Technology Tree
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Technology Tree
In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acyclic, they can more accurately be described as a technology directed acyclic graph. The diagram is tree-shaped in the sense that it branches between each 'level', allowing the player to choose one sequence or another. Each level is called a ''tier'' and is often used to describe the technological strength of a player. Typically, at the beginning of a session of a strategy game, a player will start at tier 1, and will only have a few options for technologies to research. Each technology that a player researches will open up one or more new options, but may or may not, depending on the computer game, close off the paths to other options. The tech tree is the representation of all possible paths of research a player can take, up to the culmin ...
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Galactic Civilizations
''Galactic Civilizations'' is a turn-based strategy video game developed by Stardock and released in March 2003. The game is a remake of an OS/2 series of the same name. An expansion pack entitled ''Altarian Prophecy'' was released in 2004. A sequel, '' Galactic Civilizations II: Dread Lords'', was released February 21, 2006. On May 14, 2015, Stardock released '' Galactic Civilizations III''. On April 26, 2022, released Galactic Civilizations IV. Gameplay The goal of the game is to eventually dominate the galaxy. It is possible to achieve victory through war, cultural domination, diplomacy or by developing overwhelming advanced technology. Story The game is set in the future. Humankind has made contact with the 5 other major alien races. Space travel is risky and expensive, requiring huge jump gates which only permit travel between two specific points. Because space travel is so difficult, the galaxy remains mostly uncolonized. The humans make a great discovery—hyper ...
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Civilization (1980 Board Game)
''Civilization'' is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil (later by Gibsons Games), and in the United States in 1981 by Avalon Hill. The ''Civilization'' brand is now owned by Hasbro. It was out of print for many years, before Gibsons Games republished it in 2018. The game typically takes eight or more hours to play and is for two to seven players. ''Civilization'' is considered the first game ever to incorporate a technology tree (or "tech tree"), a common feature in subsequent board and video games, which allows players to gain certain items and abilities only after particular other items are obtained. Overview The ''Civilization'' board depicts areas around the Mediterranean Sea. The board is divided into many regions. Each player plays a historic civilization and starts in the area where appropriate for that civilization, and attempts to grow and expand their empire over successive turns, trying to build the ...
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Rise Of Nations
''Rise of Nations'' is a real-time strategy video game developed by Big Huge Games and published by Xbox Game Studios, Microsoft Game Studios in May 2003. The development was led by veteran game designer Brian Reynolds (game designer), Brian Reynolds, of ''Civilization II'' and ''Sid Meier's Alpha Centauri''. The game has taken several concepts from turn-based strategy games such as territories and attrition warfare. ''Rise of Nations'' features 18 civilizations, playable through eight ages of world history. ''Rise of Nations: Extended Edition'' is a re-release of the main game and its expansion. It released for Steam (service), Steam on June 12, 2014, and for the Windows 10 Store on September 14, 2017, with Xbox Live achievements and cross-play with the Steam version. Graphical changes to the game include updated textures, lighting and water. Other changes to the game include Steamworks integration which adds Cloud computing, cloud saves, Steam Trading Cards, Achievement (vi ...
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Civilization IV
''Civilization IV'' (also known as ''Sid Meier's Civilization IV'') is a 4X turn-based strategy computer game and the fourth installment of the ''Civilization'' series, and designed by Soren Johnson under the direction of Sid Meier and his video game development studio Firaxis Games. It was released in North America, Europe, and Australia, between October 25 and November 4, 2005, and followed by ''Civilization V''. ''Civilization IV'' uses the 4X empire-building model for turn-based strategy gameplay, in which the player's main objective is to construct a civilization from limited initial resources. Most standard full-length games start the player with a settler unit and/or a city unit in the year 4000 BC. As with other games in the series, there are by default five objectives the player can pursue in order to finish the game: conquering all other civilizations, controlling a supermajority of the game world's land and population, building and sending the first sleeper ship to ...
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Civilization V
''Sid Meier's Civilization V'' is a 4X video game in the ''Civilization'' series developed by Firaxis Games. The game was released on Microsoft Windows on September 21, 2010, on OS X on November 23, 2010, and on Linux on June 10, 2014. In ''Civilization V'', the player leads a civilization from prehistoric times into the future on a procedurally generated map, attempting to achieve one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series. Many elements from ''Civilization IV'' and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions). The combat system has been overhauled, by removing stacking of military units and enabling cities to defend themselves by firing di ...
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