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EverQuest
''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. A dedicated version for macOS was released in June 2003, which operated for ten years before being shut down in November 2013. In June 2000, Verant Interactive was absorbed into Sony Online Entertainment, who took over full development and publishing duties of the title. Later, in February 2015, SOE's parent corporation, Sony Computer Entertainment, sold the studio to investment company Columbus Nova and it was rebranded as Daybreak Game Company, which continues to develop and publish ''EverQuest''. It was the first commercially successful MMORPG to employ a 3D game engine, and its success was on an unprecedented scale. ''EverQuest'' has had a wide influence on subsequent releases within the marke ...
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EverQuest II
''EverQuest II'' is a 3D fantasy massively multiplayer online role-playing game (MMORPG) originally developed and published by Sony Online Entertainment for Microsoft Windows PCs and released in November 2004. It is the sequel to the original ''EverQuest,'' released five years earlier, and features updated graphics and more streamlined gameplay compared to the previous entry, as well as an abundance of voice acting with contributions from actors such as Christopher Lee and Heather Graham. In February 2015, Sony Online Entertainment's parent corporation Sony Computer Entertainment sold it to investment company Inception Acquisitions, where it continues to develop and publish the game under its new name, Daybreak Game Company. The game is set in an alternate future 500 years after the events of the first ''EverQuest'', and is meant to run alongside its predecessor without interfering with the original story. It features characters and locations from the original that have been al ...
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Verant Interactive
Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7. They are known for owning, maintaining, and creating additional content for the games ''EverQuest'', ''EverQuest II'', ''The Matrix Online'', ''PlanetSide'', ''Star Wars Galaxies'', ''Clone Wars Adventures'', ''Free Realms'', ''Vanguard: Saga of Heroes'', ''DC Universe Online'', ''PlanetSide 2'', ''H1Z1: Just Survive'', and ''H1Z1: King of the Kill'', along with more recent acquisitions ''Dungeons and Dragons Online'', ''Magic: The Gathering Online'' and ''Lord of the Rings Online''. History Sony Online Entertainment Inc. (1997–2005) Sony Online Entertainment began with Sony Interactive ...
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Daybreak Game Company
Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7. They are known for owning, maintaining, and creating additional content for the games ''EverQuest'', ''EverQuest II'', ''The Matrix Online'', ''PlanetSide'', ''Star Wars Galaxies'', ''Clone Wars Adventures'', ''Free Realms'', ''Vanguard: Saga of Heroes'', ''DC Universe Online'', ''PlanetSide 2'', ''H1Z1: Just Survive'', and ''H1Z1: King of the Kill'', along with more recent acquisitions ''Dungeons and Dragons Online'', ''Magic: The Gathering Online'' and ''Lord of the Rings Online''. History Sony Online Entertainment Inc. (1997–2005) Sony Online Entertainment began with Sony Interactive ...
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Sony Online Entertainment
Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7. They are known for owning, maintaining, and creating additional content for the games ''EverQuest'', ''EverQuest II'', ''The Matrix Online'', ''PlanetSide'', ''Star Wars Galaxies'', ''Clone Wars Adventures'', ''Free Realms'', '' Vanguard: Saga of Heroes'', ''DC Universe Online'', ''PlanetSide 2'', '' H1Z1: Just Survive'', and '' H1Z1: King of the Kill'', along with more recent acquisitions ''Dungeons and Dragons Online'', '' Magic: The Gathering Online'' and ''Lord of the Rings Online''. History Sony Online Entertainment Inc. (1997–2005) Sony Online Entertainment began with Sony Interac ...
