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Seumas McNally Grand Prize
The Seumas McNally Grand Prize is the main award given at the Independent Games Festival (IGF), an annual event that takes place during the Game Developers Conference, one of the largest gatherings of the indie video game industry. The award is named after computer game programmer Seumas McNally (1979–2000), founder of independent game development company Longbow Digital Arts. McNally died of Hodgkin's lymphoma shortly after receiving the award, then just the IGF Grand Prize, in 2000 for his game '' Tread Marks''. The award is given alongside a prize of US$30,000. Twenty-six video games have received the award, and more than 50 have been selected as finalists. '' Fire and Darkness'' became the first recipient of the award in the 1999 edition of the Independent Games Festival. The award was split into two for the 2004 and 2005 Independent Games Festival events, but was merged back into a single prize in 2006. From 2011 onwards, a list of "Honorable Mentions", composed of games th ...
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GDC 2016 Awards 16-19 25 52-01-7D1 0130 (25731555212)
GDC may refer to: * Democratic Group of the Centre (Romanian: '), a political party in Romania * Donaldson Center Airport, Greenville, South Carolina, United States * Gabriel Dumont College, now Gabriel Dumont Institute, in Saskatchewan, Canada * Gadolinium-doped ceria * Gambia Democratic Congress, a political party in the Gambia * Game Developers Conference, an annual video game conference * General Development Corporation, a defunct American real estate company * General Dental Council in the United Kingdom * Genstar Development Company, a Canadian real estate developer * Georgia Department of Corrections, of the U.S. state of Georgia * Geothermal Development Company, in Kenya * Giordano Dance Chicago, an American dance company * Government degree colleges in India * Gravity Discovery Centre, in Gingin, Western Australia * Gross dealer concession * Guglielmi detachable coil * Society of Graphic Designers of Canada * Virginia General District Court * GDC, a compiler for the D prog ...
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Lucas Pope
Lucas Pope (born ) is an American video game designer. He is best known for experimental indie games, notably ''Papers, Please'' and ''Return of the Obra Dinn'', both of which won the Seumas McNally Grand Prize alongside other awards. Pope currently resides in Saitama, Japan. Early life Pope grew up in Virginia. His father was a handyman, which gave Pope access to a well-stocked array of parts and tools that led to an interest in mechanical engineering. When he got to high school, he met a friend who was interested in robotics, and the two of them would take retail robot kits, take them apart, and reconnect them to their own computers to see how they could control them. Inspired to continue into the mechanical and robotics field, Pope attended Virginia Tech to study mechanical engineering. He found that the reality of what constituted the field was less desirable than what he wanted, but did take strong interest in the computer programming side of his coursework. During this peri ...
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Pencil Whipped
Pie in the Sky is a 2.5D and 3D first-person shooter engine most popular in the mid-to-late 1990s by Pie in the Sky Software, also known as Power 3D and the 3D Game Creation or 3D Game Creation System engine. The engine was used in two games by the company as well as many other independent games and amateur projects after it was turned into a commercial game creator, largely because it minimized the amount of computer programming knowledge needed to make 3D games in its editing tools, making it suitable even for beginners with no game-design experience. History The company, formed principally by programmer Kevin Stokes, first dabbled in 3D computer graphics by creating a modestly popular TSR 3D screen saver called InnerMission in 1987. When the market for 3D applications started to grow more popular, they developed a 3D flight simulator called '' Corncob 3D'' in 1992. The game was inspired by a similar flight simulator for the Apple II, but implemented a more advanced physics ...
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Kung-Fu Chess
Kung-Fu Chess is a chess variant that removes the concept of turns and allows multiple pieces to move simultaneously. It was created by Shizmoo Games as a "real-time" in the early 2000s and remained on the company's website until the website shut down in 2008. Other online servers have since appeared. Background The game was conceptualized in the early 2000s by Dan Goldstein as a "real-time" version of chess; it was later developed by him and his brother Joshua Goldstein under the name "Ultra Speed Chess". The name was later changed to "Kung-Fu Chess" to reflect the martial-arts themed sound effects that would play during the players' moves. The game was published by Shizmoo Games on the company's website and it won the Audience Choice award in the 2002 Independent Games Festival. Following with the martial arts theme, the game also featured a rating system categorized by belt colors. It was later supplemented with additional variants (such as Four-player chess, Crazyhouse, and ...
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Insaniquarium
''Insaniquarium'' is a 2001 virtual pets simulator video game, developed by Flying Bear Entertainment and published by PopCap Games and MumboJumbo. Before PopCap Games's involvement, the game was a web-based Java (programming language), Java game released in 2001. The game was made downloadable by PopCap Games in 2004 and was ported to mobile devices in 2006 and 2008 by Glu Mobile and Astraware respectively. ''Insaniquarium'' has the player maintain a tank full of fish while protecting it from alien attacks. ''Insaniquarium'' was mainly designed and programmed by George Fan through his company Flying Bear Entertainment. His main intention was to have the game featured in the Independent Games Festival. After learning the game had made it as a finalist, Fan paired up with PopCap Games to make the game downloadable. The game was a success, garnering general praise for its fast-paced gameplay, and was downloaded 20 million times as of April 2006. Gameplay ''Insaniquarium'' is a ...
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Bad Milk
''Bad Milk'' is a puzzle video game developed by New York City-based developer Dreaming Media, the working name of brothers Ted and Mick Skolnick. It was originally released in November 2000 for Microsoft Windows and Mac OS. Created entirely in Macromedia Director 7 and intended to be an art game, the game features a number of puzzles involving full motion video and audio clues. It won the Seumas McNally Grand Prize at the 2002 Independent Games Festival, as well as the award for Innovation in Audio. Background and development Mick Skolnick told GameDev.net in 2002 that he had worked in the cosmetics industry, retouching photographs for advertisements, after studying art in college; his brother Ted was a software developer and former engineering student. According to the developers, ''Bad Milk'' was created to serve as "video installation art", something the pair were keen to get involved with but which proved too expensive. Mick said the concept of moving this into a video game ...
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Takeda (video Game)
''Takeda'' is a real-time tactics video game based on the life of Takeda Shingen. ''Takeda'' was developed by Magitech Corporation. Sequels Magitech Corporation also has produced a sequel, Takeda 2, which incorporates more aspects of the individual development of the generals, aspects such as leadership, etc. Takeda 3 is a Japanese family name.1990 Census Name Files
was completed in February 2009.Takeda 3
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References


