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''Feng Shui'' is a martial arts-themed role-playing game, designed by
Robin Laws Robin D. Laws (born October 14, 1964 in Orillia, Ontario, Canada) is a Canadian writer and game designer who lives in Toronto, Canada. He is the author of a number of novels and role-playing games as well as an anthologist. Career Robin D. Laws ...
, published first by Daedalus Entertainment and now by
Atlas Games Atlas Games is a company which publishes role-playing games, board games and card games. Its founder and current president is John Nephew. History When Atlas Games did not have the finances to publish '' On the Edge'' (1994), they partnered with J ...
. The game shares its setting with the collectible card game ''
Shadowfist ''Shadowfist'' was created by Robin Laws and Jose Garcia. It was released in June 1995 as a collectible card game (CCG), but was shifted to a fixed distribution of cards as of 2013. It shares the same background as the ''Feng Shui'' role-pla ...
''. The system is simple, with most detail being in the game's combat system. Combat is made to flow quickly, moving from one action scene to another very quickly. It was inspired and based on Hong Kong style action movies. The characters begin at a high level of skill, as appropriate for protagonists in the source films. After a successful Kickstarter, Atlas Games released a Second Edition of Feng Shui in late 2015, on the eve of the game's 20th anniversary of publication.


Overview

The name ''Feng Shui'' refers to one of the central themes of the game: those who control places with powerful Feng Shui control the world. These people find that events go in their favour more often than would be explained by chance. The outcomes of all major historical events, such as wars, elections and natural disasters are dictated by who has the most powerful Feng Shui. Numerous groups vie for control of these sites, and thus control of the world. ''Feng Shui'' crosses genre boundaries and includes martial arts, firearms, magic and advanced technology. One of the main features of the game is that the physical settings for scenes are meant to be vague, allowing the Game Master and the players room for creative improvisation and description of exciting stunts during combat.


Rules

The rules are intended to be simple and easy to learn. There is one central mechanism for making skill checks. Non-combat checks are generally resolved with a single roll of the dice, whereas a scene involving combat can last half an hour or more.


Skills checks

For each
skill A skill is the learned ability to act with determined results with good execution often within a given amount of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. For example, in the domain of w ...
a character has, they have an associated ''Action Value'' that states how good they are at that skill. When a skill is used, two six-sided dice are rolled. One, the positive die, is added to the Action Value. The other, the negative die, is subtracted from that sum. The final value is the ''Action Result'' which is then compared to the difficulty of the task being performed. If the Action Result is greater than or equal to the difficulty, that action succeeds. Because the average Action Result is equal to the Action Value, the difficulty can simply be the Action Value of an opponent.


Schticks

Characters also have ''
schtick A shtick ( yi, שטיק) is a comic theme or gimmick. The word entered the English language from the Yiddish ''shtik'' (שטיק), in turn derived from German ''Stück'' and Polish ''sztuka'' (both ultimately from Proto-Germanic *''stukkiją'') ...
s'', or special abilities, which greatly enhance either their combat prowess or their usefulness out of combat. Some can be acquired by a character as they become more experienced, but some are unique to a particular character archetype (see below).


Character creation

A character will be created based on one of the pre-written archetypes in the game, each typifying a protagonist from a certain genre of action film, such as the Maverick Cop, the Martial Artist, the Journalist and the Big Bruiser. The archetype defines what the character is best at, and although character advancement is free-form after initial creation, it is usual to remain within the original archetype. The character details are defined by attributes, skills, schticks and weapons. *Characters have "primary attributes" which are divided into "secondary attributes". However, in many cases all the secondary attributes are the same as their associated primary to simplify book-keeping. *"Skills" come as a skill bonus to be added to the appropriate secondary attribute, although after character creation only the final Action Value is important. *The character may have one or more "schticks" as part of the archetype, and may be able to choose some more. *"Weapons" appropriate to the character's style of fighting.


Setting

The game has a rich cross-genre setting, shared with ''
Shadowfist ''Shadowfist'' was created by Robin Laws and Jose Garcia. It was released in June 1995 as a collectible card game (CCG), but was shifted to a fixed distribution of cards as of 2013. It shares the same background as the ''Feng Shui'' role-pla ...
''. However, the rules can be used in single-genre games without the elaborate background.


