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Atlas Games
Atlas Games is a company which publishes role-playing games, board games and card games. Its founder and current president is John Nephew. History When Atlas Games did not have the finances to publish '' On the Edge'' (1994), they partnered with Jerry Corrick and Bob Brynildson and formed a new corporation called Trident, Inc. to publish the game. Eventually Atlas subsumed into Trident; Brynildson, Corrick, and their store - The Source Comics & Games - continued to support Atlas with their business experience and perspective. The company published the periodical '' EdgeWork'' for four issues. Games published Role-playing games * ''Ars Magica'' (The 5th edition won the 2004 Origins Award for Best Role-Playing Game.) * '' Feng Shui'' (The 2nd edition won the Gold ENnie Awards in 2016 for ''Best Rules'' and ''Best Setting''.) * '' Furry Pirates (Swashbuckling Adventure in the Furry Age of Piracy)'' * ''Magical Kitties Save the Day'' * ''Northern Crown'' * '' Over the Edge'' * '' P ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Software Companies Based In Minnesota
Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. At the low level language, lowest programming level, executable code consists of Machine code, machine language instructions supported by an individual Microprocessor, processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of Binary number, binary values signifying Instruction set architecture, processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction System call, may also invoke one of many Input/output, input or output operations, for example displaying some text on ...
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Role-playing Game Publishing Companies
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Board Game Publishing Companies
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software t ...
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Atlas Games
Atlas Games is a company which publishes role-playing games, board games and card games. Its founder and current president is John Nephew. History When Atlas Games did not have the finances to publish '' On the Edge'' (1994), they partnered with Jerry Corrick and Bob Brynildson and formed a new corporation called Trident, Inc. to publish the game. Eventually Atlas subsumed into Trident; Brynildson, Corrick, and their store - The Source Comics & Games - continued to support Atlas with their business experience and perspective. The company published the periodical '' EdgeWork'' for four issues. Games published Role-playing games * ''Ars Magica'' (The 5th edition won the 2004 Origins Award for Best Role-Playing Game.) * '' Feng Shui'' (The 2nd edition won the Gold ENnie Awards in 2016 for ''Best Rules'' and ''Best Setting''.) * '' Furry Pirates (Swashbuckling Adventure in the Furry Age of Piracy)'' * ''Magical Kitties Save the Day'' * ''Northern Crown'' * '' Over the Edge'' * '' P ...
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Ted Alspach
Ted Alspach is an American game designer and CEO of Bezier Games, Inc. He is best known as the designer of ''Castles of Mad King Ludwig'', ''Suburbia'', ''One Night Ultimate Werewolf'', '' Ultimate Werewolf'', and '' Werewords''. Alspach is also one of the world's leading experts on ''Adobe Illustrator''. He served as its Group Product Manager for several releases and published 18 books on it over the course of 20 years. Early life and education Alspach was born in New York on February 1, 1968, and grew up in Southeastern Pennsylvania. He credits his father and grandfather with instilling in him a love of board games from a very early age. He received a B.S. in Marketing from Messiah College in Grantham, PA. While there, he founded and published a school magazine there, ''The Grand Tham'', funded entirely by local business advertisements. Career As a college senior, Alspach interned at Laser Graphics 2000, one of the country's first graphics service bureaus. This turned in ...
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Spammers (card Game)
''Spammers'' is a card game that was published by Atlas Games in 1998. The retail boxed set contained 110 cards, 125 counters, and one die. Gameplay ''Spammers'' is a card game in which players compete to pull off scams. Reception The reviewer from the online second volume of ''Pyramid'' stated that "that leaves the guys at Atlas with the problem of how do you top something like ''Lunch Money''? Guess what folks, it looks like they just did it with another proudly iconoclastic and non-collectible card game called ''Spammers''." Reviews *''Shadis ''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an indepen ...'' #47 (April 1998) References {{reflist Atlas Games games Card games introduced in 1998 ...
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Once Upon A Time (game)
''Once Upon a Time'' is a card game produced by Atlas Games, originally released in 1994 with a second edition published in December 1995 and the current third edition in October 2012. One object of ''Once Upon a Time'' is to tell a fairy tale as a group. While the story is developed by the whole group, the competitive aspect of the game is that each player has an individual goal of using all of the "Storytelling" cards they have in hand, and finishing the story with their own special "Happy Ever After" card. Only one player at a time is the current storyteller, giving them a chance to play their Storytelling cards, while the other players have a chance to "interrupt" the story and become the storyteller if, for example, the storyteller mentions something on one of the interrupting player's cards. Gameplay Each player is dealt a hand of cards that represent story elements: objects, people, events, and "aspects" often involved in fairy tales (for instance, there are cards for "c ...
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Gloom (card Game)
''Gloom'' is a tabletop card game created by designer Keith Baker and published by Atlas Games in 2004. It won the Origins Award for Best Traditional Card Game in 2005. Four expansion packs have been created since the release of the original game called, ''Unhappy Homes'', ''Unwelcome Guests'', ''Unquiet Dead'' and ''Unfortunate Expeditions''. Additionally, In August 2011, ''Cthulhu Gloom'', which serves as either a standalone game or a fifth expansion pack, was released, and one Cthulhu expansion pack has been released, called ''Unpleasant Dreams''. Gameplay The game is for two to four players who each are given control of an eccentric family. The object of the game is to lower the self-worth points of the player's own family with cards that cause negative events, eventually killing them. At the same time, positive points are played on opponent's family members. After one family is completely killed off, the player with the lowest Family Value (the total points of all dead family ...
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Cthulhu 500
''Cthulhu 500'' is a motor racing-themed card game designed by Jeff Tidball based on H. P. Lovecraft's Cthulhu Mythos. The game was released by Atlas Games at Gen Con 2004. Object of the game Players compete by racing Cthulhoid vehicles (such as the Sports Cthutility Vehicle or the Car of Cthulhu) and take turns either upgrading the vehicle or pit crew, or attempting to overtake the car in front. Once a player reaches the front of the pack, that player may attempt to overtake the rearmost vehicle and thereby gain a lap. The player with the most laps when the checkered flag card is drawn wins; in case of a tie, the front-most of the tying vehicles wins. The last-place finisher is the loser. Reception The reviewer from the online second volume of ''Pyramid'' stated that "Attention, racing fans. Roll down your tailgates, break out the Space Mead, and get ready for high-speed thrills. Atlas Games is waving the green flag -- at least, it looks like a flag -- and the ''Cthulhu 500'' ...
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Lunch Money (game)
''Lunch Money'' is an elimination-style card game designed by C.E. Wiedman and released in May 1996 by Atlas Games. The game consisted of 110 cards and was sold as a complete box set.''. Gameplay The art on the cards consists of dark, somewhat Gothic photographic images of a small girl (photos by Andrew Yates), usually accompanied by humorous quotes pertaining to the card's name. In the game, players control a character with fifteen "health" points, and draw a hand of five cards. The players take turns playing cards to "attack" other players, who try to block, dodge, and counterattack the attacker. When the defender is done responding, he or she takes any applicable damage, and both players then redraw their hands to five cards, passing the turn to the next player. When a player loses all her health points she passes out. The last one "conscious" wins the game. The game's name derives from its theme, that of children involved in a schoolyard fight. There is also a small expansion s ...
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