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Shadowfist
''Shadowfist'' was created by Robin Laws and Jose Garcia. It was released in June 1995 as a collectible card game (CCG), but was shifted to a fixed distribution of cards as of 2013. It shares the same background as the ''Feng Shui'' role-playing game, also by Laws and Garcia and released the following year. In September 2018 ownership of Shadowfist switched to Vetusta Games. Overview Shadowfist is a multi-player asymmetrical strategic game, the design of which is influenced by games such as '' Cosmic Encounter'', ''Dune'' by Avalon Hill, '' Magic: The Gathering'' and its direct predecessor, '' On the Edge''. ''Shadowfist'' is primarily inspired by Hong Kong action cinema and wuxia films of the late 1980s and 1990s, and by action films in general. In the game, various factions from across time battle for control of the world's Feng Shui sites in a conflict known as the "Secret War." Time travel takes place through an alternate dimension known as the Netherworld which opens t ...
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Robin Laws
Robin D. Laws (born October 14, 1964 in Orillia, Ontario, Canada) is a Canadian writer and game designer who lives in Toronto, Canada. He is the author of a number of novels and role-playing games as well as an anthologist. Career Robin D. Laws has been a professional game designer and an author since the early 1990s. Game designer Robin D. Laws has been playing role-playing games since he was a teenager and has worked as a game designer since the early 1990s. John Nephew of Atlas Games convinced Jonathan Tweet to publish a game he had been writing about in ''Alarums & Excursions''; Laws talked with Tweet about the game in ''A&E'' and contributed to the final product as well, the result of which was '' Over the Edge'' (1992). Daedalus Games began when Laws approached Jose Garcia in 1993 with an idea for a Hong Kong Action Cinema RPG; while Garcia liked the idea, his first priority was his own setting, '' Nexus: The Infinite City'' which was published in 1994 with Garcia as the m ...
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Z-Man Games
Z-Man Games is an American board game company, incorporated in 1999. It was named after its founder, Zev Shlasinger. The company is known for their ''Pandemic'' series of board games, as well as being the sole publisher for the English editions of popular Eurogames, such as ''Carcassonne'' and ''Terra Mystica''. History Z-Man Games was primarily formed to bring the collectible card game ''Shadowfist'' back into publication. In 2011, Sophie Gravel, owner of Quebec-based publisher/distributor Filosofia, bought Z-Man Games, creating F2Z Entertainment. Shlasinger left Z-Man Games in January 2016. In 2016, F2Z Entertainment was acquired by Asmodee. Published games * A B-movie card game series consisting of games such as '' Grave Robbers From Outer Space'' and ''Cannibal Pygmies in the Jungle of Doom'' * '' 1960: The Making of the President'', an original creation by Z-Man Games * ''Agricola'' * ''Arimaa'', an abstract strategy game * ''Ascending Empires,'' a space based empire expan ...
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Feng Shui Role-playing Game
''Feng Shui'' is a martial arts-themed role-playing game, designed by Robin Laws, published first by Daedalus Entertainment and now by Atlas Games. The game shares its setting with the collectible card game ''Shadowfist''. The system is simple, with most detail being in the game's combat system. Combat is made to flow quickly, moving from one action scene to another very quickly. It was inspired and based on Hong Kong style action movies. The characters begin at a high level of skill, as appropriate for protagonists in the source films. After a successful Kickstarter, Atlas Games released a Second Edition of Feng Shui in late 2015, on the eve of the game's 20th anniversary of publication. Overview The name ''Feng Shui'' refers to one of the central themes of the game: those who control places with powerful Feng Shui control the world. These people find that events go in their favour more often than would be explained by chance. The outcomes of all major historica ...
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Zev Shlasinger
Zev Shlasinger is a scriptwriter, game designer and game publisher. He is primarily known for founding Z-Man Games, which became the publisher of the '' Pandemic'' series of board games, as well as being the sole publisher for the English editions of popular Eurogames, such as ''Carcassonne'' and ''Terra Mystica''. Early life Zev Shlasinger became interested in board games and board wargames while in school. Screenwriter After school, Shlasinger turned to screenwriting, creating the script for ''Flesh-Eating Mothers'', a horror movie in which a virus turns suburban housewives into cannibals. Critics generally panned the movie and the script with comments like "amateurish", "knowingly bad script", and "So woodenly acted and scripted that gore scenes are laughable rather than frightening." In 1994, Shlasinger wrote the script for the murder mystery movie ''Playback''. Z-Man Games In 2000, Shlasinger founded Z-Man Games, primarily to republish the discontinued collectible ...