The Netherworld

In various parts of the world there are portals to a place called the ''Netherworld''. The Netherworld is a shifting labyrinth of tunnels and caves that connects portals to a number of different time periods of
human history Human history, also called world history, is the narrative of humanity's past. It is understood and studied through anthropology, archaeology, genetics, and linguistics. Since the invention of writing, human history has been studied throug ...
. These are 69, 1850, 1996 and the dystopian future of 2056. These periods are known as ''junctures'' and travel between them is possible through the Netherworld. The Netherworld itself is populated by a wide variety of strange inhabitants who, for whatever reason, no longer have a place in any of the junctures. In the second edition the ancient juncture is now at 690AD, and the dystopian future has become a post-apocalyptic one.


Superficial and Critical Shifts

A means to travel in time inevitably means that people will try to change the past or future. When this happens without a ''Feng Shui site'' changing ownership, this results in a ''superficial shift''. Details change, but everything important remains the same. People may find themselves ''laterally reincarnated'' into a different name and job, but their memories will change to match their new identity. Whoever was in charge before is still in charge. However, when there is a significant change in the flow of '' Chi'' as a result of Feng Shui sites changing hands, there might be a ''critical shift''. Such a shift may make major changes to history and the balance of power.
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposing ...
may have ended with the Axis powers victorious, a large part of the world might have become a peaceful Confucian state, or the entire world might be recreated according to some terrible pattern. As with superficial shifts, people will be laterally reincarnated to fit the new world. Anyone who has been to the Netherworld, however, does not get laterally reincarnated and will be acutely aware of the changes.


The Secret War

There are a number of factions fighting for control of the world across all four junctures. Their goal is to control enough sites with good Feng Shui to trigger a critical shift and remake the world in their favour. Because the average person is unaware of this, the ongoing struggle is known as the ''Secret War''. Many of the factions have minions within their home junctures who are used to keep order there without knowing the truth behind it all. They also have powerful agents who are quite aware of the Netherworld and are active in other junctures. These agents are known as Innerwalkers or ''Secret Warriors'' - and the player characters number among them. There are seven main factions: *The Eaters of the Lotus are a group of evil eunuch sorcerers from the China of 69 AD. They rule Han-era China from behind a puppet emperor and wish to spread their power throughout the timestream. Their chief weapons are sorcery, demons, and political intrigue. *The Guiding Hand is a group of neo-Confucian monks committed to bringing about a world of peace and harmony within strict rules. They abhor the Western powers and seek to stamp out all foreign influence from China, no matter how beneficial, and despise modern thinking and technology. Their stronghold is in 1850s China and is hotly contested with the ''Ascended''. They specialize in kung fu. *The Ascended are not truly human at all, but are the descendants of animals that became human through force of will. They abhor the magic that can turn them back into their primitive forms. They control the 1850 and 1996 junctures more-or-less totally, and prefer to use armies, police, criminal syndicates and their human secret warriors to do their dirty work in places intrinsically hostile to them. However, they are skilled in kung fu, guns and have abilities related to their animal heritage. *The Architects of the Flesh rule 2056. Their world is one based on equality, fairness and good order but enforced brutally and without compassion. They simply wish to extend their dominion through time 'for the good of everyone'. Their most effective weapons are ''arcanowave devices'', which they graft onto humans and captured demons from 69 regardless of the consequences, and which have bad effects on humans who overuse them. *The Jammers are a psychotic group of anarchists composed mostly from deserters from the ''Architects'' and the subjects of their failed experiments on apes and monkeys. They want to wipe the world clean of all influences of Feng Shui at any cost, primarily by blowing every site they can find sky-high, regardless of who might get hurt or killed in the process. They principally use guns, heavy weapons, explosives and cyborg enhancements. *The Four Monarchs once ruled the world until a critical shift engineered by the ''Ascended'' removed them from power. Each of them now rules a portion of the Netherworld, scheming against each other and the other factions. Each of them is a powerful sorcerer in his or her own right, and their followers specialize in either sorcery or kung fu. *The Dragons are a loose set of idealistic warriors opposed to the tyranny of the other factions. It is to this group that the player characters will be inexorably drawn.


Hong Kong

For some reason,
Hong Kong Hong Kong ( (US) or (UK); , ), officially the Hong Kong Special Administrative Region of the People's Republic of China (abbr. Hong Kong SAR or HKSAR), is a city and special administrative region of China on the eastern Pearl River Delta i ...
has a high concentration of both Feng Shui sites and Netherworld portals. It also has a history of being the place where the most significant battles in the Secret War take place.


