Far Gate
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''Far Gate'' is a video game released for Microsoft Windows. It was developed by Super X Studios (formerly Thrushwave Technology) and published by Microïds. The gameplay consists of 3D space-based real-time strategy, and allows players to play as any of three distinct factions employing different units and structures. It was one of the first video games to offer fully 3D space-based real time strategy. Under the title of ''The Rift'', an early version of ''Far Gate'' was the winner of the Audience Choice Award at the 2000 Independent Games Festival. Despite this initial acclaim, however, its eventual retail release suffered from unfortunate timing issues and received mixed critical reviews.


Plot

''Far Gate'' takes place in the year 2104 AD where Earth has been left an apocalyptic ruin following a devastating
World War III World War III or the Third World War, often abbreviated as WWIII or WW3, are names given to a hypothetical World war, worldwide large-scale military conflict subsequent to World War I and World War II. The term has been in use ...
. The player takes the role of Jacob Viscero, a "Han Solo-esque" black marketeer, who is blackmailed into assisting with the human colonization of the
Proxima Centauri Proxima Centauri is a small, low-mass star located away from the Sun in the southern constellation of Centaurus. Its Latin name means the 'nearest tarof Centaurus'. It was discovered in 1915 by Robert Innes and is the nearest-kno ...
star system. The colonization process is complicated by untrustworthy allies, and by attacks from the Nue-Guyen, a squid-like alien race native to the vacuum of space who are able to travel from system to system via means of
wormholes A wormhole (Einstein-Rosen bridge) is a hypothetical structure connecting disparate points in spacetime, and is based on a special solution of the Einstein field equations. A wormhole can be visualized as a tunnel with two ends at separate po ...
. Battles against the Nue-Guyen take place across a range of planetary systems, until it is revealed that the Nue-Guyen had mistaken the player's faction for the crystalline Entrodii race. The player now allies with the Nue-Guyen to fight the Entrodii, culminating in an attack on an Entrodii fortress at
Cygnus X-1 Cygnus X-1 (abbreviated Cyg X-1) is a galactic X-ray source in the constellation Cygnus and was the first such source widely accepted to be a black hole. It was discovered in 1964 during a rocket flight and is one of the ...
. An epilogue reveals the Nue-Guyen assisting in the colonization of Proxima Centauri.


Gameplay

The game's single-player campaign takes place over 17 missions and follows Jacob Viscero's struggles against the Nue-Guyen and the Entrodii. It uses a
real time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
format with the player producing units and structures, which are then used to defeat enemy forces. Unlike many other real time strategy games, ''Far Gate'' does not make use of a
technology tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acy ...
to determine which units a player may build, but instead makes new units available based on which mission of the storyline the player has reached. Gameplay is set in space and therefore makes use of three dimensions, although the majority of the game's action focuses on a two-dimensional plane. The three factions (Terrans, Nue-Guyen and Entrodii) each have their own units and structures, which in turn have unique strengths and weaknesses. In addition, each of the factions approaches combat differently, with the Nue-Guyen literally swimming through space, and the Entrodii splitting and fracturing into discrete battle units as they enter combat. In the single player campaign, the player may only utilize the Terran units, although in multiplayer matches players can select any of the three factions to control. The computer-controlled enemies are driven in part by a rudimentary artificial intelligence, but mostly by a series of scripted commands and triggers. A player who is experienced in any given mission can exploit the predictable nature of the mission script to achieve a quick victory. New players, by contrast, may be frustrated by enemies who don't appear to play by rules similar to those imposed on the player. The game's story is told by cutscenes rendered in the game engine, which are overlaid with anime-style character shots and voice overs. Some of these cutscenes run up to five minutes in length. The cutscenes cannot be skipped by the player and must be watched in full on each playthrough. The game can also be played in a competitive multiplayer mode over the internet, supporting 2-4 players, with matchmaking provided by the
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
and Mplayer services. The game shipped with six multiplayer maps included. A campaign editor was included in ''Far Gate'', allowing players to create and script their own missions and campaigns.