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Brad McQuaid
Brad McQuaid (April 25, 1969 – November 18, 2019) was an American video game designer who was the key designer of ''EverQuest'', a highly successful massively multiplayer online role-playing game (MMORPG) released in 1999. He later co-founded Sigil Games Online where he served as CEO and Executive Producer of '' Vanguard: Saga of Heroes'' until Sony Online Entertainment's acquisition of Sigil Games Online in May 2007. On July 6, 2012, SOE announced the re-hiring of McQuaid to continue his work on Vanguard. On January 13, 2014, McQuaid announced his role of Chief Creative Officer at Visionary Realms, Inc. for the PC MMORPG, '' Pantheon: Rise of the Fallen''. Biography EverQuest Brad McQuaid's start in the video game industry came in 1989 when he co-founded MicroGenesis with Steve Clover. In their free time they created ''WarWizard'', a shareware role-playing video game that they released in 1993. McQuaid and Clover then developed a ''WarWizard 2'' demo in 1995, which caught th ...
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History Of Massively Multiplayer Online Games
The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs, ''Dungeons & Dragons'' (D&D) and earlier social games. The first virtual worlds In 1974, ''Mazewar'' introduced the first graphic virtual world, providing a first-person perspective view of a maze in which players roamed around shooting at each other. It was also the first networked game, in which players at different computers could visually interact in a virtual space. The initial implementation was over a serial cable; however, when one of the authors began attending Massachusetts Institute of Technology, MIT in 1974, the game was enhanced so that it could be played across the ARPAnet, forerunner of the modern Internet. ''Colossal Cave Adventure, Adventure'', created in 1975 by Will Crowther on a Digital Equipment Corporation, DEC PDP-10 computer, was the first widely played ad ...
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DikuMUD
DikuMUD is a multiplayer text-based role-playing game, which is a type of multi-user domain (MUD). It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Stærfeldt at DIKU (''Datalogisk Institut Københavns Universitet'')—the department of computer science at the University of Copenhagen in Copenhagen, Denmark. Commonly referred to as simply "Diku", the game was greatly inspired by AberMUD, though Diku became one of the first multi-user games to become popular as a freely-available program for its gameplay and similarity to ''Dungeons & Dragons''. The gameplay style of the great preponderance of DikuMUDs is hack and slash, which is seen proudly as emblematic of what DikuMUD stands for. Diku's source code was first released in 1990. Development and history DikuMUD was created by the University of Copenhagen's Department of Computer Science among a group of student friends: Katja Nyboe, Tom Madsen, Hans Henrik Staerfe ...
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Massively Multiplayer Online Role-playing Game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 ...
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Massively Multiplayer Online Role-playing Game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 ...
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989 Studios
989 Studios was a division of Sony Computer Entertainment America (SCEA) that developed games for PlayStation consoles and Windows personal computers. Their games include ''EverQuest'', '' Twisted Metal III'', ''Twisted Metal 4'', ''Syphon Filter'', '' Syphon Filter 2'', ''Jet Moto 3'', ''Bust a Groove'', and others. History The 989 Sports name developed from a long history of name changes and corporate shuffling within Sony centered around operations in Foster City, California. In August 1995, the video game business of Sony Imagesoft was merged with the product development branch of SCEA, becoming Sony Interactive Studios America (SISA) In 1998, SISA was spun off from SCEA and was renamed 989 Studios. On April 1, 2000, 989 Studios was merged back into SCEA as a first party development group, in order to prepare for the then-upcoming PlayStation 2. SCEA continued to release sports games under the 989 Sports brand until the brand was retired in 2005. Games As Sony Interactive Stu ...
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List Of Video Games Considered The Best
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs. List Publications The reference numbers in the notes section show which of the 46 selected publications list the game. # '' 1001 Video Games You Must Play Before You Die'' – 2013 # ''The Age'' – 2005 # ''Collider'' – 2020 # ''Digitally Downloaded'' – 2016 # '' Electric Playground Network'' – 2013 # ''Edge'' – 2000, 2015, 2017 # ''Electronic Fun with Computers & Games'' - 1984 # ''Empire'' – 2009 # ''Entertainment Weekly'' – 2003 # ''Esquire'' – 2018, 2020 # ''FHM'' – 2010 # ''Flux'' – 1995 # '' G4'' – 2012 # '' GamesMaster'' - 1996 # ''Gamecenter'' - 2000 # ''Game Informer'' – 2009, 2018 # ''Game On! From Pong to Oblivion'' – 2006 # ''GameSpot'' – 20 ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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