Shadowbringers
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Shadowbringers
''Final Fantasy XIV: Shadowbringers'' is the third expansion pack to ''Final Fantasy XIV'', a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for macOS, PlayStation 4, and Windows. It was released on July 2, 2019, two years after '' Stormblood''. As before, Naoki Yoshida served as director and producer and Masayoshi Soken composed the soundtrack. It released as a standalone product for current players; for new players, the "Complete Edition", originally launched with ''Heavensward'', was updated to include all available expansions. ''Shadowbringers'' takes place on the First, a parallel dimension on the brink of collapse, where the player character is summoned to rescue and restore the world. Several comrades accidentally trapped there join them, as well as Emet-Selch, an immortal villain who seeks to harness the First's apocalypse to restore his deity, Zodiark. Emet-Selch accompanies and tests the player character, confident despite ...
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Final Fantasy XIV
''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4, PlayStation 5, and macOS releasing later. ''Final Fantasy XIV'' takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods' blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north. The original ''Final Fantasy XIV'', released in September 20 ...
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Masayoshi Soken
is a Japanese video game composer and sound editor who has worked for Square Enix since 2001. Soken is best known for being the lead composer and sound director of ''Final Fantasy XIV'' and its expansions, as well as the composer for ''Final Fantasy XVI''. Biography Born in La Paz, Baja California Sur, Mexico, Soken and his family later moved to Tokyo, where he attended the Tokyo University of Science, majoring in chemistry. He was exposed to music at a young age—his father was a professional trumpet player and his mother taught piano. Rather than pursue a career in science, he was hired as a sound editor and designer at Konami. He joined Square in 1998 and his early work at the company primarily focused on sound effect design, rather than composition. He assisted Kenji Ito on sports video games such as ''Gekikuukan Pro Baseball: The End of the Century 1999''. His debut as a composer came with the Japan-exclusive sports games ''Nichibeikan Pro Baseball: Final League'', in whic ...
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Naoki Yoshida
, also known by the nickname Yoshi-P'','' is a Japanese video game producer, director and designer working for Square Enix. He is best known for his work on massively multiplayer online role-playing games (MMORPGs), mainly as director and producer of '' Final Fantasy XIV: A Realm Reborn'' and its expansions''.'' Yoshida is credited with the revival of the original ''Final Fantasy XIV'' project by commentators like Game Informer, which was initially criticized for poor quality. Yoshida became an Executive Officer at Square Enix in 2015, the Head of Square Enix's Creative Business Unit III and part of the ''Final Fantasy'' Committee that is tasked with keeping the franchise's releases and content consistent in 2014. Biography Early life and career Yoshida decided to work on video games in elementary school. His career choice was influenced by two Nintendo Entertainment System games: ''Mario Bros.'' shocked him with the idea that people could control what was shown on television a ...
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Stormblood
''Final Fantasy XIV: Stormblood'' is the second expansion pack to '' Final Fantasy XIV: A Realm Reborn'', a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for macOS, PlayStation 4, and Windows. It was released on June 20, 2017, just under two years after ''Heavensward'', the previous expansion. Like for its predecessor, Naoki Yoshida served as director and producer and Masayoshi Soken composed the soundtrack, with Nobuo Uematsu contributing the theme song. The expansion pack was released as a standalone product for current players; for new players, the "Complete Edition" of ''Final Fantasy XIV'' that originally launched with ''Heavensward'' was updated to include both expansions. In order to make necessary engine improvements, service for the PlayStation 3 game client was terminated with the expansion's early access period. A special upgrade campaign allowed affected players to obtain the PlayStation 4 version for free. ''Stormblood' ...
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Grani
In Scandinavian heroic legend, Grani (Old Norse: ) is a horse owned by the hero Sigurd. He is the horse that Sigurd receives through advice from the Norse god (Odin). Grani is a descendant of Odin's own steed, Sleipnir. Attestations In chapter 13 of ''Völsunga saga'', the hero Sigurðr is on his way to a wood when he meets a long-bearded old man he had never seen before. Sigurd tells the old man that he is going to choose a horse, and asks the old man to come with him to help him decide. The old man says that they should drive the horses down to the river Busiltjörn. The two drive the horses down into the deeps of Busiltjörn, and all of the horses swim back to land but a large, young, and handsome gray horse that no one had ever mounted. The grey-bearded old man says that the horse is from "Sleipnir's kin" and that "he must be nourished heedfully, for it will be the best of all horses". The old man vanishes. Sigurd names the horse Grani, and the narrative adds that the old ma ...
