Naoki Yoshida
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, also known by the nickname Yoshi-P'','' is a Japanese
video game producer A video game producer is the top person in charge of overseeing development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Ar ...
, director and
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
working for Square Enix. He is best known for his work on
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s (MMORPGs), mainly as director and producer of '' Final Fantasy XIV: A Realm Reborn'' and its expansions''.'' Yoshida is credited with the revival of the original ''
Final Fantasy XIV ''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Windows and PlayStation 3 in August 2013, as a rep ...
'' project by commentators like
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
, which was initially criticized for poor quality. Yoshida became an Executive Officer at Square Enix in 2015, the Head of Square Enix's Creative Business Unit III and part of the ''Final Fantasy'' Committee that is tasked with keeping the franchise's releases and content consistent in 2014.


Biography


Early life and career

Yoshida decided to work on video games in elementary school. His career choice was influenced by two Nintendo Entertainment System games: ''
Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the ...
'' shocked him with the idea that people could control what was shown on television and the possibilities of
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
design; ''
Dragon Quest III ''Dragon Quest III: The Seeds of Salvation'', titled ''Dragon Warrior III'' when initially localized to North America, is a 1988 role-playing video game developed by Chunsoft and published by Enix. It is the third installment in the '' Dragon ...
'' made him want to become a writer due to how engrossed he became by its story, more so than those of books and films. His formative years were lived in
Hakodate is a city and port located in Oshima Subprefecture, Hokkaido, Japan. It is the capital city of Oshima Subprefecture. As of July 31, 2011, the city has an estimated population of 279,851 with 143,221 households, and a population density of 412.8 ...
, where he balanced high school studies with a part-time job running the entire game corner of a toy store. The Yoshida family had little money; Naoki had to work for play, which led him towards beating as many games as he could and getting the most out of coins spent on arcades. He has been deeply involved in games since childhood, where he would spend hundreds of hours playing just one title. '' Tactics Ogre'', directed by
Yasumi Matsuno is a Japanese video game designer. Matsuno was first introduced to video games in arcades while waiting for the train, and first played '' Space Invaders'' and '' Xevious'' there. He attended Hosei University for foreign policy but dropped ou ...
, is one of his favorites. It made such an impact that he built his career in order to have the opportunity to work with Matsuno and create a game together. Yoshida joined the video game industry in 1993. He studied at a school run by Hudson Soft, where teaching came from many senior developers, concurrently with an
internship An internship is a period of work experience offered by an organization for a limited period of time. Once confined to medical graduates, internship is used practice for a wide range of placements in businesses, non-profit organizations and gover ...
at the studio. He applied to Chunsoft, his preferred choice, but the internship meant he could start earlier at Hudson: since Yoshida was going through difficulties at the time, he opted for the latter to give his mother peace of mind faster. He loved the company's games as a child, and wanted to do something for it to find back that energy, as its power faded. He was assigned to the creation of
PC Engine The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, thoug ...
games at first. His desire to be a scenario writer got him placed to work in the '' Far East of Eden'' series. His role kept expanding, eventually working under
Oji Hiroi , real name , is an author and video game developer. He co-authored ''Samurai Crusader'' with Ryoichi Ikegami. He also created the '' Far East of Eden'' and ''Sakura Wars'' role-playing video game franchises, and wrote the ''Sakura Wars'' manga. ...
's supervision on the original , which was ultimately moved to the
PC-FX The is a 32-bit home video game console developed by NEC and Hudson Soft. It was released in 1994 and discontinued in February 1998, as NEC's final home video game console. Based on the NEC V810 CPU and CD-ROM, it was intended as the successor t ...