Books

Published by Daedalus Entertainment: *''Feng Shui'' (1st edition) 1996 *''Marked For Death'' (scenario book) 1996 *''Back For Seconds'' (player sourcebook) 1996 *''Thorns of the Lotus'' (faction sourcebook) Published by
Ronin Publishing Ronin Publishing, Inc. is a small press in Berkeley, California, founded in 1983 and incorporated in 1985, which publishes books as tools for personal development, visionary alternatives, and expanded consciousness. The company's tagline is "Life ...
: *'' Blood of the Valiant'' (faction sourcebook) Published by
Atlas Games Atlas Games is a company which publishes role-playing games, board games and card games. Its founder and current president is John Nephew. History When Atlas Games did not have the finances to publish '' On the Edge'' (1994), they partnered with J ...
: *''Feng Shui'' (Reprint) 1999 *''Seed of the New Flesh'' (faction sourcebook) 1999 *''Golden Comeback'' (player sourcebook) 2000 *''Seal of the Wheel'' (faction sourcebook) 2000 *''Elevator to the Netherworld'' (location sourcebook) 2000 *''Four Bastards'' (scenario book) 2000 *''In Your Face Again'' (scenario book) 2001 *''On Location'' (
GM screen A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the playe ...
) 2002 *''Thorns of the Lotus'' (revised faction sourcebook) 2002 *''Blood of the Valiant'' (revised faction sourcebook) 2003 *''Gorilla Warfare'' (faction sourcebook) 2003 *''Friends of the Dragon'' (player sourcebook) 2004 *''Iron and Silk'' (player sourcebook) 2004 *''Blowing Up Hong Kong'' (location sourcebook) 2004 *''Glimpse of the Abyss'' (sourcebook) 2007 *''Feng Shui 2'' (Second Edition) 2015 Independent Material under
Creative Commons License A Creative Commons (CC) license is one of several public copyright licenses that enable the free distribution of an otherwise copyrighted "work".A "work" is any creative material made by a person. A painting, a graphic, a book, a song/lyric ...
: *''Out for Blood'' (player sourcebook) 2010


Reception

Andy Butcher reviewed ''Feng Shui'' for ''Arcane'' magazine, rating it a 9 out of 10 overall. Butcher comments that "Simply put, ''Feng Shui'' is brilliant." ''Feng Shui'' was ranked 18th in the 1996 reader poll of ''Arcane'' magazine to determine the 50 most popular roleplaying games of all time. The UK magazine's editor Paul Pettengale commented: "In a word, brilliant. ''Feng Shui'' recreates the movies that inspired it with single-minded genius, and consequently is one of the most fast-moving, action-packed and enjoyable roleplaying games around. Players are actively encouraged to perform all manner of outrageous stunts and hair-brained schemes, and the rules deliberately ignore all of the traditional roleplaying game elements that have a tendency to slow things down. Hardly ever has there been a game that offers as much pure action, excitement, adventure and fun as ''Feng Shui''." In 1999 ''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'' magazine named ''Feng Shui'' on its list of "The Millennium's Best Role-playing Games". Editor
Scott Haring Scott D. Haring is a game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the company five d ...
said that "''Feng Shui'' found the way to do over-the-top cinematic roleplaying without turning it into an exercise in dice rolling and power trips".


Reviews

*''
Shadis ''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an indepe ...
'' #27 (May, 1996) *''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
''


Awards

In 2016, the new edition of ''Feng Shui'', ''Feng Shui 2'', won two gold
ENnie Award The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World ...
s, for Best Rules and Best Setting, as well as a silver ENnie for Best Game{{Cite web , url=http://www.ennie-awards.com/blog/2016-ennie-award-nominees-and-spotlight-winners/ , title=2016 ENnie Award Nominees and Spotlight Winners | ENnie Awards , access-date=2016-07-22 , archive-url=https://web.archive.org/web/20160725235017/http://www.ennie-awards.com/blog/2016-ennie-award-nominees-and-spotlight-winners , archive-date=2016-07-25 , url-status=dead


References


External links


''Feng Shui''
homepage at Atlas Games Martial arts role-playing games Fantasy role-playing games Historical role-playing games Science fiction role-playing games Atlas Games games Robin Laws games Role-playing games introduced in 1996 Canadian role-playing games Campaign settings Contemporary role-playing games Role-playing games about conspiracy theories