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''Saikoro Fiction'' ( ja, サイコロ・フィクション, "Dice Fiction"; abbreviated "SF") is a
Japanese role-playing game While the early history and distinctive traits of role-playing video games (RPGs) in East Asia come from Japan, many have also been developed in South Korea and in China. Japanese role-playing games Japanese computer role-playing games O ...
universal system developed by and presented by (''Bouken Kikaku-Kyoku'').


Core mechanics

Saikoro Fiction requires one or more six-sided dice to play. The character sheets for each game have a "Skill table" for judgment rolls. The skill table is composed of rows of skills numbered 2–12, arranged under six associated
attribute Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a prope ...
s. This allows for a total of 66 skills, which differ for each game that uses the system. For example, the coordinates of "Death" is 6-12 in "''Magicalogia''", but 6-5 in "''inSANe''". The adjoining cell is mostly a relationship skill (word). Narrow gaps are left between the attribute columns. A fictitious table is given below for the purpose of explanation: When the player creates a
playable character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not contr ...
, they select the player character's "Strong Skills" (特技) according to the rules of the game. In some cases, the player can fill some gaps in the table. On the above table, the parts highlighted in black indicate the player character's strong skills, and gap D is filled. When a character makes a judgment roll in this system, the
Gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
designates an "Assignment skill" (指定特技) which determines a target number for success. Players use two six-sided dice ( 2d6) and must roll a sum equal to or higher than the target number to succeed in the judgment role. When the assignment skill is one of the player character's strong skills, the target number is 5; otherwise the target number is 5 plus the number of cells on the table (including unfilled gap cells) between the assignment skill and the closest strong skill. Incidentally, the skills table may usually not have joined attribute 6 to attribute 1, and cell 12 to cell 2. For example, on the above table, the target number of "Domination" is 7, "Recovery" is 8, and "Paralysis Tolerance" is 7. The skill table's coordinates may be used to randomize an Assignment skill. Saikoro Fiction's game sessions proceed under the "scene system" ( ja) (cf.  Standard RPG System#Scene system).


Games that use Saikoro Fiction

*''Neighborhood Märchen TRPG: Peek a boo'' ( ja) *''Shinobigami'' ( ja)
English official page
*''Hunters Moon'' ( ja) *''Grimoire Great War TRPG:Magicalogia'' ( ja) *''Blood Crusade'' ( ja) *''Card Ranker'' ( ja) *''Multi genre horror TRPG: inSANe'' ( ja) *''Reality Show RPG: Kill Death Business'' ( ja) *''Horror action TRPG: Blood moon'' - This rule integrated ''Hunters Moon'' with ''Blood Crusade''. *'' KanColle RPG'' *''Beginning Idol''


References


External links


Official Website
* cf
Sinobigami's rule

d66roc.wordpress.com
{{DEFAULTSORT:Saikoro Ficthon Japanese role-playing games Role-playing game systems