. Yoshida was happy through the production with his position writing all the villager dialogue, but the game was cancelled when he was almost done. An avid fighting game fan, Yoshida indirectly influenced the balance of ''
Street Fighter EX is a 2D head-to-head fighting game with 3D graphics, originally released as a coin-operated arcade game for the Sony ZN hardware in 1996. It is a spin-off of the ''Street Fighter'' series co-produced by Capcom with Arika and was the first gam ...
''. A business trip to the AOU Show had a pre-release build of that game available to play. He got sixty consecutive victories there, the last three against members of the
Arika is a Japanese video game developer and publisher. It was formed in 1995 by former Capcom employees, originally as ARMtech K.K, later named Arika. The name of the company is the reverse of the name of the company's founder, Akira Nishitani, who ...
team developing it. On the released version, the character Yoshida attained all those wins with,
Zangief , based on Russian Зангиев, often called the , is a fictional character in Capcom's ''Street Fighter'' series. Considered to be the first controllable fighting game character whose moveset is centered on grappling, he made his first appeara ...
, was drastically weaker than before. Later, he participated as a designer in the ''
Bomberman is a video game franchise originally developed by Hudson Soft and currently owned by Konami. The original game, also known as ''Bakudan Otoko'' (''爆弾男''), was released in Japan in July 1983 and has since spawned multiple sequels and sp ...
'' series. He faced a harsh environment: programmers held control over productions, saw designers as useless, would not realize documents if they found them boring and had no patience for people that did not understand or tried to broach their field. Yoshida had to develop his persuasion skills to handle that dynamic; communication in his case was easier than with other designers because he studied coding beforehand. To make the games he wanted to, Yoshida built trust with management and among his colleagues by taking on undesirable projects. His first experiences playing online games such as '' Diablo'' and the ''
Ultima Online ''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. ...
''
beta test A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
, left a huge impression and turned him into an avid fan. Yoshida submitted three proposals to Hudson's internal new project contests: a multiplayer
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
, a PlayStation 2 multiplayer '' Dungeon Explorer'' revival and a PC space exploration MMORPG. After four and a half years at the company, he left Hudson due to creative differences. Yoshida saw all titles he worked on as fun for all ages, but his superior only thought of them as made for children: "I couldn't work in a company that'd allow a person like this to be a manager. As soon as he told me that, I answered that I quit". After he left Hudson Soft, he worked at several smaller game studios for five years, one of them founded by a former Hudson executive who actively recruited him. A partnership with
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
saw them develop a
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
online
action RPG An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
with randomly generated dungeons and a ''Diablo''-like system, designed by Yoshida and produced by . After the merger, higher ups ordered a pivot to make it cross-platform with the PlayStation 2 and
PlayOnline PlayOnline is an online gaming service owned by Square Enix as the launcher application and Internet service for many of the online PC, PlayStation 2 and Xbox 360 games the company publishes. Launched on June 6, 2000, the service hosted games ...
-compatible. The heads of Square's business divisions had high hopes for his game; those involved in ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantas ...
'' offering support, advice and that game's
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source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
. A sales meeting by management concluded a story mode was required, but since the team already had to rework it twice due to their demands, a debate ensued over how to inform the developers, which ultimately led them to shelf it instead. While working on that game, Yoshida also proposed a tool to run different variations of events in online games by combining preset settings, to aid Toshio Murouchi, a then new member of the PlayOnline operations team.


