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Lucas Pope
Lucas Pope (born ) is an American video game designer. He is best known for experimental indie games, notably ''Papers, Please'' and ''Return of the Obra Dinn'', both of which won the Seumas McNally Grand Prize alongside other awards. Pope currently resides in Saitama, Japan. Early life Pope grew up in Virginia. His father was a handyman, which gave Pope access to a well-stocked array of parts and tools that led to an interest in mechanical engineering. When he got to high school, he met a friend who was interested in robotics, and the two of them would take retail robot kits, take them apart, and reconnect them to their own computers to see how they could control them. Inspired to continue into the mechanical and robotics field, Pope attended Virginia Tech to study mechanical engineering. He found that the reality of what constituted the field was less desirable than what he wanted, but did take strong interest in the computer programming side of his coursework. During this peri ...
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Ratloop
Ratloop, Inc. is an American video game developer based in Houston, Texas, and founded in 1997 in Richmond, Virginia. In addition to traditional retail game products, Ratloop has also done contract work for various 3D multimedia projects such as training tools and "serious games". Their earliest work used the label "Team Epochalypse", and they also own the DBA brand "Mekada", which is oriented towards casual gamers. In 2007, Ratloop Asia Pte. Ltd. was incorporated to support a development team based in Singapore. In 2017, Ratloop Canada was incorporated. Notable projects * '' Malice'' (Quantum Axcess, 1997) - A commercially released total conversion for '' Quake''. * '' Snap-on Gearhead Garage'' ( Head Games Publishing, 1999) - Original game allowing players to customize and repair cars. * ''Rocketbirds: Revolution'' - a 2D cinematic action-adventure puzzler game made with Adobe Flash. *'' Helsing's Fire'' (2010): a puzzle video game for iOS. *'' Rocketbirds: Hardboiled Chicke ...
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Video Game Designer
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
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The Pen Is Mightier Than The Sword
"The pen is mightier than the sword" is a metonymic adage, created by English author Edward Bulwer-Lytton in 1839, indicating that the written word is more effective than violence as a means of social or political change. Under some interpretations, ''written communication'' can refer to administrative power or an independent news media. Origin The sentence was coined by English author Edward Bulwer-Lytton in 1839 for his play '' Richelieu; Or the Conspiracy''. The play was about Cardinal Richelieu, though in the author's words "license with dates and details ... has been, though not unsparingly, indulged". The Cardinal's line in Act II, scene II, was more fully: The play opened at London's Covent Garden Theatre on 7 March 1839 with William Charles Macready in the lead role. Macready believed its opening night success was "unequivocal"; Queen Victoria attended a performance on 14 March. In 1870, literary critic Edward Sherman Gould wrote that Bulwer "had the good fort ...
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Drake's Deception
''Uncharted 3: Drake's Deception'' is a 2011 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the third main entry in the ''Uncharted'' series and was released in November 2011 for the PlayStation 3. Set two years after '' Among Thieves'' (2009), the single-player story follows Nathan Drake and his mentor Victor Sullivan as they search for the legendary lost city of Iram of the Pillars while battling a mercenary group led by Sullivan's former employer, Katherine Marlowe. Development for ''Uncharted 3: Drake's Deception'' began in 2010. For the first time in the company's history, Naughty Dog split into two teams; while one team developed ''Uncharted 3'', the other developed ''The Last of Us'' (2013). Development was approached by incorporating locations distinct from the series' previous entries, with the team deciding on deserts and urban areas, drawing inspiration for the plot from the life of an archaeologist T. E. Lawrence ...
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Bruce Straley
Bruce Straley is an American game director, artist, designer, and studio director. He previously worked for the video game developer Naughty Dog, known for his work in the video games ''The Last of Us'' and '' Uncharted 4: A Thief's End''. Straley's first video game work was as an artist at Western Technologies Inc, where he worked on the Menacer six-game cartridge (1992) and ''X-Men'' (1993). Following this, he formed a company, Pacific Softscape, where he worked as a designer on ''Generations Lost'' (1994). After the company disbanded, Straley was eventually hired at Crystal Dynamics, where he worked as a designer on '' Gex: Enter the Gecko'' (1998) and was initially game director for '' Gex 3: Deep Cover Gecko'' (1999); he left the company partway through development of the latter. Straley was employed at Naughty Dog in 1999. He worked as an artist on '' Crash Team Racing'' (1999) and the ''Jak and Daxter'' series (2001–2004). Following this, he became co-art director on ...
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Among Thieves
Among Thieves may refer to: *"Among Thieves", a 1957 science fiction story by Poul Anderson, published in ''Astounding Stories'' *''Among Thieves'', the 2009 début novel by Mez Packer *''Among Thieves'', the 2009 David Hosp novel inspired by the Isabella Stewart Gardner Museum theft *''Among Thieves'', a 2011 fantasy novel by Douglas Hulick * '' Uncharted 2: Among Thieves'', a 2009 video game See also *Honor Among Thieves (other) Honor (or Honour) Among Thieves is a phrase suggesting trustworthiness within a group that is not considered trustworthy to outsiders. It may also refer to: Books * ''Honour Among Thieves'' (novel), a 1993 novel by English author Jeffrey Archer. ...
