Lunch Money (game)
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''Lunch Money'' is an elimination-style
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ga ...
designed by C.E. Wiedman and released in May 1996 by
Atlas Games Atlas Games is a company which publishes role-playing games, board games and card games. Its founder and current president is John Nephew. History When Atlas Games did not have the finances to publish '' On the Edge'' (1994), they partnered with J ...
. The game consisted of 110 cards and was sold as a complete box set.''.


Gameplay

The art on the cards consists of dark, somewhat Gothic photographic images of a small girl (photos by Andrew Yates), usually accompanied by humorous quotes pertaining to the card's name. In the game, players control a character with fifteen "health" points, and draw a hand of five cards. The players take turns playing cards to "attack" other players, who try to block, dodge, and counterattack the attacker. When the defender is done responding, he or she takes any applicable damage, and both players then redraw their hands to five cards, passing the turn to the next player. When a player loses all her health points she passes out. The last one "conscious" wins the game. The game's name derives from its theme, that of children involved in a schoolyard fight. There is also a small expansion set called ''Sticks and Stones'', and a larger sequel/expansion called ''Beer Money''. There are several types of cards, including Basic Attacks, Special Attacks, Weapons, and Defense cards. Each is distinguished by a different background color to the artwork: for example, the images on Defense cards have a blue tint. ''Basic Attack'' cards do a set amount of damage (i.e., take away health points) if not countered. Damage ranges from one to seven points depending on the card played. Basic Attacks can be countered by Block or Dodge. If not countered, the targeted player marks off the appropriate number of points, and the turn ends. ''Special Attacks'' usually do damage, but have other effects as well. For example, Poke In The Eye does only one point of direct damage, but also renders the target unable to defend against a follow-up attack from the same player who used Poke In The Eye, and either leaves the target defenseless against an attack from the next player to take a turn, or, if the next player is the victim, makes the victim lose a turn. Special Attacks can be countered by playing Block, Dodge, or, in the case of Grab (which does no initial damage, but sets up the victim for other attacks like Headlock and Choke), Freedom. ''Weapons,'' like Basic Attacks, do simple damage (always three points) without additional harmful effects to the target, but unlike all other cards, they are not discarded when played. A player can thus use the Hammer, for example, repeatedly over the course of many turns. Weapon attacks may be countered with Block or Dodge. They can also be countered by the otherwise useless Disarm, which forces the attacker to discard the Weapon. Persons playing Disarm are not allowed to capture the weapon for their own use. ''Defense'' cards either negate Attacks, allowing the target to avoid taking damage, or repair damage already taken. Dodge may be used against any attack card: Block against any attack other than Grab. Freedom is useful only against Grab attacks, and may also be used to escape from Special Attacks that do ongoing damage, such as Headlock. First Aid "heals" two points of damage when played. Any number of First Aid cards may be played at the same time, either on a player's turn, or as a last-ditch defense if a player takes enough damage from an attack that he or she would otherwise be out of the game. ''Humiliation,'' the trump card of the game, is usually used as a Defense since it immediately cancels the effect of any single card. However, since it can be played at any time and for any reason (without the player needing to wait for his or her turn), it can also be used offensively to, for example, cancel another player's successful Dodge or use of First Aid. Humiliation cannot be countered except with the use of another Humiliation. According to the game directions, Humiliation, when played, should always be accompanied by a detailed description of what has been done to thoroughly Humiliate the victim. This is an example of the way the game encourages boasting and trash talking as part of the fun.


Reception

Andy Butcher reviewed ''Lunch Money'' for ''Arcane'' magazine, rating it a 7 out of 10 overall. Butcher comments that "''Lunch Money'' succeeds at what it sets out to do, which is to provide a quick, fun-packed combat game that takes virtually no preparation and can be learnt in five minutes. Even if the artwork is a bit weird." In 1997, ''Lunch Money'' jointly won the
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
for ''Best Card Game of 1996'' in a three-way tie with ''
Legend of the Five Rings Legend of the Five Rings (often abbreviated ''L5R'') is a fictional setting created by John Zinser, Dave Seay, Ryan Dancey, Dave Williams, DJ Trindle, Matt Wilson and John Wick and first published by a joint venture between Alderac Entertai ...
: Battle of Beiden Pass'' and ''
Mythos Myth is a folklore genre consisting of narratives that play a fundamental role in a society, such as foundational tales or origin myths. Since "myth" is widely used to imply that a story is not objectively true, the identification of a narrati ...
''. In 1999, ''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'' magazine named ''Lunch Money'' as one of ''The Millennium's Best Card Games''. Editor
Scott Haring Scott D. Haring is a game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the company five d ...
said that "what puts it on this list is the twisted sensibility of using arty photographs of innocent young girls in spooky settings, juxtaposed with the cruel whimsy on the card text."


References


Further reading

*


External links


Official site
at Atlas Games *{{bgg, 228, ''Lunch Money'', 9665, ''Lunch Money - Sticks and Stones'', 9787, ''Beer Money''
Independent review
of ''Lunch Money'' at
RPGnet RPGnet is a role-playing game website. It includes sections on wargames, tabletop games and video games, as well as columns on gaming topics. RPGnet was founded in 1996 by Emma and Sandy Antunes, Shawn Althouse ( etrigan) and Brian David Phillip ...

Independent review
of ''Lunch Money'' at The Game Report Card games introduced in 1996 Dedicated deck card games Origins Award winners Atlas Games games