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Yoko Taro
is a Japanese video game director and scenario writer. Starting his career at the now-defunct game company Cavia, his best-known work was on the action role-playing video game series ''Drakengard'', and its spin-offs, ''Nier'' and '' Nier: Automata''. Yoko was born in Nagoya, Aichi, and studied at the Kobe Design University in the 1990s. While he did not initially intend to pursue a career in video games, after working at Namco and Sony, he joined Cavia and became the director and scenario writer for the first ''Drakengard'' game. He has since worked extensively on every game in the series (except ''Drakengard 2''), and on mobile titles, after becoming a freelancer after Cavia's absorption into AQ Interactive. Critics have noted Yoko's unconventional game design and writing style. One of the main aspects of his work is exploring the darker aspects of people, such as why they are driven to kill each other, although he typically does not share a common opinion on his story's dark ...
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Heavensward
''Final Fantasy XIV: Heavensward'' is the first expansion pack to '' Final Fantasy XIV: A Realm Reborn'', a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix for Microsoft Windows, Apple's macOS, PlayStation 3, and PlayStation 4. It was released on June 23, 2015, nearly two years after the debut of ''A Realm Reborn''. Naoki Yoshida served as director and producer and Nobuo Uematsu, who had not worked on the title since the ill-fated 2010 launch of the original ''Final Fantasy XIV'', returned to collaborate with Masayoshi Soken on the soundtrack. The expansion pack was released as a standalone product for current players, as well as an "all-in-one" bundle containing ''A Realm Reborn'' and ''Heavensward''. The latter was the only way to access the macOS version of the game, which premiered on the same day as the expansion pack's launch. ''Heavensward'' focuses on a millennium-long conflict known as the Dragonsong War between the Holy See ...
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Final Fantasy XII
is a role-playing video game developed and published by Square Enix. The twelfth main installment of the ''Final Fantasy'' series, it was first released for the PlayStation 2 in 2006. It introduced several innovations to the series: an open world; a seamless battle system; a controllable camera; a customizable "wikt:gambit, gambit" system, which lets the player control the Artificial intelligence (video games), artificial intelligence (AI) of characters in battle; a "license" system, which determines what abilities and equipment can be used by characters; and hunting side quests, which allows the player to find and defeat increasingly difficult monsters in the game's open world. ''Final Fantasy XII'' also includes elements from previous games in the series, such as Chocobos and Moogles. The game takes place in Ivalice, where the empires of Archadia and Rozarria are waging an endless war. Dalmasca, a small kingdom, is caught between the warring nations. When Dalmasca is annexed ...
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Hiroshi Minagawa
, also known by the nickname ''Nigoro'', is a Japanese Game art design, video game artist, Video game designer, designer and director. Career Minagawa had worked at Quest Corporation alongside his colleagues Yasumi Matsuno and Akihiko Yoshida before they all decided to switch to Square (video game company), Square in 1995. He continued collaborating with his co-workers as the art director of ''Final Fantasy Tactics'' and ''Vagrant Story''. For the ''Final Fantasy XII'' project, he was originally the graphics and real-time visual director. However, when the original director Matsuno left the company due to an illness, Minagawa was put in charge of directing the game in collaboration with Hiroyuki Ito. He felt that the pressure of working on a ''Final Fantasy'' installment helped him and influenced his decisions. Minagawa most enjoyed the period in which the team continued to come up with new ideas, but he ultimately had to decide to abandon many features in order to finish the game. ...
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Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Persistent World
A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer online role-playing games (MMORPGs) and pervasive games. Examples of persistent worlds that exist in video games include ''Battle Dawn'', ''EVE Online'', and ''Realms of Trinity''. A persistent world can be achieved by developing and maintaining a single or dynamic instance state of the game world that is shared and viewed by all players around the clock. The persistence of a world can be subdivided into "game persistence", "world persistence" and "data persistence". Data persistence ensures that any world data is not lost in the event of computer system failure. World persistence means the world continues to exist and is available to players whe ...
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Dungeon Crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced '' Solo Dungeon Adventures''. That year also saw the release of ''Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, ''Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, s ...
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