{{disambiguation ...
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Drake's Fortune
Drake's or Drakes may refer to: Companies *Drake's (haberdashers), a UK haberdashers * Drakes Bay Oyster Company, American oyster farm and restaurant *Drake's Brewing Company, an American brewery *Drake's Cakes, an American food company *Drakes Supermarkets, a retail chain in Australia Places *Drakes Bay, California, United States *Drakes Bay, Costa Rica * Drakes Creek (other), multiple locations *Drakes Estero, estuary in California, United States * Drakes Formation, geologic formation in Kentucky, United States *Drake's Island, an island located south of England * Drakes Island, Maine, United States *Drake's Leat, a watercourse near Plymouth, England People * Dominic Drakes, Barbadian cricketer * Jesse Drakes, American jazz trumpet player * Thomas Drakes, English cricketer * Vasbert Drakes, West Indian cricketer Other uses *Drake's Regiment of Militia, an American army regiment * Edmonton Drakes, former Canadian baseball team See also * Drake (other) ...
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VG247
''VG247'' is a video game blog published in the United Kingdom, founded in February 2008 by industry veteran Patrick Garratt. In 2009, CNET ranked it as the third best gaming blog in the world. History Founded in collaboration on 1 February 2008 between games journalist Patrick Garratt and Eurogamer Network, ''VG247'' was set up to be a news-only blog, the first of its kind in the UK to have a specialist games blog found among the likes of American sites ''Kotaku'' and ''Joystiq''. At launch, ''VG247'' did not review video games and focused instead on news, interviews, and previews. Garratt was the only staff member at the time of launch, although grew in time with the addition of contributors Mike Bowden and Nathan Grayson. In early 2009, the site relaunched itself, rebranding from ''videogaming247.com'' to ''VG247''; at the same time the site changed its primary url to ''www.vg247.com'', and launched a new site design, with improved features, and staff. The site added additi ...
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Naughty Dog
Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including ''Rings of Power'' and '' Way of the Warrior'' in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company. After designer and producer Mark Cerny convinced Naughty Dog to create a character-based platform game that would use the 3D capabilities of the new systems, Naughty Dog created ''Crash Bandicoot'' for the PlayStation in 1996. Naughty Dog developed three ''Crash Bandicoot'' games over the next several years. After developing ''Crash Team Racing'', the company began working on '' Jak and Daxter: The Precursor Legacy'' for the PlayStation 2. In 2004, Rubin, w ...
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Santa Monica
Santa Monica (; Spanish: ''Santa Mónica'') is a city in Los Angeles County, situated along Santa Monica Bay on California's South Coast. Santa Monica's 2020 U.S. Census population was 93,076. Santa Monica is a popular resort town, owing to its climate, beaches, and hospitality industry. It has a diverse economy, hosting headquarters of companies such as Hulu, Universal Music Group, Lionsgate Films, and The Recording Academy. Santa Monica traces its history to Rancho San Vicente y Santa Monica, granted in 1839 to the Sepúlveda family of California. The rancho was later sold to John P. Jones and Robert Baker, who in 1875, along with his Californio heiress wife Arcadia Bandini de Stearns Baker, founded Santa Monica, which incorporated as a city in 1886. The city developed into a seaside resort during the late 19th and early 20th centuries, with the creation of tourist attractions such as Palisades Park, the Santa Monica Pier, Ocean Park, and the Hotel Casa del Mar. Hi ...
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Realtime Associates
Realtime Associates is an American video game developer and publisher. The company was founded in 1986 by David Warhol and a group of ex-Mattel Electronics employees originally to create games for the Intellivision system. Since then, the company has developed and published over 90 games for systems including the PlayStation 2, Xbox, GameCube, Saturn, PlayStation, Nintendo 64, Super NES, Genesis, Pico, Nintendo Entertainment System, TurboGrafx-16, Game Boy, Game Gear, Game Boy Color, IBM PC compatibles, and Macintosh. In addition to its entertainment software portfolio, the company creates serious games and Games for Health, including HopeLab's Re-Mission. Games GameCube, PlayStation 2 and Xbox * ''Intellivision Lives!'' LeapPad * '' LeapTrack Series 1'' * '' LeapTrack Series 2'' Game Boy Color * '' All Star Baseball 2000'' * '' Barbie: Ocean Discovery'' * '' Caterpillar Construction Zone'' Nintendo 64 * ''Charlie Blast's Territory'' * '' Elmo's Letter Adventure'' * ...
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Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016. The company was founded as Activision, Inc. on October 1, 1979 in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the expertise of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom. ...
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