Career at Square Enix

Following that game's shelving, Saito invited Yoshida to "take his revenge" by moving to Tokyo and working on what was then called ''Dragon Quest Online''. The former Hudson executive encouraged him to take the offer, if he promised to climb the corporate ladder and bring work to that studio. Yoshida joined Square Enix in 2004 as the fourth member of the '' Dragon Quest X'' team; as chief designer, besides handling the writing alongside
Yuji Horii (also written as Yuuji Horii; born January 6, 1954) is a Japanese video game designer and scenario writer best known as the creator of the ''Dragon Quest'' series of role-playing games, supervising and writing the scenario for ''Chrono Trigger' ...
, with as director. Frustrated at how MMORPGs had not become popular in Japan, Yoshida felt that if '' Dragon Quest'' could not do it, nothing else would, which drove him to join the project. His work on the franchise at the time extended to arcades, as he concurrently helmed the '' Dragon Quest: Monster Battle Road'' series. Similarly, Fujisawa was involved in ''
Dragon Quest IX ''Dragon Quest IX: Sentinels of the Starry Skies'' is a role-playing video game co-developed by Level-5 and Square Enix for the Nintendo DS. Published by Square Enix in Japan in 2009, and by Nintendo overseas in 2010, it is the ninth mainline ent ...
'', whose team struggled to decide the project's focus. Eventually, that game required his full attention to be completed, so circa late 2007, he appointed Yoshida as acting director for ''Dragon Quest X''—an arrangement that lasted over a year and a half—due to his "indisputable competence" and trustworthiness. Yoshida's involvement lasted from its early stages up to the internal alpha test; under his tenure, the core systems were completed, a number of systems went from existing only in the document to implemented in working order, and time-consuming parts like character and map graphics were made. The idea to loan player characters as NPC party members came as a result of preserving series integrity: "When working in all ''Dragon Quest'' projects, the theme is not about complexity but having a game that's really easy to get into". Yoshida wanted to work on ''Dragon Quest X'' until it went gold, but Square Enix company policy was against multiple directors working on the same project; once Fujisawa could return as full-time director on the game, Yoshida's superiors removed him from the team while he was away on a business trip. Ordered to create something new, Yoshida worked on two projects. As one of Square Enix's "stray dogs" he, and Hiroshi Minagawa had been sent to various influential western studios in 2009 to study HD game development techniques. Upper management felt a need to compete with western games commercially outside Japan, and asked them to make a project the same way as westerners. They spent a year working on this game, whose visual and game design settled on something extremely similar to ''
Bloodborne is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. ''Bloodborne'' follows the player's character, a Hunter, through the decrepit Gothic, Victorian-era–inspired ...
'' with asymmetric multiplayer. Yoshida steered the project as a learning experience for the younger team members, as he wanted to train future directions. That led to an extremely slow development process, and subsequently multiple arguments between Takai and Yoshida. Elsewhere, a desire to make a card game that parents and children could play together led Yoshida to conceive the car-centric ''
Chōsoku Henkei Gyrozetter is a media franchise by Square Enix which includes a series of arcade digital collectible card games, a Nintendo 3DS game, a manga series, and an anime television series. Later, Animax Asia aired the anime series from April 19, 2017. Plot ...
'' for arcades. At the same time, ''
Final Fantasy XIV ''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Windows and PlayStation 3 in August 2013, as a rep ...
'' was facing difficulties right before and right after launch. The "stray dog" trio was pulled into a task force to diagnose that game's issues. They held frequent nightly meetings with members of that team, with Yoshida articulating approaches from both a director and player perspective. It was concluded early on that a solution to all the problems would only be possible as a group effort. After further meetings with the president and vice president of Square Enix included, it was decided in December 2010 to place Yoshida in charge of the staff as both director and—for the first time in his career—producer. Then company president
Yoichi Wada is a former president and representative director of the Japanese video game and publishing company Square Enix as well as its subsidiary Taito. He is also the former chairman of the Computer Entertainment Supplier's Association (CESA), the ...
attributed this decision to Yoshida's experience, "charismatic" leadership skills and "passionate" will to satisfy customers. The HD game oriented towards western tastes was abandoned, while the ''Chōsoku Henkei Gyrozetter'' team—which was still working on pre-production at the time—carried on without Yoshida. Yoshida was not acquainted with any of the ''Final Fantasy XIV'' team's members and thus had to demonstrate his dedication to the project first to gain their trust as director. He then talked with the individual developers to find out their ideas for improvements to the revised version known as '' Final Fantasy XIV: A Realm Reborn''. He proceeded with describing to the team the precise goals to achieve. Yoshida drew some inspiration from his long-lasting enthusiasm for MMORPGs, having played such titles as ''Ultima Online'', ''
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North Amer ...
'', ''
Dark Age of Camelot ''Dark Age of Camelot'' is a massively multiplayer online role-playing game released in October 2001 in North America, and in January 2002 in Europe. The game combines Arthurian lore, Norse mythology, and Celtic mythology, Irish Celtic legends wi ...
'', ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'', ''
Warhammer Online ''Warhammer Online: Age of Reckoning'' (officially abbreviated as ''WAR''Mythic Entertainment (2007)Game Overview Mythic Entertainment. Retrieved on 2007-02-01.) was a massively multiplayer online role-playing game based on Games Workshop's ''War ...
'', ''
Rift In geology, a rift is a linear zone where the lithosphere is being pulled apart and is an example of extensional tectonics. Typical rift features are a central linear downfaulted depression, called a graben, or more commonly a half-grabe ...
'', '' Star Wars: The Old Republic'' and ''
Guild Wars 2 ''Guild Wars 2'' is a free-to-play, massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. Set in the fantasy world of Tyria, the core game follows the re-emergence of Destiny's Edge, a disbanded guild ded ...
''.
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
and other commentators have credited Yoshida's direction with "rescuing" the "Final Fantasy XIV" project. He went on to work with Matsuno in creating the Return to
Ivalice is a fictional universe setting primarily appearing in the ''Final Fantasy'' video game series. The world was created by Yasumi Matsuno and has since been expanded upon by several games as the ''Ivalice Alliance'' series. Ivalice is described as a ...
raid for '' Final Fantasy XIV: Stormblood'', saying he "was able to fulfill isdream to work with Matsuno-san". Between December 2013 and December 2019, Yoshida wrote a regular column for ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' titled , discussing his thoughts on ''Final Fantasy XIV'', video games, the game industry, and game development in general. It has been collected into three published volumes. Yoshida ended the column in December 2019 due to lack of time to write it. In September 2020, '' Final Fantasy XVI'' was revealed to be in development for PlayStation 5 with Yoshida serving as producer.


Works


Books


References

;Citations ;Multi-webpage conversations * * * {{DEFAULTSORT:Yoshida, Naoki Final Fantasy designers Japanese video game designers Japanese video game producers Living people Square Enix people 1973 births