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Saikoro Fiction
''Saikoro Fiction'' ( ja, サイコロ・フィクション, "Dice Fiction"; abbreviated "SF") is a Japanese role-playing game universal system developed by and presented by (''Bouken Kikaku-Kyoku''). Core mechanics Saikoro Fiction requires one or more six-sided dice to play. The character sheets for each game have a "Skill table" for judgment rolls. The skill table is composed of rows of skills numbered 2–12, arranged under six associated attributes. This allows for a total of 66 skills, which differ for each game that uses the system. For example, the coordinates of "Death" is 6-12 in "''Magicalogia''", but 6-5 in "''inSANe''". The adjoining cell is mostly a relationship skill (word). Narrow gaps are left between the attribute columns. A fictitious table is given below for the purpose of explanation: When the player creates a playable character, they select the player character's "Strong Skills" (特技) according to the rules of the game. In some cases, the play ...
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Japanese Role-playing Game
While the early history and distinctive traits of role-playing video games (RPGs) in East Asia come Video games in Japan, from Japan, many have also been Video games in South Korea, developed in South Korea and Video games in China, in China. Japanese role-playing games Japanese computer role-playing games Origins (early 1980s) While the Japanese video game industry has long been viewed as Video game console, console-centric in the Western world, due to the worldwide success of Japanese consoles beginning with the Nintendo Entertainment System, NES, the country had in fact produced thousands of commercial PC games from the late 1970s up until the mid-1990s, in addition to ''dōjin soft'' Independent video game development, independent games. The country's computer market was very fragmented at first; ''Lode Runner'', for example, reportedly required 34 conversions to different hardware platforms. The market eventually became dominated by the NEC PC-8801 and NEC PC-9801, PC- ...
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Kantai Collection
, abbreviated as , is a Japanese free-to-play web browser game developed by Kadokawa Games and published by DMM.com. The central theme of the game is the representation of World War II warships Moe anthropomorphism, personified as teenage girls and young adult women with personality characteristics reflecting the history of each ship. Originally, all of these were Japanese, but ships from other nations have also been added as the game has developed. Gameplay involves all aspects of naval warfare, including not only combat but also maintenance, repair, upgrading, resupply, morale, logistics and mission planning. The game was launched on April 23, 2013. As of April 2015, the game is available in Japan only and has 3 million registered players. An Android (operating system), Android client of the original game was released in 2016. The game has developed into a much larger media franchise; various media including multiple manga series and light novels have been released, in additio ...
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Standard RPG System
The Standard RPG System (SRS for short) is a Japanese role-playing game system developed by FarEast Amusement Research and used in ''Alshard'', ''Tenra War'', ''Kaze no Stigma RPG'', ''Shinkyoku Sōkai Polyphonica RPG'' and so on. The newest, the 14th game that use SRS are the ''Full Metal Panic! RPG'' based upon the anime and light novels of the same title. SRS games are published by several companies such as Game Field, Softbank Creative, JIVE and Kadokawa Corporation, Kadokawa(Former Enterbrain and Fujimi Shobo). Standard RPG System is available under an open content license for non-commercial uses. Core mechanic Standard RPG System uses only 6-sided dice. To determine whether the action is successful or not the player rolls only dice notation, 2d6, if the total of the dice rolled by the player and ability/class adjustments is more than or equal to difficulty score the action succeeds. To determine damage the player rolls a number of 6-sided dice. The number of dice that are ro ...
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Role-playing Game System
A role-playing game system is a set of game mechanics used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions. History By the late 1970s, the Chaosium staff realized that Steve Perrin's ''RuneQuest'' system had the potential to become a "house system", where one set of game mechanics could be used for multiple games; Greg Stafford and Lynn Willis proved that theory by boiling down the RuneQuest rules into the thin 16-page ''Basic Role-Playing'' (1980). Hero Games used their ''Champions'' rules as the basis for their Hero System. The Pacesetter house system centered on a universal "action table" that used one chart to resolve all game actions. Steve Jackson became interested in publishing a new roleplaying system, designed by himself, with three goals: that it be detailed and realistic; logical and well-organized; and adaptable to any setting and any level of play; this system was eventually released as ''GURPS'' (1986). The ''D&D'' ...
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