Development

''Far Gate'' began life in 1999 under the title ''The Rift'', developed by a four-man team at Thrushwave Technology headed by James Thrush. The team included Dustin Wood (Test Lead, 3D Artist), Jeff House (3D Artist) and Chris Overstreet (Music and Sound Design). ''The Rift'' was notable for its large space-based battlefields, where solar systems remained in motion as battles progressed. ''The Rift'' won the Audience Choice Award at the 2000 Independent Games Festival. Subsequently, it was renamed ''Far Gate'' and developed for full retail release with Microids attached as a publisher (Microids having been attracted to the project by its IGF success), and in September 2000 Thrushwave Technology changed its name to Super X Studios. By the time the game was finished, the development team had grown to a size of 10 people, still headed by James Thrush. Super X Studios developed an entirely new game engine for ''Far Gate''. After ''Far Gate'' was released, this engine code was refined and rebranded as the Super X Engine, and used in other games by Super X Studios.


Release

The retail version of ''Far Gate'' was scheduled for release for PC on September 11, 2001. However it did not reach many stores until later that week. The developers acknowledged that it was unfortunate that the release date coincided with the
September 11 attacks The September 11 attacks, commonly known as 9/11, were four coordinated suicide terrorist attacks carried out by al-Qaeda against the United States on Tuesday, September 11, 2001. That morning, nineteen terrorists hijacked four commercia ...
. In a September 11 press release Super X Studio stated that as developers they "have an opportunity to use our unique story-telling medium to promote ideals of education, humanity and global cooperation, just as the mediums of art, poetry, books, and movies have been used by wise and compassionate individuals in the past." In the United States ''Far Gates recommended retail price was set at US$29.99. A free playable demo was also made available for download from the site of developer Super X Studios, which featured two single player missions and a self-running demo mode.


Reception

Early builds of ''Far Gate'' met with general excitement and anticipation. A pre-release version of ''Far Gate'' (then titled ''The Rift'') won the Audience Choice Award at the 2000 Independent Games Festival. However, the final release version of ''Far Gate'' received mixed reviews by critics. As of October 2009, it held a 66% score on review aggregator
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, based on nine reviews. Brett Todd of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
felt that "extended gameplay uncovers a great many shortcomings in its nterface and that it exhibits a "lack of technical polish" - load times are "extremely long" and "the game regularly crashes". By contrast however, "the story is well told", and Todd was impressed by the "three distinct playable factions in the game that employ wholly disparate units and structures". Dan Adams of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
also thought that "the controls are a little iffy" and the AI is "sketchy", but despite that felt that "the interface ..is actually pretty easy to use". He described the game's music as like a "horrible 80s sci-fi flick" and thought it "didn't convey the right kind of atmosphere". He said that despite "some problems with the game", "it still holds a bit of interest". Louis Bedigian of GameZone thought the gameplay was "both a joy and a royal pain", describing the unfettered camera control as "both the best (and worst) feature in the game". Although he enjoyed "the illusion that you have complete control over your surroundings", he said, "Dying has never been a fun part of gaming, and dying because of a poor camera system and not a lack of skill is even worse." He thought the on screen control panels were "very impressive" but was critical of the game's slow pace and felt the developers had "chosen realism over fun".


Comparison to ''Homeworld''

As one of the first fully three-dimensional real time strategy games, ''Far Gate'' was often compared to its contemporary, '' Homeworld''. During development there was some speculation that ''Far Gate'' (then ''The Rift'') would beat ''Homeworld'' to retail and thereby be the first game of its kind. However ''Homeworld'' ended up being released a full two years ahead of ''Far Gate'', on September 28, 1999. In the end many critics felt that ''Far Gate'' compared poorly to ''Homeworld'' and did not live up to the standard that ''Homeworld'' had established for the new subgenre of 3D space-based real time strategy. Gaming news site IGN described ''Far Gate as "a kind of wanna-be ''Homeworld''" and "''Homeworld Light''".


References


External links


Super X Studios
the official site of ''Far Gate''{{'s developer 2001 video games Microïds games Real-time strategy video games Science fiction video games Windows games Windows-only games Independent Games Festival winners Fiction set around Proxima Centauri Video games developed in the United States