit contained on a single integrated circuit (IC) **** Application-specific instruction set processor (ASIP), a component used in system-on-a-chip design **** Graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobi ... (GPU), a processor designed for doing dedicated graphics-rendering computations **** Physics processing unit (PPU), a dedicated microprocessor designed to handle the calculations of physics **** Digital signal processor (DSP), a specialized microprocessor designed specifically for digital signal processing *****Image processor, a specialized DSP used for im ...
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