Scarfman
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Scarfman
''Scarfman'' is a clone of ''Pac-Man'' written by Philip A. Oliver for the TRS-80 computer and published by The Cornsoft Group in 1981. A version for the TRS-80 Color Computer followed in 1982 as ''Color Scarfman'', which uses 64x64 low resolution graphics. Oliver also wrote the Enhanced BASIC Compiler for the TRS-80 Model III and 4. Gameplay The game presents a maze filled with dots and five symmetrically placed power capsules, and the player-controlled Scarfman tries to eat the dots without being eaten by one of the monsters that randomly roams the maze. Unlike ''Pac-Man'', there are five monsters instead of four. Eating a power pill causes monsters to lower their eyes, indicating that they're vulnerable. The eyes shift to the normal position when the pill's effect wears off. In ''Color Scarfman'', eating a power pill causes the ghosts to remain vulnerable—indicated by turning blue—until eaten or the level ends. Reception Dan Ekblaw reviewed ''Scarfman'' in ''The Spa ...
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TRS-80
The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of ''Tandy Radio Shack, Z80 icroprocessor'. It is one of the earliest mass-produced and mass-marketed retail home computers. The TRS-80 has a full-stroke QWERTY keyboard, the Zilog Z80 processor, 4 KB dynamic random-access memory (DRAM) standard memory, small size and desk area, floating-point Level I BASIC language interpreter in read-only memory (ROM), 64-character per line video monitor, and a starting price of US$600 (equivalent to US$ in ). A cassette tape drive for program storage was included in the original package. While the software environment was stable, the cassette load/save process combined with keyboard bounce issues and a troublesome Expansion Interface contributed to the Model I's reputation as not well-suited to serious ...
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List Of Maze Video Games
Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action is required to escape monsters, outrace an opponent, or navigate the maze within a time limit. After the release of Namco's ''Pac-Man'' in 1980, many maze games followed its conventions of completing a level by traversing all paths and a way of temporarily turning the tables on pursuers. Overhead-view maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overheard perspective. They’re listed in a separate section. First-person maze games Maze chase games This subgenre is exemplified by Namco's ''Pac-Man'' (1980), where the goal is to clear a maze of dots while being pursued. ''Pac-Man'' spawned many sequels and clones which, in Japan, are often called "dot eat games". Other maze chases don ...
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Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points. Game development began in early 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi ( ja, 口). The in-game characters were made to be cute and colorful to appeal to younger p ...
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Pac-Man Clones
In video gaming, ''Pac-Man'' clones are unauthorized versions of Namco's popular maze chase arcade game '' Pac-Man'' or games that wholesale borrow the design of ''Pac-Man''. The combined sales of counterfeit arcade machines sold nearly as many units as the original ''Pac-Man'', which had sold more than 300,000 machines. Like the original game, ''Pac-Man'' clones typically have the goal of clearing a maze of dots while eluding deadly adversaries. When special dots are eaten, the protagonist can chase and consume the pursuers for a brief period. Clones may vary the audio/visual theme, use different maze layouts, slightly tweak features, or even invert elements such as filling the maze rather than emptying it, but they have the same general feel of ''Pac-Man''. ''The Giant List of Classic Game Programmers'' lists 57 ''Pac-Man'' clones released for various platforms. Arcade clones '' Lock 'n' Chase'' was developed and published by Data East in Japan in 1981, and was later publis ...
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Creative Computing
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented ''Byte (magazine), Byte''. The magazine was created to cover educational-related topics. Early issues include articles on the use of computers in the classroom, various simple programs like madlibs and various programming challenges, mostly in BASIC programming language, BASIC. By the late 1970s, it had moved towards more general coverage as the microcomputer market emerged. Hardware coverage became more common, but type-in programs remained common into the early 1980s. The company published several books, the most successful being ''BASIC Computer Games'', the first million-selling computer book. Their ''Best of Creative Computing'' collections were also popular. ''Creative Computing'' also published so ...
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Dragon 32 Games
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, giant ...
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1981 Video Games
Events January * January 1 ** Greece enters the European Economic Community, predecessor of the European Union. ** Palau becomes a self-governing territory. * January 10 – Salvadoran Civil War: The FMLN launches its first major offensive, gaining control of most of Morazán and Chalatenango departments. * January 15 – Pope John Paul II receives a delegation led by Polish Solidarity leader Lech Wałęsa at the Vatican. * January 20 – Iran releases the 52 Americans held for 444 days, minutes after Ronald Reagan is sworn in as the 40th President of the United States, ending the Iran hostage crisis. * January 21 – The first DeLorean automobile, a stainless steel sports car with gull-wing doors, rolls off the production line in Dunmurry, Northern Ireland. * January 24 – An earthquake of magnitude in Sichuan, China, kills 150 people. Japan suffers a less serious earthquake on the same day. * January 25 – In South Africa the largest part of the town La ...
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Personal Computer World
''Personal Computer World'' (''PCW'') (February 1978 - June 2009) was the first British computer magazine. Although for at least the last decade it contained a high proportion of Windows PC content (reflecting the state of the IT field), the magazine's title was not intended as a specific reference to this. At its inception in 1978 'personal computer' was still a generic term (the Apple II, PET 2001 and TRS-80 had been launched as personal computers in 1977.) The magazine came out before the Wintel (or IBM PC compatible) platform existed; the original IBM PC itself was introduced in 1981. Similarly, the magazine was unrelated to the Amstrad PCW. History ''PCW'' was founded by the Croatian-born Angelo Zgorelec"About the authors"
visit-croatia.co.uk. Article retrieved 2006-11-24.
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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