Shivers (computer Game)
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Shivers (computer Game)
''Shivers'' is a single-player horror-themed PC adventure game, released on CD-ROM by Sierra On-Line in November 1995. It was developed with Sierra's Creative Interpreter. Being the first Sierra first-person adventure game, ''Shivers'' was compared to contemporary '' Myst'' and '' The 7th Guest'', gaining praise mostly for its atmosphere. The game takes place in a fictitious haunted museum. Plot Sir Hubert Windlenot was a peer of the British nobility, and as an archeologist, a member of the Royal Society. His interest in controversial fringe topics such as ancient astronauts, hollow earth, Atlantis and cryptozoology brought on him the reputation of a mad scientist. Renouncing his life as a noble, he moved to America, and attempted to open "Professor Windlenot's Museum of the Strange and Unusual" in Mt. Pleasant, Ohio, dedicated to his findings and theories. Construction took two decades to house both exhibits and thematic installations with several puzzles to entertain the visi ...
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Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is also known for its graphical adventure game series ''King's Quest'', ''Space Quest'', ''Police Quest'', ''Gabriel Knight'', ''Leisure Suit Larry'', and ''Quest for Glory'', as well as being the original publishers of Valve's ''Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years; Sierra was formally disestablished as a c ...
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Archeologist
Archaeology or archeology is the scientific study of human activity through the recovery and analysis of material culture. The archaeological record consists of Artifact (archaeology), artifacts, architecture, biofact (archaeology), biofacts or ecofacts, archaeological site, sites, and cultural landscapes. Archaeology can be considered both a social science and a branch of the humanities. It is usually considered an independent academic discipline, but may also be classified as part of anthropology (in North America – the four-field approach), history or geography. Archaeologists study human prehistory and history, from the development of the first stone tools at Lomekwi in East Africa 3.3 million years ago up until recent decades. Archaeology is distinct from palaeontology, which is the study of fossil remains. Archaeology is particularly important for learning about prehistoric societies, for which, by definition, there are no written records. Prehistory includes ove ...
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Nerd
A nerd is a person seen as overly intellectual, obsessive, introverted or lacking social skills. Such a person may spend inordinate amounts of time on unpopular, little known, or non-mainstream activities, which are generally either highly technical, abstract, or relating to topics of science fiction or fantasy, to the exclusion of more mainstream activities. Additionally, many so-called nerds are described as being shy, quirky, pedantic, and unattractive. Originally derogatory, the term "nerd" was a stereotype, but as with other pejoratives, it has been reclaimed and redefined by some as a term of pride and group identity. Etymology The first documented appearance of the word ''nerd'' is as the name of a creature in Dr. Seuss's book ''If I Ran the Zoo'' (1950), in which the narrator Gerald McGrew claims that he would collect "a Nerkle, a Nerd, and a Seersucker too" for his imaginary zoo.American Heritage Dictionary of the English Language, Third Edition, p. 1212, Houghton ...
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Legend Tripping
Legend tripping is a name bestowed by folklorists and anthropologists on an adolescent practice (containing elements of a rite of passage) in which a usually furtive nocturnal pilgrimage is made to a site which is alleged to have been the scene of some tragic, horrific, and possibly supernatural event or haunting. The practice mostly involves the visiting of sites endemic to locations identified in local Urban legends. Legend tripping has been documented most thoroughly to date in the United States.Peter Monaghan, "The Surprising Online Life of Legends" ''The Chronicle of Higher Education '' Dec 12, 201/ref> Sites for legend trips While the stories that attach to the sites of legend tripping vary from place to place, and sometimes contain a kernel of historical truth, there are a number of motifs and recurring themes in the legends and the sites. Abandoned buildings, remote bridges, tunnels, caves, rural roads, specific woods or other uninhabited (or semi-uninhabited) ar ...
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Greenhouse
A greenhouse (also called a glasshouse, or, if with sufficient heating, a hothouse) is a structure with walls and roof made chiefly of Transparent ceramics, transparent material, such as glass, in which plants requiring regulated climatic conditions are grown.These structures range in size from small sheds to industrial-sized buildings. A miniature greenhouse is known as a cold frame. The interior of a greenhouse exposed to sunlight becomes significantly warmer than the external temperature, protecting its contents in cold weather. Many commercial glass greenhouses or hothouses are high tech production facilities for vegetables, flowers or fruits. The glass greenhouses are filled with equipment including screening installations, heating, cooling, and lighting, and may be controlled by a computer to optimize conditions for plant growth. Different techniques are then used to manage growing conditions, including air temperature, relative humidity and vapour-pressure deficit, in ord ...