External links

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' - Official ''Takeda'' homepage *

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Shattered Galaxy
''Shattered Galaxy'' is a massively multiplayer online real-time strategy game (MMORTS) that was released in 2001 by KRU InteractiveNexon Inc., ., now known as KRU Interactive, Nexon Inc, after an extensive Beta Version, open beta period. In the US, it was published by Tri Synergy. It combines the attributes of a MMORPG, massive multiplayer online role-playing game and a real-time strategy game. Having won the Seumas McNally Grand Prize at the 2001 Independent Games Festival and hosted through the Game Developers Conference, the game has been commercially unsuccessful due in large part to its dated graphics engine. The game was published under the name ''Tactical Commanders'' in South Korea, published by Nexon until December 31, 2005. This game has also been serviced in Japan, Taiwan, and Germany. Plot ''Shattered Galaxy'' is set in a post-apocalyptic future. A teleportation device was found buried on Earth's surface, though scientists were not able to master its secrets. Variou ...
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Far Gate
''Far Gate'' is a video game released for Microsoft Windows. It was developed by Super X Studios (formerly Thrushwave Technology) and published by Microïds. The gameplay consists of 3D space-based real-time strategy, and allows players to play as any of three distinct factions employing different units and structures. It was one of the first video games to offer fully 3D space-based real time strategy. Under the title of ''The Rift'', an early version of ''Far Gate'' was the winner of the Audience Choice Award at the 2000 Independent Games Festival. Despite this initial acclaim, however, its eventual retail release suffered from unfortunate timing issues and received mixed critical reviews. Plot ''Far Gate'' takes place in the year 2104 AD where Earth has been left an apocalyptic ruin following a devastating World War III. The player takes the role of Jacob Viscero, a "Han Solo-esque" black marketeer, who is blackmailed into assisting with the human colonization of the Proxi ...
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King Of Dragon Pass
''King of Dragon Pass'' is a 1999 strategy simulation fantasy video game published by A Sharp. Set in the fictional world of Glorantha, the player controls the fate of a barbarian clan settling in the dangerous frontier region of Dragon Pass. Originally released for PC, the game was a commercial failure but became a cult classic. It was ported for iOS in 2011, and was later released for Android and re-released for PCs. The iOS versions were much more commercially successful than the original PC release, leading to a spiritual successor, ''Six Ages: Ride Like The Wind'', being released in 2018. Plot The player controls a clan of Orlanthi (worshipers of the Storm God Orlanth) across several generations. Orlanthi clans bear some similarities to the Iron Age Nordic peoples, such as lawspeakers, fyrds, the worship of a thunder god and a reliance on raiding, as well as Bronze Age Celtic and Italic peoples aesthetically, with the appearance of many of the tribesmen reflecting thes ...
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Terminus (2000 Video Game)
''Terminus'' is a space-flight role-playing action video game by Vicarious Visions. It was released in 2000 for Microsoft Windows, Linux, and Apple Macintosh. ''Terminus'' won awards in the 1999 Independent Games Festival for "Technical Excellence" and "Innovation in Audio". Plot In Story mode, the player chooses one of four careers (United Earth League military, Mars Consortium militia, Marauder Pirate Clan, mercenary) and follows ''Terminuss single-player storyline, set in the year 2197. In 2000, ''Terminus'' was unusual among RPGs in that the player's actions can affect the ending of the storyline. Failing a mission, for example, may lead to a different ending than would have occurred if the mission had succeeded. One unique feature of ''Terminus'' is the story would progress with or without the player. The player could begin the game in story mode, then go off and do something else and the story missions/battles would still take place, reaching an outcome depending on which si ...
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Mind Rover
''MindRover'' is a video game for PC, developed by CogniToy. Gameplay The game, which can be thought of as a successor to the Learning Company's Robot Odyssey, revolves around three activities: * Assemble virtual robots from a library of stock parts. * Programming robots using a special graphical interface (referred to in the game as "wiring") with a paradigm more based on multicomponent circuitry construction than on traditional programming. * Participate in events such as robot battles and racing games with newly programmed robot. Availability The game was developed for Microsoft Windows. Add-ons were available to control Lego Mindstorms robots. The game was ported to Linux by Loki Software and Linux Game Publishing and to the Mac by MacPlay. Development The game had a budget of $500,000. In October 2000, CogniToy signed a contract with Tri Synergy to distribute the game. Reception The game received mostly positive reviews. Carla Harker reviewed the PC version of th ...
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