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Jose Garcia (game Designer)
Jose Garcia is a game designer who has worked primarily on role-playing games. Career Daedalus Games began when Robin Laws approached Jose Garcia in 1993 with an idea for a Hong Kong Action Cinema RPG; Garcia liked the idea, but he made his own RPG '' Nexus: The Infinite City'' his first priority; Daedalus published it in 1994 with Garcia as the main designer and developer, with Laws, Bruce Baugh, and Rob Heinsoo Rob or ROB may refer to: Places * Rob, Velike Lašče, a settlement in Slovenia * Roberts International Airport (IATA code ROB), in Monrovia, Liberia People * Rob (given name), a given name or nickname, e.g., for Robert(o), Robin/Robyn * Rob ( ... as additional authors. However, Garcia was also interested in promoting the setting that Laws was working on, which was first used as a basis of a collectible card game Daedalus published as '' Shadowfist'' (1995), and subsequently in Laws' '' Feng Shui'' RPG. When the CCG market crashed in 1997, the staff of Daedalus wer ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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Collectible Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Generally a Player (game), player may begin playing a CCG with a pre-made Booster pack#Starter deck, starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though Multiplayer game, multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, ...
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Daedalus Entertainment
Daedalus Entertainment was a Canadian game company that produced role-playing games and game supplements. History Daedalus Games began when Robin Laws approached Jose Garcia in 1993 with an idea for a Hong Kong Action Cinema RPG; Garcia liked the idea, but the RPG '' Nexus: The Infinite City'' was his first priority, and was published in 1994 with Garcia as the main designer and developer, with Laws, Bruce Baugh, and Rob Heinsoo as additional authors. Daedalus Games was incorporated as Daedalus Entertainment in preparation for publishing the Hong Kong action game Laws had intended, but Garcia liked the setting that Laws was working on and decided to use it as a basis of a collectible card game to take advantage of the CCG market and Daedalus published this game as ''Shadowfist'' (1995). Daedalus Entertainment published the role-playing game '' Feng Shui'' (1996), designed by Laws using a variant of the ''Nexus'' game system; Laws also designed supplements for ''Feng Shui''. When t ...
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Green Ronin Publishing
Green Ronin Publishing is an American company based in Seattle, Washington. Founded in 2000 by Chris Pramas and Nicole Lindroos, they have published several role-playing game–related products. They won several awards for their games including multiple Origins, ENnie, Pen & Paper, and Inquest Fan Awards. History In early 1996, Chris Pramas acquired '' The Whispering Vault'' rights from Mike Nystul and formed Ronin Publishing with his brother, Jason Pramas, and their mutual friend, Neal Darcy. The company published two role playing game supplements, ''The Book of Hunts'' (1997) for ''The Whispering Vault'' and '' Blood of the Valiant'' for '' Feng Shui''. Ronin Publishing came to an end when Chris Pramas went to work for Wizards of the Coast in 1998. Pramas founded Green Ronin Publishing with his wife Nicole Lindroos in 2000. Green Ronin published its first book in July 2000: ''Ork!'' (2000), a beer and pretzels RPG about playing orks. Working at Wizards of the Coast, Prama ...
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Pyramid (magazine)
''Pyramid'' was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. ''Pyramid'' is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine '' Roleplayer''. ''Pyramid'' features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as ''GURPS'', it has published articles on other games such as '' d20 System'', ''Talisman'', ''Nobilis'', ''Hero System'', and has featured various comic strips and single-pa ...
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Curious George
Curious George is a fictional monkey who is the title character of a series of popular children's picture books written by Margret and H. A. Rey. Various media, including films and TV shows, have been based upon the original book series. George is described as "a good little monkey, and always very curious". Despite being referred to as a monkey throughout the series, he is depicted without a tail. In the first book, George is caught by "The Man in the Yellow Hat" and taken from Africa to America where the two live together. George and the Man in the Yellow Hat become friends and are shown going on adventures together. George's first appearance was as a monkey named "Fifi" in the book ''Cecily G. and the Nine Monkeys'', which was first published in France during 1939 in the late years. The popularity of the character led the Reys to feature "George" in his own series. Creation The original series was written by the husband-and-wife team of Hans Augusto (H. A.) Rey and M ...
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The 100 Best
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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