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Richard Sharpe Shaver
Richard Sharpe Shaver (October 8, 1907 Berwick, Pennsylvania – November 5, 1975 Summit, Arkansas) was an American writer and artist. He achieved notoriety in the years following World War II as the author of controversial stories that were printed in science fiction magazines (primarily ''Amazing Stories''), in which he claimed that he had had personal experience of a sinister ancient civilization that harbored fantastic technology in caverns under the earth. The controversy stemmed from the claim by Shaver, and his editor and publisher Raymond A. Palmer, Ray Palmer, that Shaver's writings, while presented in the guise of fiction, were fundamentally true. Shaver's stories were promoted by Ray Palmer as "The Shaver Mystery". During the last decades of his life, Shaver devoted himself to "rock books"—stones that he believed had been created by the advanced ancient races and embedded with legible pictures and texts. He produced paintings allegedly based on the rocks' images and ...
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Puzzle
A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious Mathematical problem, mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley (explorer), Robert Dudley...to the West Indies, 1594–95, narra ...
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Mad Scientist
The mad scientist (also mad doctor or mad professor) is a stock character of a scientist who is perceived as " mad, bad and dangerous to know" or "insane" owing to a combination of unusual or unsettling personality traits and the unabashedly ambitious, taboo or hubristic nature of their experiments. As a motif in fiction, the mad scientist may be villainous (evil genius) or antagonistic, benign, or neutral; may be insane, eccentric, or clumsy; and often works with fictional technology or fails to recognise or value common human objections to attempting to play God. Some may have benevolent intentions, even if their actions are dangerous or questionable, which can make them accidental antagonists. History Prototypes The prototypical fictional mad scientist was Victor Frankenstein, creator of his eponymous monster, who made his first appearance in 1818, in the novel ''Frankenstein, or the Modern Prometheus'' by Mary Shelley. Though the novel's title character, Victor Frankenst ...
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Cryptozoology
Cryptozoology is a pseudoscience and subculture that searches for and studies unknown, legendary, or extinct animals whose present existence is disputed or unsubstantiated, particularly those popular in folklore, such as Bigfoot, the Loch Ness Monster, Yeti, the chupacabra, the Jersey Devil, or the Mokele-mbembe. Cryptozoologists refer to these entities as ''cryptids'', a term coined by the subculture. Because it does not follow the scientific method, cryptozoology is considered a pseudoscience by mainstream science: it is neither a branch of zoology nor of folklore studies. It was originally founded in the 1950s by zoologists Bernard Heuvelmans and Ivan T. Sanderson. Scholars have noted that the subculture rejected mainstream approaches from an early date, and that adherents often express hostility to mainstream science. Scholars have studied cryptozoologists and their influence (including the pseudoscience's association with Young Earth creationism), noted parallels in crypt ...
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Atlantis
Atlantis ( grc, Ἀτλαντὶς νῆσος, , island of Atlas (mythology), Atlas) is a fictional island mentioned in an allegory on the hubris of nations in Plato's works ''Timaeus (dialogue), Timaeus'' and ''Critias (dialogue), Critias'', wherein it represents the antagonist naval power that besieges "Ancient Athens", the Counterfactual history, pseudo-historic embodiment of Plato's ideal state in ''The Republic (Plato), The Republic''. In the story, Athens repels the Atlantean attack unlike any other nation of the Ecumene, known world, supposedly bearing witness to the superiority of Plato's concept of a state. The story concludes with Atlantis falling out of favor with the deities and submerging into the Atlantic Ocean. Despite its minor importance in Plato's work, the Atlantis story has had a considerable impact on literature. The allegorical aspect of Atlantis was taken up in utopian works of several Renaissance writers, such as Francis Bacon's ''New Atlantis'' and Th ...
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Hollow Earth
The Hollow Earth is a concept proposing that the planet Earth is entirely hollow or contains a substantial interior space. Notably suggested by Edmond Halley in the late 17th century, the notion was disproven, first tentatively by Pierre Bouguer in 1740, then definitively by Charles Hutton in his Schiehallion experiment around 1774. It was still occasionally defended through the mid-19th century, notably by John Cleves Symmes Jr. and Jeremiah N. Reynolds, but by this time it was part of popular pseudoscience and no longer a scientifically viable hypothesis. The concept of a hollow Earth still recurs in folklore and as a premise for subterranean fiction, a subgenre of adventure fiction. Mythology In ancient times, the concept of a subterranean land inside the Earth appeared in mythology, folklore and legends. The idea of subterranean realms seemed arguable, and became intertwined with the concept of "places" of origin or afterlife, such as the Greek underworld, the Nord ...
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